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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace TMPro
- {
- public class MaterialReferenceManager
- {
- private static MaterialReferenceManager s_Instance;
- // Dictionaries used to track Asset references.
- private Dictionary<int, Material> m_FontMaterialReferenceLookup = new Dictionary<int, Material>();
- private Dictionary<int, TMP_FontAsset> m_FontAssetReferenceLookup = new Dictionary<int, TMP_FontAsset>();
- private Dictionary<int, TMP_SpriteAsset> m_SpriteAssetReferenceLookup = new Dictionary<int, TMP_SpriteAsset>();
- private Dictionary<int, TMP_ColorGradient> m_ColorGradientReferenceLookup = new Dictionary<int, TMP_ColorGradient>();
- /// <summary>
- /// Get a singleton instance of the registry
- /// </summary>
- public static MaterialReferenceManager instance
- {
- get
- {
- if (MaterialReferenceManager.s_Instance == null)
- MaterialReferenceManager.s_Instance = new MaterialReferenceManager();
- return MaterialReferenceManager.s_Instance;
- }
- }
- /// <summary>
- /// Add new font asset reference to dictionary.
- /// </summary>
- /// <param name="fontAsset"></param>
- public static void AddFontAsset(TMP_FontAsset fontAsset)
- {
- MaterialReferenceManager.instance.AddFontAssetInternal(fontAsset);
- }
- /// <summary>
- /// Add new Font Asset reference to dictionary.
- /// </summary>
- /// <param name="fontAsset"></param>
- private void AddFontAssetInternal(TMP_FontAsset fontAsset)
- {
- if (m_FontAssetReferenceLookup.ContainsKey(fontAsset.hashCode)) return;
- // Add reference to the font asset.
- m_FontAssetReferenceLookup.Add(fontAsset.hashCode, fontAsset);
- // Add reference to the font material.
- m_FontMaterialReferenceLookup.Add(fontAsset.materialHashCode, fontAsset.material);
- }
- /// <summary>
- /// Add new Sprite Asset to dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- public static void AddSpriteAsset(TMP_SpriteAsset spriteAsset)
- {
- MaterialReferenceManager.instance.AddSpriteAssetInternal(spriteAsset);
- }
- /// <summary>
- /// Internal method to add a new sprite asset to the dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- private void AddSpriteAssetInternal(TMP_SpriteAsset spriteAsset)
- {
- if (m_SpriteAssetReferenceLookup.ContainsKey(spriteAsset.hashCode)) return;
- // Add reference to sprite asset.
- m_SpriteAssetReferenceLookup.Add(spriteAsset.hashCode, spriteAsset);
- // Adding reference to the sprite asset material as well
- m_FontMaterialReferenceLookup.Add(spriteAsset.hashCode, spriteAsset.material);
- }
- /// <summary>
- /// Add new Sprite Asset to dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- public static void AddSpriteAsset(int hashCode, TMP_SpriteAsset spriteAsset)
- {
- MaterialReferenceManager.instance.AddSpriteAssetInternal(hashCode, spriteAsset);
- }
- /// <summary>
- /// Internal method to add a new sprite asset to the dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- private void AddSpriteAssetInternal(int hashCode, TMP_SpriteAsset spriteAsset)
- {
- if (m_SpriteAssetReferenceLookup.ContainsKey(hashCode)) return;
- // Add reference to Sprite Asset.
- m_SpriteAssetReferenceLookup.Add(hashCode, spriteAsset);
- // Add reference to Sprite Asset using the asset hashcode.
- m_FontMaterialReferenceLookup.Add(hashCode, spriteAsset.material);
- // Compatibility check
- if (spriteAsset.hashCode == 0) spriteAsset.hashCode = hashCode;
- }
- /// <summary>
- /// Add new Material reference to dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="material"></param>
- public static void AddFontMaterial(int hashCode, Material material)
- {
- MaterialReferenceManager.instance.AddFontMaterialInternal(hashCode, material);
- }
- /// <summary>
- /// Add new material reference to dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="material"></param>
- private void AddFontMaterialInternal(int hashCode, Material material)
- {
- // Since this function is called after checking if the material is
- // contained in the dictionary, there is no need to check again.
