Nick Steyer
|
2669ad4092
WIP: first version of ransac homography
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
54d202045a
Use Neural mode for depth
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
e4b13df58e
Add configuration file to set path for calibration directory dynamically
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
4af2f2670f
Cleanup
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
225cfcaffa
Protoype for calibration
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
bc2da0b084
Add calibration behavior
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
3a2de3230e
Fix compiler issue, Order person
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
8ec399a3dc
Homography with 4 calibration points
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
f015d819dd
WIP: positionCalculation
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
f0e8123aad
Correctly calculate camera frustum
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
83777b6376
Calculate frustum and write prototype for visualizer (wip)
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
d5839ed192
Serialize DetectionFrames with ZedPersonDetector
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
d1fab45881
WIP: Person Manager and serialization of SVO
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
1c8dc00bb5
Commit project files
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
c573d63ed7
Remotely playable version
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
d8c17457e4
Add Entity Framework
|
%!s(int64=2) %!d(string=hai) anos |
Nick Steyer
|
f8eda86305
Commit project and solution files
|
%!s(int64=2) %!d(string=hai) anos |