Marcel 3 years ago
parent
commit
f0844dddb1
50 changed files with 2255 additions and 1485 deletions
  1. 1 0
      .gitignore
  2. 18 7
      .idea/.idea.VRCyling/.idea/contentModel.xml
  3. 310 129
      .idea/.idea.VRCyling/.idea/workspace.xml
  4. 5 1
      .idea/.idea.VRCyling/riderModule.iml
  5. 221 227
      Assembly-CSharp-Editor.csproj
  6. 223 214
      Assembly-CSharp.csproj
  7. 1 1
      Assets/Logs.meta
  8. 1 1
      Assets/Plotting.meta
  9. 1 1
      Assets/Plotting/plot.py.meta
  10. 137 107
      Assets/Scenes/MainScene.unity
  11. 4 0
      Assets/Scripts/GameManager.cs
  12. 3 0
      Assets/Scripts/GameManager.cs.meta
  13. 3 0
      Assets/Scripts/Logging.meta
  14. 20 4
      Assets/Scripts/Logging/AsyncLogFileWriter.cs
  15. 0 0
      Assets/Scripts/Logging/AsyncLogFileWriter.cs.meta
  16. 84 0
      Assets/Scripts/Logging/BikeGameObjectDataLogger.cs
  17. 3 0
      Assets/Scripts/Logging/BikeGameObjectDataLogger.cs.meta
  18. 74 0
      Assets/Scripts/Logging/BikeSensorDataLogger.cs
  19. 3 0
      Assets/Scripts/Logging/BikeSensorDataLogger.cs.meta
  20. 81 0
      Assets/Scripts/Logging/FileLogger.cs
  21. 3 0
      Assets/Scripts/Logging/FileLogger.cs.meta
  22. 21 0
      Assets/Scripts/Logging/Logable.cs
  23. 3 0
      Assets/Scripts/Logging/Logable.cs.meta
  24. 40 0
      Assets/Scripts/Logging/Logging.cs
  25. 3 0
      Assets/Scripts/Logging/Logging.cs.meta
  26. 67 0
      Assets/Scripts/Logging/PolarSensorDataLogger.cs
  27. 3 0
      Assets/Scripts/Logging/PolarSensorDataLogger.cs.meta
  28. 36 0
      Assets/Scripts/Logging/SensorDataLogger.cs
  29. 3 0
      Assets/Scripts/Logging/SensorDataLogger.cs.meta
  30. 101 0
      Assets/Scripts/Logging/ViveSensorDataLogger.cs
  31. 3 0
      Assets/Scripts/Logging/ViveSensorDataLogger.cs.meta
  32. 8 0
      Assets/Scripts/Plotting.meta
  33. 0 0
      Assets/Scripts/Plotting/.idea/.gitignore
  34. 0 0
      Assets/Scripts/Plotting/.idea/Plotting.iml
  35. 0 0
      Assets/Scripts/Plotting/.idea/inspectionProfiles/Project_Default.xml
  36. 0 0
      Assets/Scripts/Plotting/.idea/inspectionProfiles/profiles_settings.xml
  37. 0 0
      Assets/Scripts/Plotting/.idea/misc.xml
  38. 0 0
      Assets/Scripts/Plotting/.idea/modules.xml
  39. 0 0
      Assets/Scripts/Plotting/.idea/other.xml
  40. 0 0
      Assets/Scripts/Plotting/.idea/vcs.xml
  41. 4 3
      Assets/Scripts/Plotting/DebugPlot.cs
  42. 0 0
      Assets/Scripts/Plotting/DebugPlot.cs.meta
  43. 3 2
      Assets/Scripts/Sensors/Polar/PolarReceiver.cs
  44. 189 195
      SteamVR.csproj
  45. 192 198
      SteamVR_Editor.csproj
  46. 192 198
      SteamVR_Input_Editor.csproj
  47. 191 197
      SteamVR_Windows_EditorHelper.csproj
  48. BIN
      obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
  49. BIN
      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
  50. BIN
      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 1 - 0
.gitignore

