Browse Source

persistate player position and vr bike data display

Marcel Zickler 3 years ago
parent
commit
48e529d5b7
26 changed files with 2039 additions and 1560 deletions
  1. 15 4
      .idea/.idea.VRCyling/.idea/contentModel.xml
  2. 3 0
      .idea/.idea.VRCyling/.idea/indexLayout.xml
  3. 45 32
      .idea/.idea.VRCyling/.idea/workspace.xml
  4. 218 227
      Assembly-CSharp-Editor.csproj
  5. 214 215
      Assembly-CSharp.csproj
  6. 0 8
      Assets/Plotting/plots.meta
  7. 714 171
      Assets/Scenes/MainScene.unity
  8. 0 0
      Assets/Scripts/BicyleController/GamepadBikeController.cs
  9. 0 0
      Assets/Scripts/BicyleController/GamepadBikeController.cs.meta
  10. 0 46
      Assets/Scripts/ResetPlayerPosition/AttachBikeToHead.cs
  11. 0 0
      Assets/Scripts/ResetPlayerPosition/BikeReset.cs
  12. 0 0
      Assets/Scripts/ResetPlayerPosition/BikeReset.cs.meta
  13. 2 3
      Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs
  14. 0 0
      Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs.meta
  15. 47 0
      Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs
  16. 1 1
      Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs.meta
  17. 0 53
      Assets/Scripts/ResetPlayerPosition/ResetPositionViaTransforms.cs
  18. 0 3
      Assets/Scripts/ResetPlayerPosition/ResetPositionViaTransforms.cs.meta
  19. 1 1
      ProjectSettings/QualitySettings.asset
  20. 188 197
      SteamVR.csproj
  21. 191 200
      SteamVR_Editor.csproj
  22. 191 200
      SteamVR_Input_Editor.csproj
  23. 190 199
      SteamVR_Windows_EditorHelper.csproj
  24. 19 0
      UserSettings/EditorUserSettings.asset
  25. BIN
      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
  26. BIN
      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 15 - 4
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -230,9 +230,19 @@
             <e p="SpeedDisplay.cs" t="Include" />
           </e>
         </e>
+        <e p="InputActions" t="Include">
+          <e p="InputMaster.cs" t="Include" />
+        </e>
+        <e p="OverrideLeaningController.cs" t="Include" />
+        <e p="Plotting" t="Include">
+          <e p="DebugPlot.cs" t="Include" />
+          <e p="PlotFileWriter.cs" t="Include" />
+        </e>
         <e p="PolygonCity" t="Include">
           <e p="Change_Log.txt" t="Include" />
         </e>
+        <e p="RbMovement.cs" t="Include" />
+        <e p="RollingSphere.cs" t="Include" />
         <e p="Scripts" t="Include">
           <e p="Animation" t="Include">
             <e p="BikeAnimation.cs" t="Include" />
@@ -241,20 +251,20 @@
           <e p="BicyleController" t="Include">
             <e p="BicycleController - Copy.cs" t="Include" />
             <e p="BicycleController.cs" t="Include" />
+            <e p="GamepadBikeController.cs" t="Include" />
             <e p="KeyboardBikeController.cs" t="Include" />
             <e p="SensorBikeController.cs" t="Include" />
             <e p="ViveBikeController.cs" t="Include" />
             <e p="WheelConfig.cs" t="Include" />
           </e>
-          <e p="BikeReset.cs" t="Include" />
           <e p="Display" t="Include">
             <e p="BikeDataDisplay.cs" t="Include" />
             <e p="DebugDisplay.cs" t="Include" />
           </e>
           <e p="ResetPlayerPosition" t="Include">
-            <e p="AttachBikeToHead.cs" t="Include" />
-            <e p="ResetPositionViaTransforms.cs" t="Include" />
-            <e p="ResetPositionViaValveSDk.cs" t="Include" />
+            <e p="BikeReset.cs" t="Include" />
+            <e p="MovePlayerPosition.cs" t="Include" />
+            <e p="PersistatePlayerPosition.cs" t="Include" />
           </e>
           <e p="Sensors" t="Include">
             <e p="ANT+" t="Include">
@@ -265,6 +275,7 @@
             <e p="BikeSensorData.cs" t="Include" />
             <e p="Polar" t="Include">
               <e p="PolarAccData.cs" t="Include" />
+              <e p="PolarEcgData.cs" t="Include" />
               <e p="PolarReceiver.cs" t="Include" />
               <e p="UdpConnection.cs" t="Include" />
             </e>

+ 3 - 0
.idea/.idea.VRCyling/.idea/indexLayout.xml

@@ -9,6 +9,7 @@
       <Path>Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2</Path>
       <Path>Library/PackageCache/com.unity.ide.rider@1.1.4</Path>
       <Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
+      <Path>Library/PackageCache/com.unity.inputsystem@1.0.1</Path>
       <Path>Library/PackageCache/com.unity.recorder@2.2.0-preview.4</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.core@7.3.1</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.universal@7.3.1</Path>
@@ -30,6 +31,8 @@
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Logs</Path>
+      <Path>Temp</Path>
+      <Path>UserSettings</Path>
       <Path>obj</Path>
     </explicitExcludes>
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+ 45 - 32
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -19,42 +19,30 @@
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+      <change beforePath="$PROJECT_DIR$/Assets/GamepadBikeController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/BicyleController/GamepadBikeController.cs" afterDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/plots.meta" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/AttachBikeToHead.cs" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaTransforms.cs.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs.meta" afterDir="false" />
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-    <setting file="file://$PROJECT_DIR$/Assets/Scripts/BikeReset.cs" root0="FORCE_HIGHLIGHTING" />
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+    <setting file="file://$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/BikeReset.cs" root0="FORCE_HIGHLIGHTING" />
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-        <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs" />
         <option value="$PROJECT_DIR$/Assets/ColliderActivation.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/BicyleController/SensorBikeController.cs" />
         <option value="$PROJECT_DIR$/Assets/ViveBikeController.cs" />
@@ -83,6 +71,9 @@
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         <option value="$PROJECT_DIR$/Assets/Scripts/Animation/Rotatable.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs" />
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      <Compile Include="Assets\Scripts\BicyleController\BicycleController.cs" />
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-     <Compile Include="Assets\Scripts\ResetPlayerPosition\ResetPositionViaValveSDk.cs" />
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{67161614-2DB4-7745-C3F6-F9DD455AD582}</Project>
+      <Project>{C8866180-64C6-F02E-A914-446507B36928}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{1140961C-B987-84EB-8395-EA3F31446727}</Project>
+      <Project>{54152D6B-1E30-6A08-B2F2-6A642758DE58}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}</Project>
+      <Project>{3E8A5CA9-A461-ACB7-88CF-437458189DB9}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</Project>
+      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}</Project>
+      <Project>{93AF3A7F-4D0E-9DB2-6791-66B2405AEB3C}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 0 - 8
Assets/Plotting/plots.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f8c4e854528bcf442a401fc99eadade9
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

File diff suppressed because it is too large
+ 714 - 171
Assets/Scenes/MainScene.unity


+ 0 - 0
Assets/GamepadBikeController.cs → Assets/Scripts/BicyleController/GamepadBikeController.cs


+ 0 - 0
Assets/GamepadBikeController.cs.meta → Assets/Scripts/BicyleController/GamepadBikeController.cs.meta


+ 0 - 46
Assets/Scripts/ResetPlayerPosition/AttachBikeToHead.cs

@@ -1,46 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.XR;
-using Valve.VR;
-
-public class AttachBikeToHead : MonoBehaviour
-{
-
-    public Transform playerTransform;
-    public Transform cameraTransform;
-    public Transform bikeTransform;
-    public float headHeihgt = 1.4f;
-
-    public SteamVR_Action_Boolean resetAction;
-
-    private SteamVR_Render render;
-    
-    private float initialBikeY;
-
-    // Start is called before the first frame update
-    void Start()
-    {
-        render = FindObjectOfType<SteamVR_Render>();
-        //initialBikeY = bikeTransform.position.y;
-        ResetPositionAndRotation();
-    }
-
-    private void ResetPositionAndRotation()
-    {
-        //bikeTransform.position = new Vector3(playerTransform.position.x, initialBikeY, playerTransform.position.z);
-        //bikeTransform.rotation = playerTransform.rotation;
-        //resetAction.AddOnStateUpListener(OnStateUp, SteamVR_Input_Sources.Any);
-        //playerTransform.localPosition = new Vector3(0f, 1.32f, -0.8f);
-        //playerTransform.localRotation = Quaternion.Euler(Vector3.zero);
-        //cameraTransform.position = playerTransform.position;
-        //cameraTransform.rotation = playerTransform.rotation;
-    }
-
-    private void OnStateUp(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource)
-    {
-         ResetPositionAndRotation();
-    }
-
-}

+ 0 - 0
Assets/Scripts/BikeReset.cs → Assets/Scripts/ResetPlayerPosition/BikeReset.cs


+ 0 - 0
Assets/Scripts/BikeReset.cs.meta → Assets/Scripts/ResetPlayerPosition/BikeReset.cs.meta


+ 2 - 3
Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs → Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs

@@ -2,7 +2,7 @@
 using UnityEngine;
 using Valve.VR;
 
-public class ResetPositionViaValveSDk : MonoBehaviour
+public class MovePlayerPosition : MonoBehaviour
 {
     public SteamVR_Action_Boolean resetAction;
     public SteamVR_Action_Boolean modeAction;
@@ -32,8 +32,7 @@ public class ResetPositionViaValveSDk : MonoBehaviour
         var backward = moveBackwards.GetState(SteamVR_Input_Sources.Any) ? 1 : 0;
 
         var x = right - left;
-        var y = moveModeForwards ? 0f : forward - backward;
-        var z = moveModeForwards ? forward - backward : 0f;
+        var y = moveModeForwards ? 0f : forward - backward; var z = moveModeForwards ? forward - backward : 0f;
 
         playerTransform.localPosition += new Vector3(x, y, z) * (Time.deltaTime * movementSpeed);
     }

