Jingyi Jia b4cbb439d9 first commit 2 лет назад
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.sample.json b4cbb439d9 first commit 2 лет назад
InputRecorder.cs b4cbb439d9 first commit 2 лет назад
InputRecorder.cs.meta b4cbb439d9 first commit 2 лет назад
InputRecorderInspector.cs b4cbb439d9 first commit 2 лет назад
InputRecorderInspector.cs.meta b4cbb439d9 first commit 2 лет назад
InputRecorderSample.unity b4cbb439d9 first commit 2 лет назад
InputRecorderSample.unity.meta b4cbb439d9 first commit 2 лет назад
README.md b4cbb439d9 first commit 2 лет назад
README.md.meta b4cbb439d9 first commit 2 лет назад
Unity.InputSystem.Recorder.asmdef b4cbb439d9 first commit 2 лет назад
Unity.InputSystem.Recorder.asmdef.meta b4cbb439d9 first commit 2 лет назад

README.md

This sample is both a demonstration for how to use InputEventTrace as well as a useful tool by itself in the form of the InputRecorder reusable MonoBehaviour component.

One possible way in which you can use this facility, for example, is to record input, save it to disk, and then replay the same input in automation (e.g. in tests or when recording short video snippets of preset gameplay sequences for manual proofing).