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- using UnityEngine;
- public class SimpleMultiplayerPlayer : MonoBehaviour
- {
- // Just add *some* kind of movement. The specifics here are not of interest. Serves just to
- // demonstrate that the inputs are indeed separate.
- public void OnTeleport()
- {
- transform.position = new Vector3(Random.Range(-75, 75), 0.5f, Random.Range(-75, 75));
- }
- }
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