namespace UnityEditor.TestTools.TestRunner { internal class XboxOnePlatformSetup : IPlatformSetup { private XboxOneDeployMethod oldXboxOneDeployMethod; private XboxOneDeployDrive oldXboxOneDeployDrive; private string oldXboxOneAdditionalDebugPorts; public void Setup() { oldXboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod; oldXboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive; oldXboxOneAdditionalDebugPorts = EditorUserBuildSettings.xboxOneAdditionalDebugPorts; EditorUserBuildSettings.xboxOneDeployMethod = XboxOneDeployMethod.Package; EditorUserBuildSettings.xboxOneDeployDrive = XboxOneDeployDrive.Default; // This causes the XboxOne post processing systems to open this port in your package manifest. // In addition it will open the ephemeral range for debug connections as well. // Failure to do this will cause connection problems. EditorUserBuildSettings.xboxOneAdditionalDebugPorts = "34999"; } public void PostBuildAction() { } public void PostSuccessfulBuildAction() { } public void PostSuccessfulLaunchAction() { } public void CleanUp() { EditorUserBuildSettings.xboxOneDeployMethod = oldXboxOneDeployMethod; EditorUserBuildSettings.xboxOneDeployDrive = oldXboxOneDeployDrive; // This causes the XboxOne post processing systems to open this port in your package manifest. // In addition it will open the ephemeral range for debug connections as well. // Failure to do this will cause connection problems. EditorUserBuildSettings.xboxOneAdditionalDebugPorts = oldXboxOneAdditionalDebugPorts; } } }