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Documentation~ | 4 年之前 | |
Runtime | 4 年之前 | |
Tests | 4 年之前 | |
CHANGELOG.md | 4 年之前 | |
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LICENSE.md | 4 年之前 | |
LICENSE.md.meta | 4 年之前 | |
README.md | 4 年之前 | |
README.md.meta | 4 年之前 | |
Runtime.meta | 4 年之前 | |
Tests.meta | 4 年之前 | |
Third Party Notices.md | 4 年之前 | |
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package.json | 4 年之前 | |
package.json.meta | 4 年之前 |
This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.
All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT