Jingyi Jia b4cbb439d9 first commit 2 jaren geleden
..
.sample.json b4cbb439d9 first commit 2 jaren geleden
InputRecorder.cs b4cbb439d9 first commit 2 jaren geleden
InputRecorder.cs.meta b4cbb439d9 first commit 2 jaren geleden
InputRecorderInspector.cs b4cbb439d9 first commit 2 jaren geleden
InputRecorderInspector.cs.meta b4cbb439d9 first commit 2 jaren geleden
InputRecorderSample.unity b4cbb439d9 first commit 2 jaren geleden
InputRecorderSample.unity.meta b4cbb439d9 first commit 2 jaren geleden
README.md b4cbb439d9 first commit 2 jaren geleden
README.md.meta b4cbb439d9 first commit 2 jaren geleden
Unity.InputSystem.Recorder.asmdef b4cbb439d9 first commit 2 jaren geleden
Unity.InputSystem.Recorder.asmdef.meta b4cbb439d9 first commit 2 jaren geleden

README.md

This sample is both a demonstration for how to use InputEventTrace as well as a useful tool by itself in the form of the InputRecorder reusable MonoBehaviour component.

One possible way in which you can use this facility, for example, is to record input, save it to disk, and then replay the same input in automation (e.g. in tests or when recording short video snippets of preset gameplay sequences for manual proofing).