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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace Valve.VR
- {
- using System;
- using UnityEngine;
-
-
- public partial class SteamVR_Actions
- {
-
- private static SteamVR_Action_Boolean p_default_InteractUI;
-
- private static SteamVR_Action_Boolean p_default_Teleport;
-
- private static SteamVR_Action_Boolean p_default_GrabPinch;
-
- private static SteamVR_Action_Boolean p_default_Trigger;
-
- private static SteamVR_Action_Pose p_default_Pose;
-
- private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
-
- private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
-
- private static SteamVR_Action_Single p_default_Squeeze;
-
- private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
-
- private static SteamVR_Action_Vibration p_default_Haptic;
-
- public static SteamVR_Action_Boolean default_InteractUI
- {
- get
- {
- return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
- }
- }
-
- public static SteamVR_Action_Boolean default_Teleport
- {
- get
- {
- return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
- }
- }
-
- public static SteamVR_Action_Boolean default_GrabPinch
- {
- get
- {
- return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
- }
- }
-
- public static SteamVR_Action_Boolean default_Trigger
- {
- get
- {
- return SteamVR_Actions.p_default_Trigger.GetCopy<SteamVR_Action_Boolean>();
- }
- }
-
- public static SteamVR_Action_Pose default_Pose
- {
- get
- {
- return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
- }
- }
-
- public static SteamVR_Action_Skeleton default_SkeletonLeftHand
- {
- get
- {
- return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
- }
- }
-
- public static SteamVR_Action_Skeleton default_SkeletonRightHand
- {
- get
- {
- return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
- }
- }
-
- public static SteamVR_Action_Single default_Squeeze
- {
- get
- {
- return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
- }
- }
-
- public static SteamVR_Action_Boolean default_HeadsetOnHead
- {
- get
- {
- return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
- }
- }
-
- public static SteamVR_Action_Vibration default_Haptic
- {
- get
- {
- return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
- }
- }
-
- private static void InitializeActionArrays()
- {
- Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
- SteamVR_Actions.default_InteractUI,
- SteamVR_Actions.default_Teleport,
- SteamVR_Actions.default_GrabPinch,
- SteamVR_Actions.default_Trigger,
- SteamVR_Actions.default_Pose,
- SteamVR_Actions.default_SkeletonLeftHand,
- SteamVR_Actions.default_SkeletonRightHand,
- SteamVR_Actions.default_Squeeze,
- SteamVR_Actions.default_HeadsetOnHead,
- SteamVR_Actions.default_Haptic};
- Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
- SteamVR_Actions.default_InteractUI,
- SteamVR_Actions.default_Teleport,
- SteamVR_Actions.default_GrabPinch,
- SteamVR_Actions.default_Trigger,
- SteamVR_Actions.default_Pose,
- SteamVR_Actions.default_SkeletonLeftHand,
- SteamVR_Actions.default_SkeletonRightHand,
- SteamVR_Actions.default_Squeeze,
- SteamVR_Actions.default_HeadsetOnHead};
- Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
- SteamVR_Actions.default_Haptic};
- Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
- SteamVR_Actions.default_Haptic};
- Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
- SteamVR_Actions.default_Pose};
- Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
- SteamVR_Actions.default_InteractUI,
- SteamVR_Actions.default_Teleport,
- SteamVR_Actions.default_GrabPinch,
- SteamVR_Actions.default_Trigger,
- SteamVR_Actions.default_HeadsetOnHead};
- Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
- SteamVR_Actions.default_Squeeze};
- Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0];
- Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
- Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
- SteamVR_Actions.default_SkeletonLeftHand,
- SteamVR_Actions.default_SkeletonRightHand};
- Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
- SteamVR_Actions.default_InteractUI,
- SteamVR_Actions.default_Teleport,
- SteamVR_Actions.default_GrabPinch,
- SteamVR_Actions.default_Trigger,
- SteamVR_Actions.default_Squeeze,
- SteamVR_Actions.default_HeadsetOnHead};
- }
-
- private static void PreInitActions()
- {
- SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
- SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
- SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
- SteamVR_Actions.p_default_Trigger = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Trigger")));
- SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
- SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
- SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
- SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
- SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
- SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
- }
- }
- }
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