@@ -60,3 +60,4 @@ crashlytics-build.properties
 
 /External/
 /Assets/Plotting/plots/
+/Assets/Logs/

+ 18 - 7
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -1,9 +1,9 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
   <component name="ContentModelStore">
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.-407609380.00" t="ExcludeRecursive" />
-    <e p="C:\Users\student\Desktop\VRCyling" t="IncludeRecursive">
+    <e p="C:\Users\marce\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
+    <e p="C:\Users\marce\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.2038108750.00" t="ExcludeRecursive" />
+    <e p="C:\Users\marce\Unity Projects\VRCyling" t="IncludeRecursive">
       <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
       <e p="Assets" t="Include">
@@ -239,10 +239,6 @@
         <e p="InputActions" t="Include">
           <e p="InputMaster.cs" t="Include" />
         </e>
-        <e p="Plotting" t="Include">
-          <e p="DebugPlot.cs" t="Include" />
-          <e p="PlotFileWriter.cs" t="Include" />
-        </e>
         <e p="PolygonCity" t="Include">
           <e p="Change_Log.txt" t="Include" />
         </e>
@@ -281,7 +277,22 @@
             <e p="ViveTrackerDebugDisplay.cs" t="Include" />
             <e p="WcDebugDisplay.cs" t="Include" />
           </e>
+          <e p="GameManager.cs" t="Include" />
           <e p="Helpers.cs" t="Include" />
+          <e p="Logging" t="Include">
+            <e p="AsyncLogFileWriter.cs" t="Include" />
+            <e p="BikeGameObjectDataLogger.cs" t="Include" />
+            <e p="BikeSensorDataLogger.cs" t="Include" />
+            <e p="FileLogger.cs" t="Include" />
+            <e p="Logable.cs" t="Include" />
+            <e p="Logging.cs" t="Include" />
+            <e p="PolarSensorDataLogger.cs" t="Include" />
+            <e p="SensorDataLogger.cs" t="Include" />
+            <e p="ViveSensorDataLogger.cs" t="Include" />
+          </e>
+          <e p="Plotting" t="Include">
+            <e p="DebugPlot.cs" t="Include" />
+          </e>
           <e p="Sensors" t="Include">
             <e p="Ant" t="Include">
               <e p="HrReceiver.cs" t="Include" />

+ 310 - 129
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -20,48 +20,131 @@
   </component>
   <component name="ChangeListManager">
     <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="Test Vive Tracker on back">
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-      <change afterPath="$PROJECT_DIR$/Assets/Editor/KineticLegTrackerEditor.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Editor/KineticLegTrackerEditor.cs.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Helpers.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Helpers.cs.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/CalibratableTracker.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/CalibratableTracker.cs.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Logs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Logs/2020-12-21_165733.meta" afterDir="false" />
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+      <change afterPath="$PROJECT_DIR$/Assets/Logs/2020-12-21_165733/log_bike_sensor_data.tsv" afterDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/.idea/vcs.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Plotting/.idea/vcs.xml" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/DebugPlot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/DebugPlot.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/PlotFileWriter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/AsyncLogFileWriter.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/PlotFileWriter.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/AsyncLogFileWriter.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/plot.py.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plotting/plot.py.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/plots.meta" beforeDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Controller/Bicycle/RbBicycleController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Bicycle/RbBicycleController.cs" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/No Name.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/No Name.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/floppyHand.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/floppyHand.mat" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/vr_glove_color_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR/Models/Materials/vr_glove_color_red.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR/Prefabs/vr_glove_right.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR/Prefabs/vr_glove_right.prefab" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/Polar/PolarReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/Polar/PolarReceiver.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
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       <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" afterDir="false" />
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@@ -74,12 +157,85 @@
     <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
   </component>
   <component name="HighlightingSettingsPerFile">
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" root0="FORCE_HIGHLIGHTING" />
-    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" root0="FORCE_HIGHLIGHTING" />
-    <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/526469D5-A48C-43EE-BD9A-F19F8745AFA1/68/360ad80c/PlayerPrefs.cs" root0="SKIP_HIGHLIGHTING" />
-    <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/A8E33794-C006-4F2A-A201-ADE069162226/7e/d8f633a7/EditorGUILayout.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/InputManager.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
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+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock:///Dummy.cs" root0="SKIP_HIGHLIGHTING" />
   </component>
   <component name="IdeDocumentHistory">
     <option name="CHANGED_PATHS">
@@ -115,6 +271,22 @@
         <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Bicycle/IBicycleController.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Controller/SensorBikeController.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Bicycle/RbBicycleController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Plotting/PlotFileWriter.cs" />
+        <option value="$PROJECT_DIR$/Assets/Plotting/AsyncLogFileWriter.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/Polar/PolarReceiver.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogSensorData.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogData.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeSensorDataLogger.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/PolarSensorDataLogger.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/GameManager.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Logable.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/AsyncLogFileWriter.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/FileLogger.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Logging.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/ViveSensorDataLogger.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeGameObjectDataLogger.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/SensorDataLogger.cs" />
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@@ -128,20 +300,21 @@
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-    <property name="DebuggerViewTab_PTCS_FirstProportionKey" value="0.34994584" />
-    <property name="DebuggerViewTab_PTCS_LastProportionKey" value="0.30010834" />
+    <property name="DebuggerViewTab_PTCS_FirstProportionKey" value="0.20629115" />
+    <property name="DebuggerViewTab_PTCS_LastProportionKey" value="0.29919532" />
     <property name="Discover.Launch.Via.Unity" value="true" />
     <property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
     <property name="WebServerToolWindowFactoryState" value="false" />
+    <property name="XThreadsFramesViewSplitterKey" value="0.37366548" />
     <property name="nodejs_package_manager_path" value="npm" />
     <property name="settings.editor.selected.configurable" value="preferences.sourceCode.C#" />
     <property name="vue.rearranger.settings.migration" value="true" />
   </component>
   <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor &amp; Play">
-    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="11696">
+    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="10624">
       <option name="allowRunningInParallel" value="false" />
       <option name="listenPortForConnections" value="false" />
-      <option name="pid" value="11696" />
+      <option name="pid" value="10624" />
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@@ -171,6 +344,7 @@
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       <workItem from="1608111814180" duration="1242000" />
       <workItem from="1608191738071" duration="10660000" />
+      <workItem from="1608556964379" duration="14402000" />
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     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -253,81 +427,103 @@
     <option name="LAST_COMMIT_MESSAGE" value="Proper steering calculation" />
   </component>
   <component name="WindowStateProjectService">
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+        <watch expression="typeof(BikeSensorDataLog).GetMembers(BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.GetField | BindingFlags.GetProperty | BindingFlags.Instance)" language="C#" />
+        <watch expression="typeof(BikeSensorDataLog).GetFields()" language="C#" />
+        <watch expression="typeof(BikeSensorDataLog).GetFields(BindingFlags.Instance  | BindingFlags.NonPublic)" language="C#" />
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 </project>

