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- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using Object = UnityEngine.Object;
- namespace UnityEditor.Timeline
- {
- class TimelineMarkerHeaderContextMenu : Manipulator
- {
- protected override bool ContextClick(Event evt, WindowState state)
- {
- if (!state.showMarkerHeader)
- return false;
- if (!(state.GetWindow().markerHeaderRect.Contains(evt.mousePosition)
- || state.GetWindow().markerContentRect.Contains(evt.mousePosition)))
- return false;
- SequencerContextMenu.ShowMarkerHeaderContextMenu(evt.mousePosition, state);
- return true;
- }
- }
- }
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