123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359 |
- using System;
- using System.Collections.Generic;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.LowLevel;
- ////TODO: add way to plot values over time
- // Goal is to build this out into something that can visualize a large number of
- // aspects about an InputControl/InputDevice especially with an eye towards making
- // it a good deal to debug any input collection/processing irregularities that may
- // be seen in players (or the editor, for that matter).
- // Some fields assigned through only through serialization.
- #pragma warning disable CS0649
- namespace UnityEngine.InputSystem.Samples
- {
- /// <summary>
- /// A component for debugging purposes that adds an on-screen display which shows
- /// activity on an input control over time.
- /// </summary>
- /// <remarks>
- /// This component is most useful for debugging input directly on the source device.
- /// </remarks>
- /// <seealso cref="InputActionVisualizer"/>
- [AddComponentMenu("Input/Debug/Input Control Visualizer")]
- [ExecuteInEditMode]
- public class InputControlVisualizer : InputVisualizer
- {
- /// <summary>
- /// What kind of visualization to show.
- /// </summary>
- public Mode visualization
- {
- get => m_Visualization;
- set
- {
- if (m_Visualization == value)
- return;
- m_Visualization = value;
- SetupVisualizer();
- }
- }
- /// <summary>
- /// Path of the control that is to be visualized.
- /// </summary>
- /// <seealso cref="InputControlPath"/>
- /// <seealso cref="InputControl.path"/>
- public string controlPath
- {
- get => m_ControlPath;
- set
- {
- m_ControlPath = value;
- if (m_Control != null)
- ResolveControl();
- }
- }
- /// <summary>
- /// If, at runtime, multiple controls are matching <see cref="controlPath"/>, this property
- /// determines the index of the control that is retrieved from the possible options.
- /// </summary>
- public int controlIndex
- {
- get => m_ControlIndex;
- set
- {
- m_ControlIndex = value;
- if (m_Control != null)
- ResolveControl();
- }
- }
- /// <summary>
- /// The control resolved from <see cref="controlPath"/> at runtime. May be null.
- /// </summary>
- public InputControl control => m_Control;
- protected new void OnEnable()
- {
- if (m_Visualization == Mode.None)
- return;
- if (s_EnabledInstances == null)
- s_EnabledInstances = new List<InputControlVisualizer>();
- if (s_EnabledInstances.Count == 0)
- {
- InputSystem.onDeviceChange += OnDeviceChange;
- InputSystem.onEvent += OnEvent;
- }
- s_EnabledInstances.Add(this);
- ResolveControl();
- base.OnEnable();
- }
- protected new void OnDisable()
- {
- if (m_Visualization == Mode.None)
- return;
- s_EnabledInstances.Remove(this);
- if (s_EnabledInstances.Count == 0)
- {
- InputSystem.onDeviceChange -= OnDeviceChange;
- InputSystem.onEvent -= OnEvent;
- }
- m_Control = null;
- base.OnDisable();
- }
- protected new void OnGUI()
- {
- if (m_Visualization == Mode.None)
- return;
- base.OnGUI();
- }
- protected new void OnValidate()
- {
- ResolveControl();
- base.OnValidate();
- }
- [Tooltip("The type of visualization to perform for the control.")]
- [SerializeField] private Mode m_Visualization;
- [Tooltip("Path of the control that should be visualized. If at runtime, multiple "
- + "controls match the given path, the 'Control Index' property can be used to decide "
- + "which of the controls to visualize.")]
- [InputControl, SerializeField] private string m_ControlPath;
- [Tooltip("If multiple controls match 'Control Path' at runtime, this property decides "
- + "which control to visualize from the list of candidates. It is a zero-based index.")]
- [SerializeField] private int m_ControlIndex;
- [NonSerialized] private InputControl m_Control;
- private static List<InputControlVisualizer> s_EnabledInstances;
- private void ResolveControl()
- {
- m_Control = null;
- if (string.IsNullOrEmpty(m_ControlPath))
- return;
- using (var candidates = InputSystem.FindControls(m_ControlPath))
- {
- var numCandidates = candidates.Count;
- if (numCandidates > 1 && m_ControlIndex < numCandidates && m_ControlIndex >= 0)
- m_Control = candidates[m_ControlIndex];
- else if (numCandidates > 0)
- m_Control = candidates[0];
- }
- SetupVisualizer();
- }
- private void SetupVisualizer()
- {
- if (m_Control == null)
- {
- m_Visualizer = null;
- return;
- }
- switch (m_Visualization)
- {
- case Mode.Value:
- {
- var valueType = m_Control.valueType;
- if (valueType == typeof(Vector2))
- m_Visualizer = new VisualizationHelpers.Vector2Visualizer(m_HistorySamples);
- else if (valueType == typeof(float))
- m_Visualizer = new VisualizationHelpers.ScalarVisualizer<float>(m_HistorySamples)
- {
- ////TODO: pass actual min/max limits of control
