wwdmbvbb a77c81a46d unnity stuff 4 years ago
..
Documentation~ a77c81a46d unnity stuff 4 years ago
Runtime a77c81a46d unnity stuff 4 years ago
Tests a77c81a46d unnity stuff 4 years ago
CHANGELOG.md a77c81a46d unnity stuff 4 years ago
CHANGELOG.md.meta a77c81a46d unnity stuff 4 years ago
LICENSE.md a77c81a46d unnity stuff 4 years ago
LICENSE.md.meta a77c81a46d unnity stuff 4 years ago
README.md a77c81a46d unnity stuff 4 years ago
README.md.meta a77c81a46d unnity stuff 4 years ago
Runtime.meta a77c81a46d unnity stuff 4 years ago
Tests.meta a77c81a46d unnity stuff 4 years ago
Third Party Notices.md a77c81a46d unnity stuff 4 years ago
Third Party Notices.md.meta a77c81a46d unnity stuff 4 years ago
package.json a77c81a46d unnity stuff 4 years ago
package.json.meta a77c81a46d unnity stuff 4 years ago

README.md

FBX SDK C# Bindings

This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.

How to Access Bindings in Code

All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#

How to Access Global Variables and Functions

All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT