.idea
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7787daefcd
Finally figured out how to use render passes
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%!s(int64=3) %!d(string=hai) anos |
Assets
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9c8fbbc7b2
Vignette Shader and Material
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Docu
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bb715f891e
Cleaner BicycleController + Leaning + KeyboardController
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%!s(int64=4) %!d(string=hai) anos |
External
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72e03c1644
Unity Project
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%!s(int64=4) %!d(string=hai) anos |
Integrations
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a77c81a46d
unnity stuff
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Logs
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
Packages
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7787daefcd
Finally figured out how to use render passes
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%!s(int64=3) %!d(string=hai) anos |
ProjectSettings
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
UserSettings
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48e529d5b7
persistate player position and vr bike data display
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%!s(int64=3) %!d(string=hai) anos |
obj
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9c8fbbc7b2
Vignette Shader and Material
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%!s(int64=3) %!d(string=hai) anos |
.gitignore
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f0844dddb1
logging
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Assembly-CSharp-Editor.csproj
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7787daefcd
Finally figured out how to use render passes
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%!s(int64=3) %!d(string=hai) anos |
Assembly-CSharp.csproj
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9c8fbbc7b2
Vignette Shader and Material
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%!s(int64=3) %!d(string=hai) anos |
Assembly-CSharp.csproj.DotSettings
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c7132266ec
Fixing Tracker Positions and trying to track two trackers
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README.md
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7219686844
Initial commit
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SteamVR.csproj
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
SteamVR_Editor.csproj
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7787daefcd
Finally figured out how to use render passes
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%!s(int64=3) %!d(string=hai) anos |
SteamVR_Input_Editor.csproj
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
SteamVR_Windows_EditorHelper.csproj
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
VR Cycling.sln
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |
debug.log
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7014be5588
Update to 2020
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packages.config
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2792b64219
Basic Mqtt Broker
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unityProject.vrmanifest
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7014be5588
Update to 2020
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%!s(int64=3) %!d(string=hai) anos |