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VR Stuff, Bicycle Animations

Marcel Zickler 3 years ago
parent
commit
1c93b82ff9
41 changed files with 2998 additions and 1635 deletions
  1. 5 0
      .idea/.idea.VRCyling/.idea/codeStyles/codeStyleConfig.xml
  2. 643 0
      .idea/.idea.VRCyling/.idea/contentModel.xml
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      .idea/.idea.VRCyling/.idea/encodings.xml
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      .idea/.idea.VRCyling/.idea/indexLayout.xml
  5. 8 0
      .idea/.idea.VRCyling/.idea/modules.xml
  6. 6 0
      .idea/.idea.VRCyling/.idea/projectSettingsUpdater.xml
  7. 6 0
      .idea/.idea.VRCyling/.idea/vcs.xml
  8. 162 0
      .idea/.idea.VRCyling/.idea/workspace.xml
  9. 7 0
      .idea/.idea.VRCyling/riderModule.iml
  10. 217 226
      Assembly-CSharp-Editor.csproj
  11. 213 210
      Assembly-CSharp.csproj
  12. 0 37
      Assets/IpAddressDisplay.cs
  13. 130 157
      Assets/Scenes/MainScene.unity
  14. 3 0
      Assets/Scripts/Animation.meta
  15. 91 0
      Assets/Scripts/Animation/BikeAnimation.cs
  16. 1 1
      Assets/Scripts/Animation/BikeAnimation.cs.meta
  17. 15 0
      Assets/Scripts/Animation/Rotatable.cs
  18. 3 0
      Assets/Scripts/Animation/Rotatable.cs.meta
  19. 12 56
      Assets/Scripts/BicyleController/BicycleController.cs
  20. 6 1
      Assets/Scripts/BicyleController/SensorBikeController.cs
  21. 25 0
      Assets/Scripts/BicyleController/ViveBikeController.cs
  22. 11 0
      Assets/Scripts/BicyleController/ViveBikeController.cs.meta
  23. 27 0
      Assets/Scripts/BikeReset.cs
  24. 11 0
      Assets/Scripts/BikeReset.cs.meta
  25. 36 5
      Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs
  26. 84 0
      Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs
  27. 11 0
      Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs.meta
  28. 13 1
      Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs
  29. 124 5
      Assets/SteamVR_Input/SteamVR_Input_Actions.cs
  30. 2 2
      Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset
  31. 48 1
      Assets/StreamingAssets/SteamVR/actions.json
  32. 276 135
      Assets/StreamingAssets/SteamVR/bindings_vive_controller.json
  33. 1 1
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  34. 1 1
      ProjectSettings/QualitySettings.asset
  35. 188 197
      SteamVR.csproj
  36. 191 200
      SteamVR_Editor.csproj
  37. 191 200
      SteamVR_Input_Editor.csproj
  38. 190 199
      SteamVR_Windows_EditorHelper.csproj
  39. BIN
      obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
  40. BIN
      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
  41. BIN
      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 5 - 0
.idea/.idea.VRCyling/.idea/codeStyles/codeStyleConfig.xml

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+ 643 - 0
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -0,0 +1,643 @@
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.idea/.idea.VRCyling/riderModule.iml

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+ 0 - 37
Assets/IpAddressDisplay.cs

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-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.Net;
-using UnityEngine;
-using UnityEngine.Networking.Types;
-using Valve.Newtonsoft.Json.Utilities;
-
-public class IpAddressDisplay : MonoBehaviour
-{
-    private string ipAddress;
-
-    private void OnGUI()
-    {
-        GUI.TextField(new Rect(Screen.width - 130f, Screen.height - 30f, 120f, 20f), ipAddress);
-    }
-
-    void Start()
-    {
-        string usedIp = null;
-
-        foreach (var ip in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
-        {
-            if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
-            {
-                if (usedIp == null || ip.ToString().StartsWith("192.168.1."))
-                {
-                    usedIp = ip.ToString();
-                }
-            }
-        }
-
-        ipAddress = usedIp;
-    }
-
-}

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Assets/Scenes/MainScene.unity