+ 5 - 1
.idea/.idea.VRCyling/riderModule.iml

@@ -1,7 +1,11 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <module type="RIDER_MODULE" version="4">
   <component name="NewModuleRootManager">
-    <content url="file://$MODULE_DIR$/../.." />
+    <content url="file://$MODULE_DIR$/../..">
+      <excludeFolder url="file://$MODULE_DIR$/../../Assets/Logs" />
+      <excludeFolder url="file://$MODULE_DIR$/../../Library" />
+      <excludeFolder url="file://$MODULE_DIR$/../../Temp" />
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     <orderEntry type="sourceFolder" forTests="false" />
   </component>
 </module>

+ 221 - 227
Assembly-CSharp-Editor.csproj

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+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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+ 4 - 0
Assets/Scripts/GameManager.cs

@@ -0,0 +1,4 @@
+public static class GameManager
+{
+    public const bool LOG_TO_FILE = true;
+}

+ 3 - 0
Assets/Scripts/GameManager.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 75bf865f13384b1d8d086ddc2a916340
+timeCreated: 1608560477

+ 3 - 0
Assets/Scripts/Logging.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 498bfc7e952044ca888328b1088a2158
+timeCreated: 1608557338

+ 20 - 4
Assets/Plotting/PlotFileWriter.cs → Assets/Scripts/Logging/AsyncLogFileWriter.cs

@@ -7,14 +7,13 @@ using System.Threading.Tasks;
 using JetBrains.Annotations;
 using UnityEngine;
 
-namespace Plotting
+namespace Logging
 {
-    public class PlotFileWriter
+    public class AsyncLogFileWriter
     {
         private readonly StreamWriter writer;
-        private Task previousWriteTask;
 
-        public PlotFileWriter(string path)
+        public AsyncLogFileWriter(string path)
         {
             var fileInfo = new FileInfo(path);
             if (!fileInfo.Directory?.Exists ?? false)
@@ -24,10 +23,27 @@ namespace Plotting
             writer = new StreamWriter(path) {AutoFlush = true};
         }
 
