SteamVR_Input_Actions.cs 8.2 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Valve.VR
  11. {
  12. using System;
  13. using UnityEngine;
  14. public partial class SteamVR_Actions
  15. {
  16. private static SteamVR_Action_Boolean p_default_InteractUI;
  17. private static SteamVR_Action_Boolean p_default_Teleport;
  18. private static SteamVR_Action_Boolean p_default_GrabPinch;
  19. private static SteamVR_Action_Boolean p_default_Trigger;
  20. private static SteamVR_Action_Pose p_default_Pose;
  21. private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
  22. private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
  23. private static SteamVR_Action_Single p_default_Squeeze;
  24. private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
  25. private static SteamVR_Action_Vibration p_default_Haptic;
  26. public static SteamVR_Action_Boolean default_InteractUI
  27. {
  28. get
  29. {
  30. return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
  31. }
  32. }
  33. public static SteamVR_Action_Boolean default_Teleport
  34. {
  35. get
  36. {
  37. return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
  38. }
  39. }
  40. public static SteamVR_Action_Boolean default_GrabPinch
  41. {
  42. get
  43. {
  44. return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
  45. }
  46. }
  47. public static SteamVR_Action_Boolean default_Trigger
  48. {
  49. get
  50. {
  51. return SteamVR_Actions.p_default_Trigger.GetCopy<SteamVR_Action_Boolean>();
  52. }
  53. }
  54. public static SteamVR_Action_Pose default_Pose
  55. {
  56. get
  57. {
  58. return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
  59. }
  60. }
  61. public static SteamVR_Action_Skeleton default_SkeletonLeftHand
  62. {
  63. get
  64. {
  65. return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
  66. }
  67. }
  68. public static SteamVR_Action_Skeleton default_SkeletonRightHand
  69. {
  70. get
  71. {
  72. return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
  73. }
  74. }
  75. public static SteamVR_Action_Single default_Squeeze
  76. {
  77. get
  78. {
  79. return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
  80. }
  81. }
  82. public static SteamVR_Action_Boolean default_HeadsetOnHead
  83. {
  84. get
  85. {
  86. return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
  87. }
  88. }
  89. public static SteamVR_Action_Vibration default_Haptic
  90. {
  91. get
  92. {
  93. return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
  94. }
  95. }
  96. private static void InitializeActionArrays()
  97. {
  98. Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
  99. SteamVR_Actions.default_InteractUI,
  100. SteamVR_Actions.default_Teleport,
  101. SteamVR_Actions.default_GrabPinch,
  102. SteamVR_Actions.default_Trigger,
  103. SteamVR_Actions.default_Pose,
  104. SteamVR_Actions.default_SkeletonLeftHand,
  105. SteamVR_Actions.default_SkeletonRightHand,
  106. SteamVR_Actions.default_Squeeze,
  107. SteamVR_Actions.default_HeadsetOnHead,
  108. SteamVR_Actions.default_Haptic};
  109. Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
  110. SteamVR_Actions.default_InteractUI,
  111. SteamVR_Actions.default_Teleport,
  112. SteamVR_Actions.default_GrabPinch,
  113. SteamVR_Actions.default_Trigger,
  114. SteamVR_Actions.default_Pose,
  115. SteamVR_Actions.default_SkeletonLeftHand,
  116. SteamVR_Actions.default_SkeletonRightHand,
  117. SteamVR_Actions.default_Squeeze,
  118. SteamVR_Actions.default_HeadsetOnHead};
  119. Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
  120. SteamVR_Actions.default_Haptic};
  121. Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
  122. SteamVR_Actions.default_Haptic};
  123. Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
  124. SteamVR_Actions.default_Pose};
  125. Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
  126. SteamVR_Actions.default_InteractUI,
  127. SteamVR_Actions.default_Teleport,
  128. SteamVR_Actions.default_GrabPinch,
  129. SteamVR_Actions.default_Trigger,
  130. SteamVR_Actions.default_HeadsetOnHead};
  131. Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
  132. SteamVR_Actions.default_Squeeze};
  133. Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0];
  134. Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
  135. Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
  136. SteamVR_Actions.default_SkeletonLeftHand,
  137. SteamVR_Actions.default_SkeletonRightHand};
  138. Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
  139. SteamVR_Actions.default_InteractUI,
  140. SteamVR_Actions.default_Teleport,
  141. SteamVR_Actions.default_GrabPinch,
  142. SteamVR_Actions.default_Trigger,
  143. SteamVR_Actions.default_Squeeze,
  144. SteamVR_Actions.default_HeadsetOnHead};
  145. }
  146. private static void PreInitActions()
  147. {
  148. SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
  149. SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
  150. SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
  151. SteamVR_Actions.p_default_Trigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Trigger")));
  152. SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
  153. SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
  154. SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
  155. SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
  156. SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
  157. SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
  158. }
  159. }
  160. }