//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_default_InteractUI; private static SteamVR_Action_Boolean p_default_Teleport; private static SteamVR_Action_Boolean p_default_GrabPinch; private static SteamVR_Action_Boolean p_default_Trigger; private static SteamVR_Action_Pose p_default_Pose; private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand; private static SteamVR_Action_Skeleton p_default_SkeletonRightHand; private static SteamVR_Action_Single p_default_Squeeze; private static SteamVR_Action_Boolean p_default_HeadsetOnHead; private static SteamVR_Action_Vibration p_default_Haptic; public static SteamVR_Action_Boolean default_InteractUI { get { return SteamVR_Actions.p_default_InteractUI.GetCopy(); } } public static SteamVR_Action_Boolean default_Teleport { get { return SteamVR_Actions.p_default_Teleport.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabPinch { get { return SteamVR_Actions.p_default_GrabPinch.GetCopy(); } } public static SteamVR_Action_Boolean default_Trigger { get { return SteamVR_Actions.p_default_Trigger.GetCopy(); } } public static SteamVR_Action_Pose default_Pose { get { return SteamVR_Actions.p_default_Pose.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonLeftHand { get { return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonRightHand { get { return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy(); } } public static SteamVR_Action_Single default_Squeeze { get { return SteamVR_Actions.p_default_Squeeze.GetCopy(); } } public static SteamVR_Action_Boolean default_HeadsetOnHead { get { return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy(); } } public static SteamVR_Action_Vibration default_Haptic { get { return SteamVR_Actions.p_default_Haptic.GetCopy(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Trigger, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Trigger, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { SteamVR_Actions.default_Pose}; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Trigger, SteamVR_Actions.default_HeadsetOnHead}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze}; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0]; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand}; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Trigger, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead}; } private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_Trigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Trigger"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/default/out/Haptic"))); } } }