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- namespace UnityEditor.TestTools.TestRunner
- {
- internal class XboxOnePlatformSetup : IPlatformSetup
- {
- private XboxOneDeployMethod oldXboxOneDeployMethod;
- private XboxOneDeployDrive oldXboxOneDeployDrive;
- private string oldXboxOneAdditionalDebugPorts;
- public void Setup()
- {
- oldXboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod;
- oldXboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive;
- oldXboxOneAdditionalDebugPorts = EditorUserBuildSettings.xboxOneAdditionalDebugPorts;
- EditorUserBuildSettings.xboxOneDeployMethod = XboxOneDeployMethod.Package;
- EditorUserBuildSettings.xboxOneDeployDrive = XboxOneDeployDrive.Default;
- // This causes the XboxOne post processing systems to open this port in your package manifest.
- // In addition it will open the ephemeral range for debug connections as well.
- // Failure to do this will cause connection problems.
- EditorUserBuildSettings.xboxOneAdditionalDebugPorts = "34999";
- }
- public void PostBuildAction()
- {
- }
- public void PostSuccessfulBuildAction()
- {
- }
- public void PostSuccessfulLaunchAction()
- {
- }
- public void CleanUp()
- {
- EditorUserBuildSettings.xboxOneDeployMethod = oldXboxOneDeployMethod;
- EditorUserBuildSettings.xboxOneDeployDrive = oldXboxOneDeployDrive;
- // This causes the XboxOne post processing systems to open this port in your package manifest.
- // In addition it will open the ephemeral range for debug connections as well.
- // Failure to do this will cause connection problems.
- EditorUserBuildSettings.xboxOneAdditionalDebugPorts = oldXboxOneAdditionalDebugPorts;
- }
- }
- }
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