CircleRadar.cs 426 B

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  1. // MIT License
  2. // https://gitlab.com/ilnprj
  3. // Copyright (c) 2020 ilnprj
  4. using UnityEngine;
  5. namespace RadarComponents
  6. {
  7. /// <summary>
  8. /// Simple circle radar without items
  9. /// </summary>
  10. public class CircleRadar : AbstractRadar
  11. {
  12. public override void OnUpdateRadar()
  13. {
  14. transform.rotation = Quaternion.Euler(0, 0, locator.transform.localEulerAngles.y);
  15. }
  16. }
  17. }