battery.dae 14 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.79.0</authoring_tool>
  7. </contributor>
  8. <created>2019-09-17T17:59:33</created>
  9. <modified>2019-09-17T17:59:33</modified>
  10. <unit name="meter" meter="1"/>
  11. <up_axis>Z_UP</up_axis>
  12. </asset>
  13. <library_cameras>
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  19. <aspect_ratio>1.777778</aspect_ratio>
  20. <znear sid="znear">0.1</znear>
  21. <zfar sid="zfar">100</zfar>
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  30. </technique>
  31. </extra>
  32. </camera>
  33. <camera id="Camera_001-camera" name="Camera.001">
  34. <optics>
  35. <technique_common>
  36. <perspective>
  37. <xfov sid="xfov">49.13434</xfov>
  38. <aspect_ratio>1.777778</aspect_ratio>
  39. <znear sid="znear">0.1</znear>
  40. <zfar sid="zfar">100</zfar>
  41. </perspective>
  42. </technique_common>
  43. </optics>
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  49. </technique>
  50. </extra>
  51. </camera>
  52. </library_cameras>
  53. <library_lights>
  54. <light id="Lamp-light" name="Lamp">
  55. <technique_common>
  56. <point>
  57. <color sid="color">1 1 1</color>
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  59. <linear_attenuation>0</linear_attenuation>
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  81. <att2 sid="att2" type="float">1</att2>
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  83. <clipsta sid="clipsta" type="float">1.000799</clipsta>
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  85. <bias sid="bias" type="float">1</bias>
  86. <soft sid="soft" type="float">3</soft>
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  89. <samp sid="samp" type="int">3</samp>
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  110. <sun_size sid="sun_size" type="float">1</sun_size>
  111. <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
  112. <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
  113. <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
  114. <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
  115. <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
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  117. <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
  118. <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
  119. </technique>
  120. </extra>
  121. </light>
  122. <light id="Lamp_001-light" name="Lamp.001">
  123. <technique_common>
  124. <point>
  125. <color sid="color">1 1 1</color>
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  130. </technique_common>
  131. <extra>
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  136. <gamma sid="blender_gamma" type="float">1</gamma>
  137. <red sid="red" type="float">1</red>
  138. <green sid="green" type="float">1</green>
  139. <blue sid="blue" type="float">1</blue>
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  141. <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
  142. <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
  143. <energy sid="blender_energy" type="float">1</energy>
  144. <dist sid="blender_dist" type="float">29.99998</dist>
  145. <spotsize sid="spotsize" type="float">75</spotsize>
  146. <spotblend sid="spotblend" type="float">0.15</spotblend>
  147. <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
  148. <att1 sid="att1" type="float">0</att1>
  149. <att2 sid="att2" type="float">1</att2>
  150. <falloff_type sid="falloff_type" type="int">2</falloff_type>
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  153. <bias sid="bias" type="float">1</bias>
  154. <soft sid="soft" type="float">3</soft>
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  157. <samp sid="samp" type="int">3</samp>
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  164. <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
  165. <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
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  169. <area_sizez sid="area_sizez" type="float">1</area_sizez>
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  174. <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
  175. <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
  176. <spread sid="spread" type="float">1</spread>
  177. <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
  178. <sun_size sid="sun_size" type="float">1</sun_size>
  179. <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
  180. <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
  181. <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
  182. <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
  183. <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
  184. <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
  185. <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
  186. <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
  187. </technique>
  188. </extra>
  189. </light>
  190. </library_lights>
  191. <library_images/>
  192. <library_effects>
  193. <effect id="Material_001-effect">
  194. <profile_COMMON>
  195. <technique sid="common">
  196. <phong>
  197. <emission>
  198. <color sid="emission">0 0 0 1</color>
  199. </emission>
  200. <ambient>
  201. <color sid="ambient">0.4 0.4 0.4 1</color>
  202. </ambient>
  203. <diffuse>
  204. <color sid="diffuse">0.4 0.4 0.4 1</color>
  205. </diffuse>
  206. <specular>
  207. <color sid="specular">0.5 0.5 0.5 1</color>
  208. </specular>
  209. <shininess>
  210. <float sid="shininess">50</float>
  211. </shininess>
  212. <index_of_refraction>
  213. <float sid="index_of_refraction">1</float>
  214. </index_of_refraction>
  215. </phong>
  216. </technique>
  217. </profile_COMMON>
  218. </effect>
  219. </library_effects>
  220. <library_materials>
  221. <material id="Material_001-material" name="Material_001">
  222. <instance_effect url="#Material_001-effect"/>
  223. </material>
  224. </library_materials>
  225. <library_geometries>
  226. <geometry id="Battery-mesh" name="Battery">
  227. <mesh>
  228. <source id="Battery-mesh-positions">
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  230. <technique_common>
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  233. <param name="Y" type="float"/>
  234. <param name="Z" type="float"/>
  235. </accessor>
  236. </technique_common>
  237. </source>
  238. <source id="Battery-mesh-normals">
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  240. <technique_common>
  241. <accessor source="#Battery-mesh-normals-array" count="6" stride="3">
  242. <param name="X" type="float"/>
  243. <param name="Y" type="float"/>
  244. <param name="Z" type="float"/>
  245. </accessor>
  246. </technique_common>
  247. </source>
  248. <vertices id="Battery-mesh-vertices">
  249. <input semantic="POSITION" source="#Battery-mesh-positions"/>
  250. </vertices>
  251. <triangles material="Material_001-material" count="12">
  252. <input semantic="VERTEX" source="#Battery-mesh-vertices" offset="0"/>
  253. <input semantic="NORMAL" source="#Battery-mesh-normals" offset="1"/>
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  255. </triangles>
  256. </mesh>
  257. </geometry>
  258. </library_geometries>
  259. <library_controllers/>
  260. <library_visual_scenes>
  261. <visual_scene id="Scene" name="Scene">
  262. <node id="Camera" name="Camera" type="NODE">
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  264. <instance_camera url="#Camera-camera"/>
  265. </node>
  266. <node id="Lamp" name="Lamp" type="NODE">
  267. <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
  268. <instance_light url="#Lamp-light"/>
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  272. <instance_camera url="#Camera_001-camera"/>
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  274. <node id="Lamp_001" name="Lamp_001" type="NODE">
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  276. <instance_light url="#Lamp_001-light"/>
  277. </node>
  278. <node id="Battery" name="Battery" type="NODE">
  279. <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  280. <instance_geometry url="#Battery-mesh" name="Battery">
  281. <bind_material>
  282. <technique_common>
  283. <instance_material symbol="Material_001-material" target="#Material_001-material"/>
  284. </technique_common>
  285. </bind_material>
  286. </instance_geometry>
  287. </node>
  288. </visual_scene>
  289. </library_visual_scenes>
  290. <scene>
  291. <instance_visual_scene url="#Scene"/>
  292. </scene>
  293. </COLLADA>