- limitMax = 1,
- limitMin = 0
- };
- else if (valueType == typeof(int))
- m_Visualizer = new VisualizationHelpers.ScalarVisualizer<int>(m_HistorySamples)
- {
- ////TODO: pass actual min/max limits of control
- limitMax = 1,
- limitMin = 0
- };
- else
- {
- ////TODO: generic visualizer
- }
- break;
- }
- case Mode.Events:
- {
- var visualizer = new VisualizationHelpers.TimelineVisualizer(m_HistorySamples)
- {
- timeUnit = VisualizationHelpers.TimelineVisualizer.TimeUnit.Frames,
- historyDepth = m_HistorySamples,
- showLimits = true,
- limitsY = new Vector2(0, 5) // Will expand upward automatically
- };
- m_Visualizer = visualizer;
- visualizer.AddTimeline("Events", Color.green,
- VisualizationHelpers.TimelineVisualizer.PlotType.BarChart);
- break;
- }
- case Mode.MaximumLag:
- {
- var visualizer = new VisualizationHelpers.TimelineVisualizer(m_HistorySamples)
- {
- timeUnit = VisualizationHelpers.TimelineVisualizer.TimeUnit.Frames,
- historyDepth = m_HistorySamples,
- valueUnit = new GUIContent("ms"),
- showLimits = true,
- limitsY = new Vector2(0, 6)
- };
- m_Visualizer = visualizer;
- visualizer.AddTimeline("MaxLag", Color.red,
- VisualizationHelpers.TimelineVisualizer.PlotType.BarChart);
- break;
- }
- case Mode.Bytes:
- {
- var visualizer = new VisualizationHelpers.TimelineVisualizer(m_HistorySamples)
- {
- timeUnit = VisualizationHelpers.TimelineVisualizer.TimeUnit.Frames,
- valueUnit = new GUIContent("bytes"),
- historyDepth = m_HistorySamples,
- showLimits = true,
- limitsY = new Vector2(0, 64)
- };
- m_Visualizer = visualizer;
- visualizer.AddTimeline("Bytes", Color.red,
- VisualizationHelpers.TimelineVisualizer.PlotType.BarChart);
- break;
- }
- default:
- throw new NotImplementedException();
- }
- }
- private static void OnDeviceChange(InputDevice device, InputDeviceChange change)
- {
- if (change != InputDeviceChange.Added && change != InputDeviceChange.Removed)
- return;
- for (var i = 0; i < s_EnabledInstances.Count; ++i)
- {
- var component = s_EnabledInstances[i];
- if (change == InputDeviceChange.Removed && component.m_Control != null &&
- component.m_Control.device == device)
- component.ResolveControl();
- else if (change == InputDeviceChange.Added)
- component.ResolveControl();
- }
- }
- private static void OnEvent(InputEventPtr eventPtr, InputDevice device)
- {
- // Ignore very first update as we usually get huge lag spikes and event count
- // spikes in it from stuff that has accumulated while going into play mode or
- // starting up the player.
- if (InputState.updateCount <= 1)
- return;
- if (InputState.currentUpdateType == InputUpdateType.Editor)
- return;
- if (!eventPtr.IsA<StateEvent>() && !eventPtr.IsA<DeltaStateEvent>())
- return;
- for (var i = 0; i < s_EnabledInstances.Count; ++i)
- {
- var component = s_EnabledInstances[i];
- if (component.m_Control?.device != device || component.m_Visualizer == null)
- continue;
- component.OnEventImpl(eventPtr);
- }
- }
- private unsafe void OnEventImpl(InputEventPtr eventPtr)
- {
- switch (m_Visualization)
- {
- case Mode.Value:
- {
- var statePtr = m_Control.GetStatePtrFromStateEvent(eventPtr);
- if (statePtr == null)
- return; // No value for control in event.
- var value = m_Control.ReadValueFromStateAsObject(statePtr);
- m_Visualizer.AddSample(value, eventPtr.time);
- break;
- }
- case Mode.Events:
- {
- var visualizer = (VisualizationHelpers.TimelineVisualizer)m_Visualizer;
- var frame = (int)InputState.updateCount;
- ref var valueRef = ref visualizer.GetOrCreateSample(0, frame);
- var value = valueRef.ToInt32() + 1;
- valueRef = value;
- visualizer.limitsY =
- new Vector2(0, Mathf.Max(value, visualizer.limitsY.y));
- break;
- }
- case Mode.MaximumLag:
- {
- var visualizer = (VisualizationHelpers.TimelineVisualizer)m_Visualizer;
- var lag = (Time.realtimeSinceStartup - eventPtr.time) * 1000; // In milliseconds.
- var frame = (int)InputState.updateCount;
- ref var valueRef = ref visualizer.GetOrCreateSample(0, frame);
- if (lag > valueRef.ToDouble())
- {
- valueRef = lag;
- if (lag > visualizer.limitsY.y)
- visualizer.limitsY = new Vector2(0, Mathf.Ceil((float)lag));
- }
- break;
- }
- case Mode.Bytes:
- {
- var visualizer = (VisualizationHelpers.TimelineVisualizer)m_Visualizer;
- var frame = (int)InputState.updateCount;
- ref var valueRef = ref visualizer.GetOrCreateSample(0, frame);
- var value = valueRef.ToInt32() + eventPtr.sizeInBytes;
- valueRef = value;
- visualizer.limitsY =
- new Vector2(0, Mathf.Max(value, visualizer.limitsY.y));
- break;
- }
- }
- }
- /// <summary>
- /// Determines which aspect of the control should be visualized.
- /// </summary>
- public enum Mode
- {
- None = 0,
- Value = 1,
- Events = 4,
- MaximumLag = 6,
- Bytes = 7,
- }
- }
- }
|