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   maxMotorTorque: 1000
-  leaningAngleMultiplier: 0.1
+  leaningAngleMultiplier: 0.03
+  centerAngle: 0
   speedSensorConfig:
     deviceId: 63387
     wheelCircumference: 2.115
   polarSensorConfig:
     port: 9099
     ipAddress: 0.0.0.0
+--- !u!114 &495763390
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-  bike: {fileID: 1445554695}
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-  maxMotorTorque: 1000
-  maxSteeringAngle: 5
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+  m_Script: {fileID: 11500000, guid: 23008583591a1164e9e9c50821152e0d, type: 3}
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-  bikeTransform: {fileID: 1445554698}
-  headHeihgt: 1.4
-  resetAction:
-    actionPath: /actions/default/in/InteractUI
+  steerPose:
+    actionPath: /actions/bikevr/in/Steer
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---- !u!114 &495763393
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+  multiplier: 20
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+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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-  m_RootOrder: 1
+  m_Father: {fileID: 1773753918}
+  m_RootOrder: 3
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@@ -20839,6 +20779,43 @@ Transform:
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+--- !u!1 &1055629579 stripped
+GameObject:
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+--- !u!114 &1055629580
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+  m_Name: 
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+    needsReinit: 0
+  modeAction:
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+    needsReinit: 0
+  moveForwards:
+    actionPath: /actions/bikevr/in/MovePlayerForward
+    needsReinit: 0
+  moveBackwards:
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+    needsReinit: 0
+  moveRight:
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+    needsReinit: 0
+  moveLeft:
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+    needsReinit: 0
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-  m_Name: Colliders
+  m_Name: WheelColliders
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -37602,8 +37620,10 @@ Transform:
   m_LocalPosition: {x: -0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
-  - {fileID: 1994511757}
-  - {fileID: 982685521}
+  - {fileID: 366287528}
+  - {fileID: 1485411600}
+  - {fileID: 1990711642}
+  - {fileID: 731889963}
   m_Father: {fileID: 1445554698}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -38774,7 +38794,7 @@ GameObject:
   - component: {fileID: 1827086023}
   - component: {fileID: 1827086022}
   m_Layer: 9
-  m_Name: Cylinder_086
+  m_Name: ForkUpperCenter
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -42041,11 +42061,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 7047fa022a2846339e78755e09e91fda, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  port: 9099
-  ipAddress: 0.0.0.0
-  rotation: 0
-  divisionValue: 60
-  bicycleController: {fileID: 0}
 --- !u!114 &1940359577
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -42060,11 +42075,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rearWheel: {fileID: 5876215622878374135}
   frontWheel: {fileID: 5538839489649729767}
-  crank: {fileID: 1313009432}
-  pedalL: {fileID: 0}
-  pedalR: {fileID: 0}
-  fork: {fileID: 201399530}
-  bike: {fileID: 5134572704663073518}
   centerOfMass: {fileID: 2217413905054478849}
   rigidBody: {fileID: 2984639160424219301}
   wheelConfig:
@@ -42073,11 +42083,6 @@ MonoBehaviour:
     rearLeft: {fileID: 0}
     rearRight: {fileID: 0}
   offsetCollidersFromWheel: 0
-  oneRotationSpeed: 2.7
-  crankMultiplier: 2
-  maxMotorTorque: 5000
-  maxSteeringAngle: 5
-  relativeLeanAmount: 0.01
 --- !u!1001 &1941347970
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -42470,11 +42475,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 447954, guid: dc06161b6d97feb419f45f03b62e14b9, type: 3}
       propertyPath: m_LocalPosition.y
-      value: 0
+      value: -0.3
       objectReference: {fileID: 0}
     - target: {fileID: 447954, guid: dc06161b6d97feb419f45f03b62e14b9, type: 3}
       propertyPath: m_LocalPosition.z
-      value: -0.8
+      value: -0.6
       objectReference: {fileID: 0}
     - target: {fileID: 447954, guid: dc06161b6d97feb419f45f03b62e14b9, type: 3}
       propertyPath: m_LocalRotation.x
@@ -43203,12 +43208,12 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1990711641}
-  m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0.25, y: -0.24390006, z: -0.9800004}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0.25000003, y: -0.24390006, z: -0.98000085}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 982685521}
-  m_RootOrder: 0
+  m_Father: {fileID: 1773753918}
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!146 &1990711643
 WheelCollider:
@@ -43321,38 +43326,6 @@ Transform:
     type: 3}
   m_PrefabInstance: {fileID: 1992384163}
   m_PrefabAsset: {fileID: 0}
---- !u!1 &1994511756
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1994511757}
-  m_Layer: 9
-  m_Name: Left
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1994511757
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1994511756}
-  m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 366287528}
-  - {fileID: 1485411600}
-  m_Father: {fileID: 1773753918}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1001 &1997718333
 PrefabInstance:
   m_ObjectHideFlags: 0

+ 3 - 0
Assets/Scripts/Animation.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c11909b91c91468c8ae1d57d3d5a06cd
+timeCreated: 1606397846

+ 91 - 0
Assets/Scripts/Animation/BikeAnimation.cs

@@ -0,0 +1,91 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+public class BikeAnimation : MonoBehaviour
+{
+    #region Variables
+
+    [Header("Wheels - rotating around center")]
+    public GameObject rearWheel;
+
+    public GameObject frontWheel;
+
+   [Header("Other with defined rotation axis")]
+    public Rotatable crankSet;
+
+    public Rotatable fork;
+
+    [Header("Parameters")] public float wheelCircumference = 2.096f;
+    public float defaultCadence = 80;
+
+    private BicycleController bicycleController;
+
+    private readonly Dictionary<Rotatable, Vector3> initialPositions = new Dictionary<Rotatable, Vector3>();
+    private readonly Dictionary<Rotatable, Quaternion> initialRotations = new Dictionary<Rotatable, Quaternion>();
+
+    #endregion
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        bicycleController = GetComponentInParent<BicycleController>();
+        initialPositions[crankSet] = crankSet.gameObject.transform.localPosition;
+        initialPositions[fork] = fork.gameObject.transform.localPosition;
+        initialRotations[crankSet] = crankSet.gameObject.transform.localRotation;
+        initialRotations[fork] = fork.gameObject.transform.localRotation;
+    }
+
+    void Update()
+    {
+        var cadence = BikeSensorData.Instance.PowermeterData?.InstantaneousCadence ?? defaultCadence; //rpm
+        var cadenceAngle = cadence / 60 * 360 * Time.deltaTime; //rps * 360 deg for one round
+
+        RotateWheels();
+        RotateAroundDefinedAxis(fork, bicycleController.CurrentSteerAngle);
+        RotateAroundDefinedAxis(crankSet, cadenceAngle, false);
+    }
+
+    private void RotateWheels()
+    {
+        var speed = bicycleController.rigidBody.velocity.magnitude;
+        var rps = speed / wheelCircumference;
+        var angle = rps * Time.deltaTime;
+        
+        //TODO: only works for this specific model
+        rearWheel.transform.RotateAround(rearWheel.transform.position, -rearWheel.transform.right, angle);
+        frontWheel.transform.RotateAround(frontWheel.transform.position, -frontWheel.transform.right, angle);
+    }
+
+    private void RotateAroundDefinedAxis(Rotatable rotatable, float angle, bool resetBeforeRotate = true)
+    {
+        if (resetBeforeRotate)
+        {
+            rotatable.gameObject.transform.localPosition = initialPositions[rotatable];
+            rotatable.gameObject.transform.localRotation = initialRotations[rotatable];
+        }
+
+        Vector3 axis;
+        if (rotatable.rotateAxis == RotateAxis.Up)
+            axis = rotatable.rotateAround.up;
+        else if (rotatable.rotateAxis == RotateAxis.Forward)
+            axis = rotatable.rotateAround.forward;
+        else
+            axis = rotatable.rotateAround.right;
+
+        fork.gameObject.transform.RotateAround(rotatable.rotateAround.position, axis, angle);
+    }
+
+
+    //rotates the meshes
+    void RotateObject(GameObject obj, float multiplier)
+    {
+        obj.transform.Rotate(
+            Time.deltaTime * bicycleController.rigidBody.velocity.magnitude * (360f / 12f) * multiplier, 0,
+            0);
+        //obj.transform.Rotate(Time.deltaTime * rotSpeed * (360f / oneRotationSpeed) * multiplier, 0, 0);
+    }
+}

