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- #if UNITY_EDITOR || UNITY_SWITCH || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA
- using UnityEngine.InputSystem.Layouts;
- namespace UnityEngine.InputSystem.Switch
- {
- /// <summary>
- /// Adds support for Switch NPad controllers.
- /// </summary>
- #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
- public
- #else
- internal
- #endif
- static class SwitchSupportHID
- {
- public static void Initialize()
- {
- #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA
- InputSystem.RegisterLayout<SwitchProControllerHID>(
- matches: new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x57e) // Nintendo
- .WithCapability("productId", 0x2009)); // Pro Controller.
- #endif
- }
- }
- }
- #endif
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