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- using UnityEditor;
- using UnityEngine;
- using System.IO;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- public static class TMP_ColorGradientAssetMenu
- {
- [MenuItem("Assets/Create/TextMeshPro/Color Gradient", false, 115)]
- public static void CreateColorGradient(MenuCommand context)
- {
- string filePath;
- if (Selection.assetGUIDs.Length == 0)
- filePath = "Assets/New TMP Color Gradient.asset";
- else
- filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
- if (Directory.Exists(filePath))
- {
- filePath += "/New TMP Color Gradient.asset";
- }
- else
- {
- filePath = Path.GetDirectoryName(filePath) + "/New TMP Color Gradient.asset";
- }
- filePath = AssetDatabase.GenerateUniqueAssetPath(filePath);
- // Create new Color Gradient Asset.
- TMP_ColorGradient colorGradient = ScriptableObject.CreateInstance<TMP_ColorGradient>();
- // Create Asset
- AssetDatabase.CreateAsset(colorGradient, filePath);
- //EditorUtility.SetDirty(colorGradient);
- AssetDatabase.SaveAssets();
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(colorGradient));
- EditorUtility.FocusProjectWindow();
- EditorGUIUtility.PingObject(colorGradient);
- }
- }
- }
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