- using UnityEngine;
- [RequireComponent(typeof(AudioSource))]
- public class SoundRandomizer : MonoBehaviour
- {
- public AudioSource audioSource;
- public void PlayOneShotAndRandomize(AudioClip Sound)
- {
- audioSource.pitch = Random.Range(0.9f, 1.1f);
- audioSource.PlayOneShot(Sound);
- }
- }
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