+ 1 - 1
Assets/IpAddressDisplay.cs.meta → Assets/Scripts/Animation/BikeAnimation.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: b62e8ae20c27a5d4cafbd4539116d408
+guid: d6587a2241661434db9d2b2ae41cf80a
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

+ 15 - 0
Assets/Scripts/Animation/Rotatable.cs

@@ -0,0 +1,15 @@
+using System;
+using UnityEngine;
+
+public enum RotateAxis
+{
+    Up, Right, Forward
+}
+
+[Serializable]
+public struct Rotatable
+{
+    public GameObject gameObject;
+    public Transform rotateAround;
+    public RotateAxis rotateAxis;
+}

+ 3 - 0
Assets/Scripts/Animation/Rotatable.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 75374bb6d3fc4f8c8d26f1dcd777fcf6
+timeCreated: 1606397858

+ 12 - 56
Assets/Scripts/BicyleController/BicycleController.cs

@@ -7,30 +7,22 @@ using UnityEngine.EventSystems;
 using UnityEngine.Serialization;
 using Valve.VR.InteractionSystem;
 
-
 public class BicycleController : MonoBehaviour
 {
-    [Header("Visible Game Objects")] public GameObject rearWheel;
+    #region Variables
+
+    [Header("Visible Game Objects")] 
+    public GameObject rearWheel;
     public GameObject frontWheel;
-    public GameObject crank;
-    public GameObject pedalL;
-    public GameObject pedalR;
-    public GameObject fork;
-    public GameObject bike;
 
     [Header("Game Objects for Physics")] public Transform centerOfMass;
     [FormerlySerializedAs("rb")] public Rigidbody rigidBody;
     public WheelConfig wheelConfig;
+    
+    [Header("Values")] 
+    public float offsetCollidersFromWheel = 0.25f;
 
-    [Header("Values")] public float offsetCollidersFromWheel = 0.25f;
-    public float oneRotationSpeed = 2.7f;
-    public float crankMultiplier = 2f;
-    public float maxMotorTorque = 1000;
-    public float maxSteeringAngle = 5f;
-    [Range(0, 1)] public float relativeLeanAmount = 0.01f;
-
-    private WheelCollider[] allWheelColliders;
-
+   
 
     public float CurrentSteerAngle { get; set; } = 0f;
 
@@ -39,15 +31,12 @@ public class BicycleController : MonoBehaviour
     public float CurrentBrakeTorque { get; set; } = 0f;
 
     public float CurrentLeaningAngle { get; set; } = 0f;
-
-
-    private Quaternion startForkRot;
-    private Vector3 upDirection = Vector3.up;
-
-    private float calculatedWheelSpeed;
-    private float initialWheelColliderY;
     
+    private WheelCollider[] allWheelColliders;
+    private float initialWheelColliderY;
 
+    #endregion
+    
     // Start is called before the first frame update
     void Start()
     {
@@ -55,15 +44,6 @@ public class BicycleController : MonoBehaviour
         allWheelColliders = wheelConfig.AllWheels;
         wheelConfig.AdjustToGameObjects(frontWheel.transform, rearWheel.transform, offsetCollidersFromWheel);
         initialWheelColliderY = allWheelColliders[0].transform.localPosition.y;
-
-        //startForkRot = fork.transform.localRotation; wheelPositions = new Vector3[wheelColliders.Count];
-    }
-
-    void Update()
-    {
-        RotateMeshes();
-        //RotateFork();
-        Debug.Log("rotation: " + CurrentSteerAngle);
     }
 
 
@@ -140,28 +120,4 @@ public class BicycleController : MonoBehaviour
         var oldPos = t.localPosition;
         t.localPosition = new Vector3(oldPos.x, newY, oldPos.z);
     }
-
-    private void RotateMeshes()
-    {
-        //RotateObject(crank, 1);
-        //RotateObject(pedalL, -1);
-        //RotateObject(pedalR, -1);
-        RotateObject(rearWheel, crankMultiplier);
-        RotateObject(frontWheel, crankMultiplier);
-    }
-
-    private void RotateFork()
-    {
-        fork.transform.localRotation = startForkRot;
-        fork.transform.RotateAround(fork.transform.position, fork.transform.up, maxSteeringAngle * CurrentSteerAngle);
-    }
-
-
-    //rotates the meshes
-    void RotateObject(GameObject obj, float multiplier)
-    {
-        obj.transform.Rotate(Time.deltaTime * rigidBody.velocity.magnitude * (360f / oneRotationSpeed) * multiplier, 0,
-            0);
-        //obj.transform.Rotate(Time.deltaTime * rotSpeed * (360f / oneRotationSpeed) * multiplier, 0, 0);
-    }
 }

