IMode.cs 216 B

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  1. /*
  2. * Author: Jingyi Jia
  3. *
  4. */
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. using Valve.VR;
  9. public interface IMode{
  10. Vector2 Signal { get; }
  11. void UpdateSignal();
  12. }