package.json 1.2 KB

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  1. {
  2. "name": "com.unity.formats.fbx",
  3. "displayName": "FBX Exporter",
  4. "version": "3.2.1-preview.2",
  5. "dependencies": {
  6. "com.unity.recorder": "2.2.0-preview.4",
  7. "com.unity.timeline": "1.0.0",
  8. "com.autodesk.fbx": "3.1.0-preview.2"
  9. },
  10. "unity": "2018.4",
  11. "unityRelease": "0f1",
  12. "description": "The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nFor more information, see the FBX Exporter package documentation.",
  13. "keywords": [
  14. "fbx",
  15. "animation",
  16. "modeling",
  17. "maya",
  18. "max"
  19. ],
  20. "relatedPackages": {
  21. "com.unity.formats.fbx.tests": "3.2.1-preview.2"
  22. },
  23. "upmCi": {
  24. "footprint": "cb288e58da920dac44cdd581aa89347055fcf3a9"
  25. },
  26. "repository": {
  27. "url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git",
  28. "type": "git",
  29. "revision": "dd5925265378de987923321ff21f14d1ca0c049f"
  30. }
  31. }