+ 6 - 1
Assets/Scripts/BicyleController/SensorBikeController.cs

@@ -8,6 +8,7 @@ public class SensorBikeController : MonoBehaviour
     public float maxSpeed = 40f;
     public float maxMotorTorque = 1000;
     public float leaningAngleMultiplier = 0.1f;
+    public float centerAngle = 1000f;
 
     public SpeedSensorConfig speedSensorConfig;
     public PolarSensorConfig polarSensorConfig;
@@ -45,7 +46,11 @@ public class SensorBikeController : MonoBehaviour
 
     private void SetLeaningAngle(PolarSensorData polarData)
     {
-        bicycleController.CurrentLeaningAngle = polarData.Acc.x * leaningAngleMultiplier;
+        //don't lean while standing / walking to bike
+        if (bicycleController.rigidBody.velocity.magnitude > .5f)
+        {
+            bicycleController.CurrentLeaningAngle = (-polarData.Acc.y - centerAngle) * leaningAngleMultiplier;
+        }
     }
 
     private void SetSpeed(SpeedSensorData speedData)

+ 25 - 0
Assets/Scripts/BicyleController/ViveBikeController.cs

@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Valve.VR;
+
+public class ViveBikeController : MonoBehaviour
+{
+    public SteamVR_Action_Pose steerPose;
+    public float multiplier = 40f;
+
+    private BicycleController bicycleController;
+    
+    // Start is called before the first frame update
+    void Start()
+    {
+        bicycleController = GetComponent<BicycleController>();
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        var rot = steerPose.localRotation.y;
+        bicycleController.CurrentSteerAngle = rot * multiplier;
+    }
+}

+ 11 - 0
Assets/Scripts/BicyleController/ViveBikeController.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 23008583591a1164e9e9c50821152e0d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 27 - 0
Assets/Scripts/BikeReset.cs

@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Valve.VR;
+
+public class BikeReset : MonoBehaviour
+{
+    public SteamVR_Action_Boolean resetPosition;
+
+    private Vector3 initialPosition;
+    private Quaternion initialRotation;
+    private Transform bikeTransform;
+    void Start()
+    {
+        bikeTransform = transform;
+        initialPosition = bikeTransform.localPosition;
+        initialRotation = bikeTransform.localRotation;
+        resetPosition.AddOnStateUpListener(OnResetPosition, SteamVR_Input_Sources.Any);
+    }
+
+    private void OnResetPosition(SteamVR_Action_Boolean fromaction, SteamVR_Input_Sources fromsource)
+    {
+        Debug.Log("Resetting Bike Position and Rotation");
+        bikeTransform.localPosition = initialPosition;
+        bikeTransform.localRotation = initialRotation;
+    }
+}

+ 11 - 0
Assets/Scripts/BikeReset.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6d2cfad9954501f41b837e3e53294e7f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 36 - 5
Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs

@@ -4,16 +4,47 @@ using Valve.VR;
 
 public class ResetPositionViaValveSDk : MonoBehaviour
 {
+    public SteamVR_Action_Boolean resetAction;
+    public SteamVR_Action_Boolean modeAction;
+
+    public SteamVR_Action_Boolean moveForwards;
+    public SteamVR_Action_Boolean moveBackwards;
+    public SteamVR_Action_Boolean moveRight;
+    public SteamVR_Action_Boolean moveLeft;
+
+    public float movementSpeed = 1f;
+
+    private Transform playerTransform;
+    private bool moveModeForwards = false;
+
     private void Start()
     {
-        Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated);
+        playerTransform = GetComponent<Transform>();
+        resetAction.AddOnStateUpListener(OnResetActionUp, SteamVR_Input_Sources.Any);
+        modeAction.AddOnStateUpListener(OnModeSwitchUp, SteamVR_Input_Sources.Any);
     }
 
     private void Update()
     {
-        if (Input.GetKeyDown(KeyCode.Space))
-        {
-            Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated);
-        }
+        var left = moveLeft.GetState(SteamVR_Input_Sources.Any) ? 1 : 0;
+        var right = moveRight.GetState(SteamVR_Input_Sources.Any) ? 1 : 0;
+        var forward = moveForwards.GetState(SteamVR_Input_Sources.Any) ? 1 : 0;
+        var backward = moveBackwards.GetState(SteamVR_Input_Sources.Any) ? 1 : 0;
+
+        var x = right - left;
+        var y = moveModeForwards ? 0f : forward - backward;
+        var z = moveModeForwards ? forward - backward : 0f;
+
+        playerTransform.localPosition += new Vector3(x, y, z) * (Time.deltaTime * movementSpeed);
+    }
+
+    private void OnResetActionUp(SteamVR_Action_Boolean fomAction, SteamVR_Input_Sources fromSource)
+    {
+        OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseStanding);
+    }
+
+    private void OnModeSwitchUp(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource)
+    {
+        moveModeForwards = !moveModeForwards;
     }
 }

+ 84 - 0
Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs

@@ -0,0 +1,84 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Valve.VR
+{
+    using System;
+    using UnityEngine;
+    
+    
+    public class SteamVR_Input_ActionSet_bikevr : Valve.VR.SteamVR_ActionSet
+    {
+        
+        public virtual SteamVR_Action_Boolean ResetPosition
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_ResetPosition;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean MovePlayerForward
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_MovePlayerForward;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean MovePlayerModeSwitch
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_MovePlayerModeSwitch;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean MovePlayerBackward
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_MovePlayerBackward;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean MovePlayerLeft
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_MovePlayerLeft;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean MovePlayerRight
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_MovePlayerRight;
+            }
+        }
+        
+        public virtual SteamVR_Action_Boolean ResetBikePosition
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_ResetBikePosition;
+            }
+        }
+        
+        public virtual SteamVR_Action_Pose Steer
+        {
+            get
+            {
+                return SteamVR_Actions.bikevr_Steer;
+            }
+        }
+    }
+}