+        [Obsolete("Use WriteDataLine(values)")] //TODO
         public async Task WriteDataLine<T>(T xValue, IEnumerable<T> values)
         {
             await writer.WriteLineAsync($"{xValue}\t{string.Join("\t", values)}");
         }
+        
+        public async Task WriteDataLine<T>(IEnumerable<T> values)
+        {
+            await writer.WriteLineAsync($"{string.Join("\t", values)}");
+        }
+
+        public async Task WriteDataLines<T>(IEnumerable<IEnumerable<T>> lines)
+        {
+            var sb = new StringBuilder();
+            foreach (var l in lines)
+            {
+                sb.Append($"{string.Join("\t", l)}\n");
+            }
+
+            await writer.WriteAsync(sb.ToString());
+        }
 
         public void Dispose()
         {

+ 0 - 0
Assets/Plotting/PlotFileWriter.cs.meta → Assets/Scripts/Logging/AsyncLogFileWriter.cs.meta


+ 84 - 0
Assets/Scripts/Logging/BikeGameObjectDataLogger.cs

@@ -0,0 +1,84 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using UnityEngine;
+
+namespace Logging
+{
+    public readonly struct BikeGameObjectDataLog
+    {
+        private readonly float timestamp;
+        private readonly float positionX;
+        private readonly float positionY;
+        private readonly float positionZ;
+        private readonly float rotationX;
+        private readonly float rotationY;
+        private readonly float rotationZ;
+        private readonly float velocityX;
+        private readonly float velocityY;
+        private readonly float velocityZ;
+
+        public BikeGameObjectDataLog(float timestamp, float positionX, float positionY, float positionZ, float rotationX, float rotationY, float rotationZ, float velocityX, float velocityY, float velocityZ)
+        {
+            this.timestamp = timestamp;
+            this.positionX = positionX;
+            this.positionY = positionY;
+            this.positionZ = positionZ;
+            this.rotationX = rotationX;
+            this.rotationY = rotationY;
+            this.rotationZ = rotationZ;
+            this.velocityX = velocityX;
+            this.velocityY = velocityY;
+            this.velocityZ = velocityZ;
+        }
+
+        public string[] Serialize() => new[]
+        {
+            timestamp.ToString("F4", CultureInfo.InvariantCulture),
+            positionX.ToString("F6", CultureInfo.InvariantCulture),
+            positionY.ToString("F6", CultureInfo.InvariantCulture),
+            positionZ.ToString("F6", CultureInfo.InvariantCulture),
+            rotationX.ToString("F6", CultureInfo.InvariantCulture),
+            rotationY.ToString("F6", CultureInfo.InvariantCulture),
+            rotationZ.ToString("F6", CultureInfo.InvariantCulture),
+            velocityX.ToString("F6", CultureInfo.InvariantCulture),
+            velocityY.ToString("F6", CultureInfo.InvariantCulture),
+            velocityZ.ToString("F6", CultureInfo.InvariantCulture),
+        };
+    }
+    
+    public class BikeGameObjectDataLogger : SensorDataLogger<BikeGameObjectDataLog>
+    {
+        public Rigidbody bike;
+        private Transform bikeTransform;
+        public override string Key => "bike_game_object_data";
+
+        public override void Start()
+        {
+            base.Start();
+            bikeTransform = bike.transform;
+        }
+
+        private void Update()
+        {
+            var pos = bikeTransform.position;
+            var rot = bikeTransform.rotation.eulerAngles;
+            var velocity = bike.velocity;
+            
+            Log(new BikeGameObjectDataLog(Time.time,
+                pos.x, pos.y, pos.z,
+                rot.x, rot.y, rot.z,
+                velocity.x, velocity.y, velocity.z));
+        }
+
+        public override void Log(BikeGameObjectDataLog value)
+        {
+            Buffer.Add(value.Serialize());
+        }
+
+        public override IEnumerable<BikeGameObjectDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new System.NotImplementedException(); //TODO
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/BikeGameObjectDataLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 17829f3a48b04096b825dac84e57ec8d
+timeCreated: 1608561181

