{ "name": "com.unity.formats.fbx", "displayName": "FBX Exporter", "version": "3.2.1-preview.2", "dependencies": { "com.unity.recorder": "2.2.0-preview.4", "com.unity.timeline": "1.0.0", "com.autodesk.fbx": "3.1.0-preview.2" }, "unity": "2018.4", "unityRelease": "0f1", "description": "The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nFor more information, see the FBX Exporter package documentation.", "keywords": [ "fbx", "animation", "modeling", "maya", "max" ], "relatedPackages": { "com.unity.formats.fbx.tests": "3.2.1-preview.2" }, "upmCi": { "footprint": "cb288e58da920dac44cdd581aa89347055fcf3a9" }, "repository": { "url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git", "type": "git", "revision": "dd5925265378de987923321ff21f14d1ca0c049f" } }