SoundRandomizer.cs 311 B

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  1. using UnityEngine;
  2. [RequireComponent(typeof(AudioSource))]
  3. public class SoundRandomizer : MonoBehaviour
  4. {
  5. public AudioSource audioSource;
  6. public void PlayOneShotAndRandomize(AudioClip Sound)
  7. {
  8. audioSource.pitch = Random.Range(0.9f, 1.1f);
  9. audioSource.PlayOneShot(Sound);
  10. }
  11. }