Jingyi Jia b4cbb439d9 first commit 2 vuotta sitten
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.sample.json b4cbb439d9 first commit 2 vuotta sitten
InputRecorder.cs b4cbb439d9 first commit 2 vuotta sitten
InputRecorder.cs.meta b4cbb439d9 first commit 2 vuotta sitten
InputRecorderInspector.cs b4cbb439d9 first commit 2 vuotta sitten
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InputRecorderSample.unity b4cbb439d9 first commit 2 vuotta sitten
InputRecorderSample.unity.meta b4cbb439d9 first commit 2 vuotta sitten
README.md b4cbb439d9 first commit 2 vuotta sitten
README.md.meta b4cbb439d9 first commit 2 vuotta sitten
Unity.InputSystem.Recorder.asmdef b4cbb439d9 first commit 2 vuotta sitten
Unity.InputSystem.Recorder.asmdef.meta b4cbb439d9 first commit 2 vuotta sitten

README.md

This sample is both a demonstration for how to use InputEventTrace as well as a useful tool by itself in the form of the InputRecorder reusable MonoBehaviour component.

One possible way in which you can use this facility, for example, is to record input, save it to disk, and then replay the same input in automation (e.g. in tests or when recording short video snippets of preset gameplay sequences for manual proofing).