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- {
- "name": "com.unity.formats.fbx",
- "displayName": "FBX Exporter",
- "version": "3.2.1-preview.2",
- "dependencies": {
- "com.unity.recorder": "2.2.0-preview.4",
- "com.unity.timeline": "1.0.0",
- "com.autodesk.fbx": "3.1.0-preview.2"
- },
- "unity": "2018.4",
- "unityRelease": "0f1",
- "description": "The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nFor more information, see the FBX Exporter package documentation.",
- "keywords": [
- "fbx",
- "animation",
- "modeling",
- "maya",
- "max"
- ],
- "relatedPackages": {
- "com.unity.formats.fbx.tests": "3.2.1-preview.2"
- },
- "upmCi": {
- "footprint": "cb288e58da920dac44cdd581aa89347055fcf3a9"
- },
- "repository": {
- "url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git",
- "type": "git",
- "revision": "dd5925265378de987923321ff21f14d1ca0c049f"
- }
- }
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