+ 11 - 0
Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9c2730f0199e44f459bedfa02a391f43
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 13 - 1
Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs

@@ -25,6 +25,8 @@ namespace Valve.VR
         
         private static SteamVR_Input_ActionSet_mixedreality p_mixedreality;
         
+        private static SteamVR_Input_ActionSet_bikevr p_bikevr;
+        
         public static SteamVR_Input_ActionSet_default _default
         {
             get
@@ -57,17 +59,27 @@ namespace Valve.VR
             }
         }
         
+        public static SteamVR_Input_ActionSet_bikevr bikevr
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr.GetCopy<SteamVR_Input_ActionSet_bikevr>();
+            }
+        }
+        
         private static void StartPreInitActionSets()
         {
             SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_default>("/actions/default")));
             SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
             SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
             SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
+            SteamVR_Actions.p_bikevr = ((SteamVR_Input_ActionSet_bikevr)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_bikevr>("/actions/bikevr")));
             Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
                     SteamVR_Actions._default,
                     SteamVR_Actions.platformer,
                     SteamVR_Actions.buggy,
-                    SteamVR_Actions.mixedreality};
+                    SteamVR_Actions.mixedreality,
+                    SteamVR_Actions.bikevr};
         }
     }
 }

+ 124 - 5
Assets/SteamVR_Input/SteamVR_Input_Actions.cs

@@ -55,6 +55,22 @@ namespace Valve.VR
         
         private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
         
+        private static SteamVR_Action_Boolean p_bikevr_ResetPosition;
+        
+        private static SteamVR_Action_Boolean p_bikevr_MovePlayerForward;
+        
+        private static SteamVR_Action_Boolean p_bikevr_MovePlayerModeSwitch;
+        
+        private static SteamVR_Action_Boolean p_bikevr_MovePlayerBackward;
+        
+        private static SteamVR_Action_Boolean p_bikevr_MovePlayerLeft;
+        
+        private static SteamVR_Action_Boolean p_bikevr_MovePlayerRight;
+        
+        private static SteamVR_Action_Boolean p_bikevr_ResetBikePosition;
+        
+        private static SteamVR_Action_Pose p_bikevr_Steer;
+        
         public static SteamVR_Action_Boolean default_InteractUI
         {
             get
@@ -207,6 +223,70 @@ namespace Valve.VR
             }
         }
         
+        public static SteamVR_Action_Boolean bikevr_ResetPosition
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_ResetPosition.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_MovePlayerForward
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_MovePlayerForward.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_MovePlayerModeSwitch
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_MovePlayerModeSwitch.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_MovePlayerBackward
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_MovePlayerBackward.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_MovePlayerLeft
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_MovePlayerLeft.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_MovePlayerRight
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_MovePlayerRight.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Boolean bikevr_ResetBikePosition
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_ResetBikePosition.GetCopy<SteamVR_Action_Boolean>();
+            }
+        }
+        
+        public static SteamVR_Action_Pose bikevr_Steer
+        {
+            get
+            {
+                return SteamVR_Actions.p_bikevr_Steer.GetCopy<SteamVR_Action_Pose>();
+            }
+        }
+        
         private static void InitializeActionArrays()
         {
             Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
@@ -228,7 +308,15 @@ namespace Valve.VR
                     SteamVR_Actions.buggy_Throttle,
                     SteamVR_Actions.buggy_Brake,
                     SteamVR_Actions.buggy_Reset,
-                    SteamVR_Actions.mixedreality_ExternalCamera};
+                    SteamVR_Actions.mixedreality_ExternalCamera,
+                    SteamVR_Actions.bikevr_ResetPosition,
+                    SteamVR_Actions.bikevr_MovePlayerForward,
+                    SteamVR_Actions.bikevr_MovePlayerModeSwitch,
+                    SteamVR_Actions.bikevr_MovePlayerBackward,
+                    SteamVR_Actions.bikevr_MovePlayerLeft,
+                    SteamVR_Actions.bikevr_MovePlayerRight,
+                    SteamVR_Actions.bikevr_ResetBikePosition,
+                    SteamVR_Actions.bikevr_Steer};
             Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
                     SteamVR_Actions.default_InteractUI,
                     SteamVR_Actions.default_Teleport,
@@ -247,14 +335,23 @@ namespace Valve.VR
                     SteamVR_Actions.buggy_Throttle,
                     SteamVR_Actions.buggy_Brake,
                     SteamVR_Actions.buggy_Reset,
-                    SteamVR_Actions.mixedreality_ExternalCamera};
+                    SteamVR_Actions.mixedreality_ExternalCamera,
+                    SteamVR_Actions.bikevr_ResetPosition,
+                    SteamVR_Actions.bikevr_MovePlayerForward,
+                    SteamVR_Actions.bikevr_MovePlayerModeSwitch,
+                    SteamVR_Actions.bikevr_MovePlayerBackward,
+                    SteamVR_Actions.bikevr_MovePlayerLeft,
+                    SteamVR_Actions.bikevr_MovePlayerRight,
+                    SteamVR_Actions.bikevr_ResetBikePosition,
+                    SteamVR_Actions.bikevr_Steer};
             Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
                     SteamVR_Actions.default_Haptic};
             Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
                     SteamVR_Actions.default_Haptic};
             Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
                     SteamVR_Actions.default_Pose,
-                    SteamVR_Actions.mixedreality_ExternalCamera};
+                    SteamVR_Actions.mixedreality_ExternalCamera,
+                    SteamVR_Actions.bikevr_Steer};
             Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
                     SteamVR_Actions.default_InteractUI,
                     SteamVR_Actions.default_Teleport,
@@ -265,7 +362,14 @@ namespace Valve.VR
                     SteamVR_Actions.default_SnapTurnRight,
                     SteamVR_Actions.platformer_Jump,
                     SteamVR_Actions.buggy_Brake,
-                    SteamVR_Actions.buggy_Reset};
+                    SteamVR_Actions.buggy_Reset,
+                    SteamVR_Actions.bikevr_ResetPosition,
+                    SteamVR_Actions.bikevr_MovePlayerForward,
+                    SteamVR_Actions.bikevr_MovePlayerModeSwitch,
+                    SteamVR_Actions.bikevr_MovePlayerBackward,
+                    SteamVR_Actions.bikevr_MovePlayerLeft,
+                    SteamVR_Actions.bikevr_MovePlayerRight,
+                    SteamVR_Actions.bikevr_ResetBikePosition};
             Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
                     SteamVR_Actions.default_Squeeze,
                     SteamVR_Actions.buggy_Throttle};
@@ -290,7 +394,14 @@ namespace Valve.VR
                     SteamVR_Actions.buggy_Steering,
                     SteamVR_Actions.buggy_Throttle,
                     SteamVR_Actions.buggy_Brake,
-                    SteamVR_Actions.buggy_Reset};
+                    SteamVR_Actions.buggy_Reset,
+                    SteamVR_Actions.bikevr_ResetPosition,
+                    SteamVR_Actions.bikevr_MovePlayerForward,
+                    SteamVR_Actions.bikevr_MovePlayerModeSwitch,
+                    SteamVR_Actions.bikevr_MovePlayerBackward,
+                    SteamVR_Actions.bikevr_MovePlayerLeft,
+                    SteamVR_Actions.bikevr_MovePlayerRight,
+                    SteamVR_Actions.bikevr_ResetBikePosition};
         }
         
