wwdmbvbb a77c81a46d unnity stuff | vor 4 Jahren | |
---|---|---|
.. | ||
Documentation~ | vor 4 Jahren | |
Runtime | vor 4 Jahren | |
Tests | vor 4 Jahren | |
CHANGELOG.md | vor 4 Jahren | |
CHANGELOG.md.meta | vor 4 Jahren | |
LICENSE.md | vor 4 Jahren | |
LICENSE.md.meta | vor 4 Jahren | |
README.md | vor 4 Jahren | |
README.md.meta | vor 4 Jahren | |
Runtime.meta | vor 4 Jahren | |
Tests.meta | vor 4 Jahren | |
Third Party Notices.md | vor 4 Jahren | |
Third Party Notices.md.meta | vor 4 Jahren | |
package.json | vor 4 Jahren | |
package.json.meta | vor 4 Jahren |
This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.
All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT