SignalReceiverHeader.cs 441 B

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  1. using UnityEditor.IMGUI.Controls;
  2. using UnityEngine;
  3. namespace UnityEditor.Timeline.Signals
  4. {
  5. class SignalReceiverHeader : MultiColumnHeader
  6. {
  7. public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {}
  8. protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
  9. {
  10. menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit);
  11. }
  12. }
  13. }