         private static void PreInitActions()
@@ -314,6 +425,14 @@ namespace Valve.VR
             SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
             SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
             SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
+            SteamVR_Actions.p_bikevr_ResetPosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/ResetPosition")));
+            SteamVR_Actions.p_bikevr_MovePlayerForward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerForward")));
+            SteamVR_Actions.p_bikevr_MovePlayerModeSwitch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerModeSwitch")));
+            SteamVR_Actions.p_bikevr_MovePlayerBackward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerBackward")));
+            SteamVR_Actions.p_bikevr_MovePlayerLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerLeft")));
+            SteamVR_Actions.p_bikevr_MovePlayerRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerRight")));
+            SteamVR_Actions.p_bikevr_ResetBikePosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/ResetBikePosition")));
+            SteamVR_Actions.p_bikevr_Steer = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/bikevr/in/Steer")));
         }
     }
 }

+ 2 - 2
Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset

@@ -24,8 +24,8 @@ MonoBehaviour:
   autoEnableVR: 1
   legacyMixedRealityCamera: 1
   mixedRealityCameraPose:
-    actionPath: /actions//in/ExternalCamera
-    needsReinit: 1
+    actionPath: /actions/mixedreality/in/ExternalCamera
+    needsReinit: 0
   mixedRealityCameraInputSource: 11
   mixedRealityActionSetAutoEnable: 1
   previewHandLeft: {fileID: 0}

+ 48 - 1
Assets/StreamingAssets/SteamVR/actions.json

@@ -81,6 +81,43 @@
       "name": "/actions/mixedreality/in/ExternalCamera",
       "type": "pose",
       "requirement": "optional"
+    },
+    {
+      "name": "/actions/bikevr/in/ResetPosition",
+      "type": "boolean",
+      "requirement": "mandatory"
+    },
+    {
+      "name": "/actions/bikevr/in/MovePlayerForward",
+      "type": "boolean",
+      "requirement": "mandatory"
+    },
+    {
+      "name": "/actions/bikevr/in/MovePlayerModeSwitch",
+      "type": "boolean"
+    },
+    {
+      "name": "/actions/bikevr/in/MovePlayerBackward",
+      "type": "boolean",
+      "requirement": "mandatory"
+    },
+    {
+      "name": "/actions/bikevr/in/MovePlayerLeft",
+      "type": "boolean",
+      "requirement": "mandatory"
+    },
+    {
+      "name": "/actions/bikevr/in/MovePlayerRight",
+      "type": "boolean",
+      "requirement": "mandatory"
+    },
+    {
+      "name": "/actions/bikevr/in/ResetBikePosition",
+      "type": "boolean"
+    },
+    {
+      "name": "/actions/bikevr/in/Steer",
+      "type": "pose"
     }
   ],
   "action_sets": [
@@ -99,6 +136,10 @@
     {
       "name": "/actions/mixedreality",
       "usage": "single"
+    },
+    {
+      "name": "/actions/bikevr",
+      "usage": "single"
     }
   ],
   "default_bindings": [
@@ -169,7 +210,13 @@
       "/actions/default/out/Haptic": "Haptic",
       "/actions/platformer/in/Jump": "Jump",
       "/actions/default/in/SnapTurnLeft": "Snap Turn (Left)",
-      "/actions/default/in/SnapTurnRight": "Snap Turn (Right)"
+      "/actions/default/in/SnapTurnRight": "Snap Turn (Right)",
+      "/actions/bikevr/in/MovePlayerModeSwitch": "MovePlayerModeSwitch",
+      "/actions/bikevr/in/ResetPosition": "ResetPosition",
+      "/actions/bikevr/in/MovePlayerBackward": "MovePlayerBackward",
+      "/actions/bikevr/in/MovePlayerLeft": "MovePlayerLeft",
+      "/actions/bikevr/in/MovePlayerRight": "MovePlayerRight",
+      "/actions/bikevr/in/ResetBikePosition": "ResetBikePosition"
     }
   ]
 }

