using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.Timeline.Signals { class SignalReceiverHeader : MultiColumnHeader { public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {} protected override void AddColumnHeaderContextMenuItems(GenericMenu menu) { menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit); } } }