+ 0 - 0
Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs.meta → Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs.meta


+ 47 - 0
Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs

@@ -0,0 +1,47 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Valve.VR;
+
+public class PersistatePlayerPosition : MonoBehaviour
+{
+    private const String KEY_PLAYER_POS_X = "player_pos_x";
+    private const String KEY_PLAYER_POS_Y = "player_pos_y";
+    private const String KEY_PLAYER_POS_Z = "player_pos_z";
+    
+    private Transform playerTransform;
+
+    public SteamVR_Action_Boolean savePos;
+    
+    // Start is called before the first frame update
+    void Start()
+    {
+        playerTransform = GetComponent<Transform>();
+        savePos.AddOnStateDownListener(OnSavePos, SteamVR_Input_Sources.Any);
+        Load();
+    }
+
+    private void OnSavePos(SteamVR_Action_Boolean fromaction, SteamVR_Input_Sources fromsource) => Save();
+
+    void Load()
+    {
+        if (PlayerPrefs.HasKey(KEY_PLAYER_POS_X) && PlayerPrefs.HasKey(KEY_PLAYER_POS_Y) && PlayerPrefs.HasKey(KEY_PLAYER_POS_Z))
+        {
+            var x = PlayerPrefs.GetFloat(KEY_PLAYER_POS_X);
+            var y = PlayerPrefs.GetFloat(KEY_PLAYER_POS_Y);
+            var z = PlayerPrefs.GetFloat(KEY_PLAYER_POS_Z);
+            playerTransform.position = new Vector3(x,y,z);
+        }
+        
+    }
+
+    public void Save()
+    {
+        var position = playerTransform.position;
+        PlayerPrefs.SetFloat(KEY_PLAYER_POS_X, position.x);
+        PlayerPrefs.SetFloat(KEY_PLAYER_POS_Y, position.y);
+        PlayerPrefs.SetFloat(KEY_PLAYER_POS_Z, position.z);
+        PlayerPrefs.Save();
+    }
+}

+ 1 - 1
Assets/Scripts/ResetPlayerPosition/AttachBikeToHead.cs.meta → Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 536ff5f7a35e0f44980439b451954893
+guid: 98b06a0ba8ae04242a768466630b04fd
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

+ 0 - 53
Assets/Scripts/ResetPlayerPosition/ResetPositionViaTransforms.cs

@@ -1,53 +0,0 @@
-using UnityEngine;
-
-namespace ResetPlayerPosition
-{
-    public class ResetPositionViaTransforms : MonoBehaviour
-    {
-        [Tooltip("Desired head position of player when seated")]
-        public Transform desiredHeadPosition;
- 
-        //Assign these variables in the inspector, or find them some other way (eg. in Start() )
-        public Transform steamCamera;
-        public Transform cameraRig;
-
-        private void Update()
-        {
-            if (Input.GetKeyDown(KeyCode.Space))
-            {
-                if (desiredHeadPosition != null)
-                {
-                    ResetSeatedPos(desiredHeadPosition);
-                }
-                else
-                {
-                    Debug.LogError("Target Transform required. Assign in inspector.", gameObject);
-                }
-            }
-        }
- 
-        private void ResetSeatedPos(Transform desiredHeadPos)
-        {
-            if ((steamCamera != null) && (cameraRig != null))
-            {
-                //ROTATION
-                // Get current head heading in scene (y-only, to avoid tilting the floor)
-                float offsetAngle = steamCamera.rotation.eulerAngles.y;
-                // Now rotate CameraRig in opposite direction to compensate
-                cameraRig.Rotate(0f, -offsetAngle, 0f);
- 
-                //POSITION
-                // Calculate postional offset between CameraRig and Camera
-                Vector3 offsetPos = steamCamera.position - cameraRig.position;
-                // Reposition CameraRig to desired position minus offset
-                cameraRig.position = (desiredHeadPos.position - offsetPos);
- 
-                Debug.Log("Seat recentered!");
-            }
-            else
-            {
-                Debug.Log("Error: SteamVR objects not found!");
-            }
-        }
-    }
-}

+ 0 - 3
Assets/Scripts/ResetPlayerPosition/ResetPositionViaTransforms.cs.meta

@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 57eb58a40ff84f42baf29c94f52641db
-timeCreated: 1606310593

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 2
+    antiAliasing: 0
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 188 - 197
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
+    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,570 +256,561 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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SteamVR_Editor.csproj

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+ 191 - 200
SteamVR_Input_Editor.csproj

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+ 190 - 199
SteamVR_Windows_EditorHelper.csproj

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