+ 276 - 135
Assets/StreamingAssets/SteamVR/bindings_vive_controller.json

@@ -1,6 +1,130 @@
 {
+   "action_manifest_version" : 0,
+   "alias_info" : {},
+   "app_key" : "application.generated.unity.vrcycling.exe",
    "bindings" : {
+      "/actions/bikevr" : {
+         "chords" : [],
+         "haptics" : [],
+         "poses" : [
+            {
+               "output" : "/actions/bikevr/in/steer",
+               "path" : "/user/hand/left/pose/front"
+            },
+            {
+               "output" : "/actions/bikevr/in/steer",
+               "path" : "/user/hand/right/pose/front"
+            }
+         ],
+         "skeleton" : [],
+         "sources" : [
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/resetposition"
+                  }
+               },
+               "mode" : "trigger",
+               "path" : "/user/hand/left/input/trigger"
+            },
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/resetposition"
+                  }
+               },
+               "mode" : "trigger",
+               "path" : "/user/hand/right/input/trigger"
+            },
+            {
+               "inputs" : {
+                  "east" : {
+                     "output" : "/actions/bikevr/in/moveplayerright"
+                  },
+                  "north" : {
+                     "output" : "/actions/bikevr/in/moveplayerforward"
+                  },
+                  "south" : {
+                     "output" : "/actions/bikevr/in/moveplayerbackward"
+                  },
+                  "west" : {
+                     "output" : "/actions/bikevr/in/moveplayerleft"
+                  }
+               },
+               "mode" : "dpad",
+               "parameters" : {
+                  "deadzone_pct" : "5",
+                  "overlap_pct" : "5",
+                  "sub_mode" : "click"
+               },
+               "path" : "/user/hand/left/input/trackpad"
+            },
+            {
+               "inputs" : {
+                  "east" : {
+                     "output" : "/actions/bikevr/in/moveplayerright"
+                  },
+                  "north" : {
+                     "output" : "/actions/bikevr/in/moveplayerforward"
+                  },
+                  "south" : {
+                     "output" : "/actions/bikevr/in/moveplayerbackward"
+                  },
+                  "west" : {
+                     "output" : "/actions/bikevr/in/moveplayerleft"
+                  }
+               },
+               "mode" : "dpad",
+               "parameters" : {
+                  "deadzone_pct" : "5",
+                  "overlap_pct" : "5",
+                  "sub_mode" : "click"
+               },
+               "path" : "/user/hand/right/input/trackpad"
+            },
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/moveplayermodeswitch"
+                  }
+               },
+               "mode" : "button",
+               "path" : "/user/hand/left/input/application_menu"
+            },
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/moveplayermodeswitch"
+                  }
+               },
+               "mode" : "button",
+               "path" : "/user/hand/right/input/application_menu"
+            },
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/resetbikeposition"
+                  }
+               },
+               "mode" : "toggle_button",
+               "path" : "/user/hand/left/input/grip"
+            },
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/bikevr/in/resetbikeposition"
+                  }
+               },
+               "mode" : "toggle_button",
+               "path" : "/user/hand/right/input/grip"
+            }
+         ]
+      },
       "/actions/buggy" : {
+         "chords" : [],
+         "haptics" : [],
+         "poses" : [],
+         "skeleton" : [],
          "sources" : [
             {
                "inputs" : {
@@ -96,153 +220,167 @@
                "path" : "/user/hand/right/input/skeleton/right"
             }
          ],
-        "sources": [
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/interactui"
-              }
-            },
-            "mode": "button",
-            "path": "/user/hand/left/input/trigger"
-          },
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/grabgrip"
-              }
-            },
-            "mode": "button",
-            "parameters": {
-              "click_activate_threshold": "0.05",
-              "click_deactivate_threshold": "0",
-              "force_input": "force"
-            },
-            "path": "/user/hand/left/input/grip"
-          },
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/grabpinch"
-              }
-            },
-            "mode": "button",
-            "parameters": {
-              "click_activate_threshold": "0.75",
-              "click_deactivate_threshold": "0.7",
-              "force_input": "value"
-            },
-            "path": "/user/hand/left/input/trigger"
-          },
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/interactui"
-              }
+         "sources" : [
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/interactui"
+                  }
+               },
+               "mode" : "button",
+               "path" : "/user/hand/left/input/trigger"
             },
-            "mode": "button",
-            "path": "/user/hand/right/input/trigger"
-          },
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/grabpinch"
-              }
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/grabgrip"
+                  }
+               },
+               "mode" : "button",
+               "parameters" : {
+                  "click_activate_threshold" : "0.05",
+                  "click_deactivate_threshold" : "0",
+                  "force_input" : "force"
+               },
+               "path" : "/user/hand/left/input/grip"
             },
-            "mode": "button",
-            "parameters": {
-              "click_activate_threshold": "0.75",
-              "click_deactivate_threshold": "0.7"
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/grabpinch"
+                  }
+               },
+               "mode" : "button",
+               "parameters" : {
+                  "click_activate_threshold" : "0.75",
+                  "click_deactivate_threshold" : "0.7",
+                  "force_input" : "value"
+               },
+               "path" : "/user/hand/left/input/trigger"
             },
-            "path": "/user/hand/right/input/trigger"
-          },
-          {
-            "inputs": {
-              "center": {
-                "output": "/actions/default/in/teleport"
-              },
-              "east": {
-                "output": "/actions/default/in/snapturnright"
-              },
-              "north": {
-                "output": "/actions/default/in/teleport"
-              },
-              "south": {
-                "output": "/actions/default/in/teleport"
-              },
-              "west": {
