Marcel Zickler 7787daefcd Finally figured out how to use render passes 3 年之前
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AdvancedAnt 496bad5582 ANT+ and environment 4 年之前
Editor 35c175c205 Start + Finish Line 4 年之前
ExampleAssets 7014be5588 Update to 2020 3 年之前
InputActions 3477155012 GamepadBikeController and BicycleController improvements 4 年之前
Materials 7787daefcd Finally figured out how to use render passes 3 年之前
Models 35c175c205 Start + Finish Line 4 年之前
NuGet 2792b64219 Basic Mqtt Broker 3 年之前
Packages 2792b64219 Basic Mqtt Broker 3 年之前
Physics 634ff3996b Fixed collider getting stuck 4 年之前
Plotting 2792b64219 Basic Mqtt Broker 3 年之前
Plugins f9d7534808 More logging 4 年之前
PolygonCity 7014be5588 Update to 2020 3 年之前
PolygonTown 7014be5588 Update to 2020 3 年之前
Prefabs 7787daefcd Finally figured out how to use render passes 3 年之前
Presets a77c81a46d unnity stuff 4 年之前
Scenes 7787daefcd Finally figured out how to use render passes 3 年之前
Scripts 7787daefcd Finally figured out how to use render passes 3 年之前
Settings 7787daefcd Finally figured out how to use render passes 3 年之前
SteamVR 7014be5588 Update to 2020 3 年之前
SteamVR_Input 4c1aab1c8a Tracker stuff 4 年之前
SteamVR_Resources 1c93b82ff9 VR Stuff, Bicycle Animations 4 年之前
StreamingAssets 4c1aab1c8a Tracker stuff 4 年之前
TextMesh Pro 496bad5582 ANT+ and environment 4 年之前
Textures 310eaa5d4a Routes and Routes Editors 4 年之前
TutorialInfo a77c81a46d unnity stuff 4 年之前
Wheels 7014be5588 Update to 2020 3 年之前
XR 7014be5588 Update to 2020 3 年之前
AdvancedAnt.meta 72e03c1644 Unity Project 4 年之前
Editor.meta 42b4378d05 Primitive steering with Vive Tracker 4 年之前
ExampleAssets.meta a77c81a46d unnity stuff 4 年之前
InputActions.meta 3477155012 GamepadBikeController and BicycleController improvements 4 年之前
Logs.meta 4c1aab1c8a Tracker stuff 4 年之前
Materials.meta a77c81a46d unnity stuff 4 年之前
Models.meta a77c81a46d unnity stuff 4 年之前
NuGet.config 2792b64219 Basic Mqtt Broker 3 年之前
NuGet.config.meta 98f60664a0 Scene 3 年之前
NuGet.meta 2792b64219 Basic Mqtt Broker 3 年之前
Packages.meta 2792b64219 Basic Mqtt Broker 3 年之前
Physics.meta bdd0b45a29 WheelCollider Tests 4 年之前
Plotting.meta f0844dddb1 logging 4 年之前
Plugins.meta f9d7534808 More logging 4 年之前
PolygonCity.meta e5fc7db89e fixed library 4 年之前
PolygonTown.meta 74d56acc32 scene stuff 4 年之前
Prefabs.meta a77c81a46d unnity stuff 4 年之前
Presets.meta a77c81a46d unnity stuff 4 年之前
Readme.asset a77c81a46d unnity stuff 4 年之前
Readme.asset.meta a77c81a46d unnity stuff 4 年之前
Scenes.meta a77c81a46d unnity stuff 4 年之前
Scripts.meta a77c81a46d unnity stuff 4 年之前
Settings.meta a77c81a46d unnity stuff 4 年之前
SteamVR.meta a77c81a46d unnity stuff 4 年之前
SteamVR_Input.meta d5836a158f Steam VR camera stuff 4 年之前
SteamVR_Resources.meta a77c81a46d unnity stuff 4 年之前
StreamingAssets.meta d5836a158f Steam VR camera stuff 4 年之前
TextMesh Pro.meta 496bad5582 ANT+ and environment 4 年之前
Textures.meta 0f4b6ff12d line texture and material 4 年之前
TutorialInfo.meta a77c81a46d unnity stuff 4 年之前
Wheels.meta f395ac1e54 Real bike with 4 wheels! 4 年之前
XR.meta 7014be5588 Update to 2020 3 年之前
packages.config 2792b64219 Basic Mqtt Broker 3 年之前
packages.config.meta 2792b64219 Basic Mqtt Broker 3 年之前

Readme.asset

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title: Universal Render Pipeline Template
sections:
- heading: Universal Render Pipeline
text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
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- heading:
text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
linkText:
url:
- heading:
text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
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url:
- heading:
text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
linkText:
url:
- heading:
text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
linkText:
url:
- heading:
text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
linkText:
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- heading:
text: 'To read more about URP and its built-in features, see the '
linkText: URP documentation.
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html
- heading:
text: 'For more information about Shader Graph, see the '
linkText: Shader Graph documentation
url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest
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