#if UNITY_EDITOR || UNITY_SWITCH || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA
using UnityEngine.InputSystem.Layouts;
namespace UnityEngine.InputSystem.Switch
{
///
/// Adds support for Switch NPad controllers.
///
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class SwitchSupportHID
{
public static void Initialize()
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA
InputSystem.RegisterLayout(
matches: new InputDeviceMatcher()
.WithInterface("HID")
.WithCapability("vendorId", 0x57e) // Nintendo
.WithCapability("productId", 0x2009)); // Pro Controller.
#endif
}
}
}
#endif