-                "output": "/actions/default/in/snapturnleft"
-              }
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/interactui"
+                  }
+               },
+               "mode" : "button",
+               "path" : "/user/hand/right/input/trigger"
             },
-            "mode": "dpad",
-            "parameters": {
-              "deadzone_pct": "90",
-              "overlap_pct": "15",
-              "sub_mode": "click"
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/grabpinch"
+                  }
+               },
+               "mode" : "button",
+               "parameters" : {
+                  "click_activate_threshold" : "0.75",
+                  "click_deactivate_threshold" : "0.7"
+               },
+               "path" : "/user/hand/right/input/trigger"
             },
-            "path": "/user/hand/left/input/trackpad"
-          },
-          {
-            "inputs": {
-              "center": {
-                "output": "/actions/default/in/teleport"
-              },
-              "east": {
-                "output": "/actions/default/in/snapturnright"
-              },
-              "north": {
-                "output": "/actions/default/in/teleport"
-              },
-              "south": {
-                "output": "/actions/default/in/teleport"
-              },
-              "west": {
-                "output": "/actions/default/in/snapturnleft"
-              }
+            {
+               "inputs" : {
+                  "center" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "east" : {
+                     "output" : "/actions/default/in/snapturnright"
+                  },
+                  "north" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "south" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "west" : {
+                     "output" : "/actions/default/in/snapturnleft"
+                  }
+               },
+               "mode" : "dpad",
+               "parameters" : {
+                  "deadzone_pct" : "90",
+                  "overlap_pct" : "15",
+                  "sub_mode" : "click"
+               },
+               "path" : "/user/hand/left/input/trackpad"
             },
-            "mode": "dpad",
-            "parameters": {
-              "deadzone_pct": "90",
-              "overlap_pct": "15",
-              "sub_mode": "click"
+            {
+               "inputs" : {
+                  "center" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "east" : {
+                     "output" : "/actions/default/in/snapturnright"
+                  },
+                  "north" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "south" : {
+                     "output" : "/actions/default/in/teleport"
+                  },
+                  "west" : {
+                     "output" : "/actions/default/in/snapturnleft"
+                  }
+               },
+               "mode" : "dpad",
+               "parameters" : {
+                  "deadzone_pct" : "90",
+                  "overlap_pct" : "15",
+                  "sub_mode" : "click"
+               },
+               "path" : "/user/hand/right/input/trackpad"
             },
-            "path": "/user/hand/right/input/trackpad"
-          },
-          {
-            "inputs": {
-              "click": {
-                "output": "/actions/default/in/grabgrip"
-              }
+            {
+               "inputs" : {
+                  "click" : {
+                     "output" : "/actions/default/in/grabgrip"
+                  }
+               },
+               "mode" : "button",
+               "parameters" : {
+                  "click_activate_threshold" : "0.05",
+                  "click_deactivate_threshold" : "0",
+                  "force_input" : "force"
+               },
+               "path" : "/user/hand/right/input/grip"
             },
-            "mode": "button",
-            "parameters": {
-              "click_activate_threshold": "0.05",
-              "click_deactivate_threshold": "0",
-              "force_input": "force"
+            {
+               "inputs" : {
+                  "pull" : {
+                     "output" : "/actions/default/in/squeeze"
+                  }
+               },
+               "mode" : "trigger",
+               "path" : "/user/hand/left/input/trigger"
             },
-            "path": "/user/hand/right/input/grip"
-          },
-          {
-            "inputs": {
-              "pull": {
-                "output": "/actions/default/in/squeeze"
-              }
+            {
+               "inputs" : {
+                  "pull" : {
+                     "output" : "/actions/default/in/squeeze"
+                  }
+               },
+               "mode" : "trigger",
+               "path" : "/user/hand/right/input/trigger"
             },
-            "mode": "trigger",
-            "path": "/user/hand/left/input/trigger"
-          },
-          {
-            "inputs": {
-              "pull": {
-                "output": "/actions/default/in/squeeze"
-              }
+            {
+               "inputs" : {},
+               "mode" : "none",
+               "path" : "/user/hand/left/input/skeleton/left"
             },
-            "mode": "trigger",
-            "path": "/user/hand/right/input/trigger"
-          }
-        ]
+            {
+               "inputs" : {},
+               "mode" : "none",
+               "path" : "/user/hand/right/input/skeleton/left"
+            }
+         ]
       },
       "/actions/platformer" : {
+         "chords" : [],
+         "haptics" : [],
+         "poses" : [],
+         "skeleton" : [],
          "sources" : [
             {
                "inputs" : {
@@ -283,7 +421,10 @@
          ]
       }
    },
+   "category" : "steamvr_input",
    "controller_type" : "vive_controller",
    "description" : "",
-   "name" : "vive_controller"
+   "name" : "vive_controller",
+   "options" : {},
+   "simulated_actions" : []
 }

+ 1 - 1
ProjectSettings/Physics2DSettings.asset

@@ -53,4 +53,4 @@ Physics2DSettings:
   m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
   m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
   m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
-  m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+  m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffcfffffffcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 2
+    antiAliasing: 0
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 188 - 197
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
+    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,570 +256,561 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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+ 191 - 200
SteamVR_Editor.csproj

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SteamVR_Input_Editor.csproj

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+ 190 - 199
SteamVR_Windows_EditorHelper.csproj

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