- m_FontMaterialReferenceLookup.Add(hashCode, material);
- }
- /// <summary>
- /// Add new Color Gradient Preset to dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- public static void AddColorGradientPreset(int hashCode, TMP_ColorGradient spriteAsset)
- {
- MaterialReferenceManager.instance.AddColorGradientPreset_Internal(hashCode, spriteAsset);
- }
- /// <summary>
- /// Internal method to add a new Color Gradient Preset to the dictionary.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- private void AddColorGradientPreset_Internal(int hashCode, TMP_ColorGradient spriteAsset)
- {
- if (m_ColorGradientReferenceLookup.ContainsKey(hashCode)) return;
- // Add reference to Color Gradient Preset Asset.
- m_ColorGradientReferenceLookup.Add(hashCode, spriteAsset);
- }
- /// <summary>
- /// Add new material reference and return the index of this new reference in the materialReferences array.
- /// </summary>
- /// <param name="material"></param>
- /// <param name="materialHashCode"></param>
- /// <param name="fontAsset"></param>
- //public int AddMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
- //{
- // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
- // {
- // int index = m_MaterialReferenceLookup.Count;
- // materialReferences[index].fontAsset = fontAsset;
- // materialReferences[index].material = material;
- // materialReferences[index].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
- // materialReferences[index].index = index;
- // materialReferences[index].referenceCount = 0;
- // m_MaterialReferenceLookup[materialHashCode] = index;
- // // Compute Padding value and store it
- // // TODO
- // int fontAssetHashCode = fontAsset.hashCode;
- // if (!m_FontAssetReferenceLookup.ContainsKey(fontAssetHashCode))
- // m_FontAssetReferenceLookup.Add(fontAssetHashCode, fontAsset);
- // m_countInternal += 1;
- // return index;
- // }
- // else
- // {
- // return m_MaterialReferenceLookup[materialHashCode];
- // }
- //}
- /// <summary>
- /// Add new material reference and return the index of this new reference in the materialReferences array.
- /// </summary>
- /// <param name="material"></param>
- /// <param name="materialHashCode"></param>
- /// <param name="spriteAsset"></param>
- /// <returns></returns>
- //public int AddMaterial(Material material, int materialHashCode, TMP_SpriteAsset spriteAsset)
- //{
- // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
- // {
- // int index = m_MaterialReferenceLookup.Count;
- // materialReferences[index].fontAsset = materialReferences[0].fontAsset;
- // materialReferences[index].spriteAsset = spriteAsset;
- // materialReferences[index].material = material;
- // materialReferences[index].isDefaultMaterial = true;
- // materialReferences[index].index = index;
- // materialReferences[index].referenceCount = 0;
- // m_MaterialReferenceLookup[materialHashCode] = index;
- // int spriteAssetHashCode = spriteAsset.hashCode;
- // if (!m_SpriteAssetReferenceLookup.ContainsKey(spriteAssetHashCode))
- // m_SpriteAssetReferenceLookup.Add(spriteAssetHashCode, spriteAsset);
- // m_countInternal += 1;
- // return index;
- // }
- // else
- // {
- // return m_MaterialReferenceLookup[materialHashCode];
- // }
- //}
- /// <summary>
- /// Function to check if the font asset is already referenced.
- /// </summary>
- /// <param name="font"></param>
- /// <returns></returns>
- public bool Contains(TMP_FontAsset font)
- {
- if (m_FontAssetReferenceLookup.ContainsKey(font.hashCode))
- return true;
- return false;
- }
- /// <summary>
- /// Function to check if the sprite asset is already referenced.
- /// </summary>
- /// <param name="font"></param>
- /// <returns></returns>
- public bool Contains(TMP_SpriteAsset sprite)
- {
- if (m_FontAssetReferenceLookup.ContainsKey(sprite.hashCode))
- return true;
- return false;
- }
- /// <summary>
- /// Function returning the Font Asset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- public static bool TryGetFontAsset(int hashCode, out TMP_FontAsset fontAsset)
- {
- return MaterialReferenceManager.instance.TryGetFontAssetInternal(hashCode, out fontAsset);
- }
- /// <summary>
- /// Internal Function returning the Font Asset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- private bool TryGetFontAssetInternal(int hashCode, out TMP_FontAsset fontAsset)
- {
- fontAsset = null;
- if (m_FontAssetReferenceLookup.TryGetValue(hashCode, out fontAsset))
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Function returning the Sprite Asset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="spriteAsset"></param>
- /// <returns></returns>
- public static bool TryGetSpriteAsset(int hashCode, out TMP_SpriteAsset spriteAsset)
- {
- return MaterialReferenceManager.instance.TryGetSpriteAssetInternal(hashCode, out spriteAsset);
- }
- /// <summary>
- /// Internal function returning the Sprite Asset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- private bool TryGetSpriteAssetInternal(int hashCode, out TMP_SpriteAsset spriteAsset)
- {
- spriteAsset = null;
- if (m_SpriteAssetReferenceLookup.TryGetValue(hashCode, out spriteAsset))
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Function returning the Color Gradient Preset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="gradientPreset"></param>
- /// <returns></returns>
- public static bool TryGetColorGradientPreset(int hashCode, out TMP_ColorGradient gradientPreset)
- {
- return MaterialReferenceManager.instance.TryGetColorGradientPresetInternal(hashCode, out gradientPreset);
- }
- /// <summary>
- /// Internal function returning the Color Gradient Preset corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- private bool TryGetColorGradientPresetInternal(int hashCode, out TMP_ColorGradient gradientPreset)
- {
- gradientPreset = null;
- if (m_ColorGradientReferenceLookup.TryGetValue(hashCode, out gradientPreset))
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Function returning the Font Material corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="material"></param>
- /// <returns></returns>
- public static bool TryGetMaterial(int hashCode, out Material material)
- {
- return MaterialReferenceManager.instance.TryGetMaterialInternal(hashCode, out material);
- }
- /// <summary>
- /// Internal function returning the Font Material corresponding to the provided hash code.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="material"></param>
- /// <returns></returns>
- private bool TryGetMaterialInternal(int hashCode, out Material material)
- {
- material = null;
- if (m_FontMaterialReferenceLookup.TryGetValue(hashCode, out material))
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Function to lookup a material based on hash code and returning the MaterialReference containing this material.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <param name="material"></param>
- /// <returns></returns>
- //public bool TryGetMaterial(int hashCode, out MaterialReference materialReference)
- //{
- // int materialIndex = -1;
- // if (m_MaterialReferenceLookup.TryGetValue(hashCode, out materialIndex))
- // {
- // materialReference = materialReferences[materialIndex];
- // return true;
- // }
- // materialReference = new MaterialReference();
- // return false;
- //}
- /// <summary>
- ///
- /// </summary>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- //public int GetMaterialIndex(TMP_FontAsset fontAsset)
- //{
- // if (m_MaterialReferenceLookup.ContainsKey(fontAsset.materialHashCode))
- // return m_MaterialReferenceLookup[fontAsset.materialHashCode];
- // return -1;
- //}
- /// <summary>
- ///
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- //public TMP_FontAsset GetFontAsset(int index)
- //{
- // if (index >= 0 && index < materialReferences.Length)
- // return materialReferences[index].fontAsset;
- // return null;
- //}
- /// <summary>
- ///
- /// </summary>
- /// <param name="material"></param>
- /// <param name="materialHashCode"></param>
- /// <param name="fontAsset"></param>
- //public void SetDefaultMaterial(Material material, int materialHashCode, TMP_FontAsset fontAsset)
- //{
- // if (!m_MaterialReferenceLookup.ContainsKey(materialHashCode))
- // {
- // materialReferences[0].fontAsset = fontAsset;
- // materialReferences[0].material = material;
- // materialReferences[0].index = 0;
- // materialReferences[0].isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
- // materialReferences[0].referenceCount = 0;
- // m_MaterialReferenceLookup[materialHashCode] = 0;
- // // Compute Padding value and store it
- // // TODO
- // int fontHashCode = fontAsset.hashCode;
- // if (!m_FontAssetReferenceLookup.ContainsKey(fontHashCode))
- // m_FontAssetReferenceLookup.Add(fontHashCode, fontAsset);
- // }
- // else
- // {
- // materialReferences[0].fontAsset = fontAsset;
- // materialReferences[0].material = material;
- // materialReferences[0].index = 0;
- // materialReferences[0].referenceCount = 0;
- // m_MaterialReferenceLookup[materialHashCode] = 0;
- // }
- // // Compute padding
- // // TODO
- // m_countInternal = 1;
- //}
- /// <summary>
- ///
- /// </summary>
- //public void Clear()
- //{
- // //m_currentIndex = 0;
- // m_MaterialReferenceLookup.Clear();
- // m_SpriteAssetReferenceLookup.Clear();
- // m_FontAssetReferenceLookup.Clear();
- //}
- /// <summary>
- /// Function to clear the reference count for each of the material references.
- /// </summary>
- //public void ClearReferenceCount()
- //{
- // m_countInternal = 0;
- // for (int i = 0; i < materialReferences.Length; i++)
- // {
- // if (materialReferences[i].fontAsset == null)
- // return;
- // materialReferences[i].referenceCount = 0;
- // }
- //}
- }
- public struct TMP_MaterialReference
- {
- public Material material;
- public int referenceCount;
- }
- public struct MaterialReference
- {
- public int index;
- public TMP_FontAsset fontAsset;
- public TMP_SpriteAsset spriteAsset;
- public Material material;
- public bool isDefaultMaterial;
- public bool isFallbackMaterial;
- public Material fallbackMaterial;
- public float padding;
- public int referenceCount;
- /// <summary>
- /// Constructor for new Material Reference.
- /// </summary>
- /// <param name="index"></param>
- /// <param name="fontAsset"></param>
- /// <param name="spriteAsset"></param>
- /// <param name="material"></param>
- /// <param name="padding"></param>
- public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
- {
- this.index = index;
- this.fontAsset = fontAsset;
- this.spriteAsset = spriteAsset;
- this.material = material;
- this.isDefaultMaterial = material.GetInstanceID() == fontAsset.material.GetInstanceID() ? true : false;
- this.isFallbackMaterial = false;
- this.fallbackMaterial = null;
- this.padding = padding;
- this.referenceCount = 0;
- }
- /// <summary>
- /// Function to check if a certain font asset is contained in the material reference array.
- /// </summary>
- /// <param name="materialReferences"></param>
- /// <param name="fontAsset"></param>
- /// <returns></returns>
- public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
- {
- int id = fontAsset.GetInstanceID();
- for (int i = 0; i < materialReferences.Length && materialReferences[i].fontAsset != null; i++)
- {
- if (materialReferences[i].fontAsset.GetInstanceID() == id)
- return true;
- }
- return false;
- }
- /// <summary>
- /// Function to add a new material reference and returning its index in the material reference array.
- /// </summary>
- /// <param name="material"></param>
- /// <param name="fontAsset"></param>
- /// <param name="materialReferences"></param>
- /// <param name="materialReferenceIndexLookup"></param>
- /// <returns></returns>
- public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
- {
- int materialID = material.GetInstanceID();
- int index;
- if (materialReferenceIndexLookup.TryGetValue(materialID, out index))
- {
- return index;
- }
- else
- {
- index = materialReferenceIndexLookup.Count;
- // Add new reference index
- materialReferenceIndexLookup[materialID] = index;
- materialReferences[index].index = index;
- materialReferences[index].fontAsset = fontAsset;
- materialReferences[index].spriteAsset = null;
- materialReferences[index].material = material;
- materialReferences[index].isDefaultMaterial = materialID == fontAsset.material.GetInstanceID() ? true : false;
- //materialReferences[index].padding = 0;
- materialReferences[index].referenceCount = 0;
- return index;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="material"></param>
- /// <param name="spriteAsset"></param>
- /// <param name="materialReferences"></param>
- /// <param name="materialReferenceIndexLookup"></param>
- /// <returns></returns>
- public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
- {
- int materialID = material.GetInstanceID();
- int index;
- if (materialReferenceIndexLookup.TryGetValue(materialID, out index))
- {
- return index;
- }
- else
- {
- index = materialReferenceIndexLookup.Count;
- // Add new reference index
- materialReferenceIndexLookup[materialID] = index;
- materialReferences[index].index = index;
- materialReferences[index].fontAsset = materialReferences[0].fontAsset;
- materialReferences[index].spriteAsset = spriteAsset;
- materialReferences[index].material = material;
- materialReferences[index].isDefaultMaterial = true;
- //materialReferences[index].padding = 0;
- materialReferences[index].referenceCount = 0;
- return index;
- }
- }
- }
- }
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