+ 74 - 0
Assets/Scripts/Logging/BikeSensorDataLogger.cs

@@ -0,0 +1,74 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using Sensors;
+using UnityEngine;
+using UnityEngine.TestTools;
+
+namespace Logging
+{
+    public class BikeSensorDataLog
+    {
+        private float timestamp;
+        private float speed;
+        private float cadence;
+        private int heartRate;
+        private float torque;
+        private float power;
+
+        public BikeSensorDataLog(float timestamp, float speed, float cadence, int heartRate, float torque, float power)
+        {
+            this.timestamp = timestamp;
+            this.speed = speed;
+            this.cadence = cadence;
+            this.heartRate = heartRate;
+            this.torque = torque;
+            this.power = power;
+        }
+
+        public string[] Serialize() =>
+            new[]
+            {
+                timestamp.ToString("F4", CultureInfo.InvariantCulture),
+                speed.ToString("F4", CultureInfo.InvariantCulture), 
+                cadence.ToString("F4", CultureInfo.InvariantCulture), 
+                heartRate.ToString(),
+                torque.ToString("F4", CultureInfo.InvariantCulture),
+                power.ToString("F4", CultureInfo.InvariantCulture)
+            };
+    }
+
+    public class BikeSensorDataLogger : SensorDataLogger<BikeSensorDataLog>
+    {
+        public override string Key => "bike_sensor_data";
+        
+        private BikeSensorData bikeSensorData;
+
+        public override void Start()
+        {
+            base.Start();
+            bikeSensorData = BikeSensorData.Instance;
+        }
+
+        private void Update()
+        {
+            var hr = (int) (bikeSensorData.HrData?.HeartRate ?? -1);
+            var speed = bikeSensorData.SpeedData?.SpeedKmh ?? -1f;
+            var cadence = bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
+            var power = bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
+            var torque = bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
+            Log(new BikeSensorDataLog(Time.time, speed, cadence, hr, torque, power));
+        }
+
+        public override void Log(BikeSensorDataLog value)
+        {
+            Buffer.Add(value.Serialize());
+        }
+
+        public override IEnumerable<BikeSensorDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new NotImplementedException(); //TODO
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/BikeSensorDataLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7c21e1b2b3d440a096d450f52d3c0b8c
+timeCreated: 1608560862

+ 81 - 0
Assets/Scripts/Logging/FileLogger.cs

@@ -0,0 +1,81 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using System.Threading.Tasks;
+
+namespace Logging
+{
+    public class FileLogger
+    {
+        #region signleton
+
+        private static Lazy<FileLogger>
+            instance =
+                new Lazy<FileLogger>
+                    (() => new FileLogger());
+
+        public static FileLogger Instance => instance.Value;
+
+        public static void DestroyInstance()
+        {
+            if (instance.IsValueCreated)
+            {
+                instance.Value.Dispose();
+                instance =
+                    new Lazy<FileLogger>
+                        (() => new FileLogger());
+            }
+        }
+
+        #endregion
+
+        private DateTime startTimestamp;
+        private Dictionary<string, AsyncLogFileWriter> writers;
+        private List<ILogable> logables;
+
+        private FileLogger()
+        {
+            startTimestamp = DateTime.Now;
+            writers = new Dictionary<string, AsyncLogFileWriter>();
+            logables = new List<ILogable>();
+        }
+
+        public async Task RegisterLogable(ILogable l)
+        {
+            logables.Add(l);
+            var writer = new AsyncLogFileWriter($"Assets/Logs/{startTimestamp:yyyy-MM-dd_HHmmss}/log_{l.Key}.tsv");
+            await writer.WriteDataLine(l.HeaderNames);
+            writers[l.Key] = writer;
+        }
+
+        private async Task UpdateLog(ILogable l)
+        {
+            if (!writers.ContainsKey(l.Key))
+            {
+                throw new KeyNotFoundException($"File Logger has no Logable with key {l.Key}");
+            }
+
+            await writers[l.Key].WriteDataLines(l.BufferLines);
+            l.ClearBuffer();
+        }
+
+        public async Task UpdateRegisteredLogs()
+        {
+            foreach (var l in logables)
+            {
+                await UpdateLog(l);
+            }
+        }
+
+        public void Dispose()
+        {
+            foreach (var w in writers.Values)
+            {
+                w.Dispose();
+            }
+            writers.Clear();
+            logables.Clear();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/FileLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5d927d00a6d4472db5591d9ca6caed21
+timeCreated: 1608557414

+ 21 - 0
Assets/Scripts/Logging/Logable.cs

@@ -0,0 +1,21 @@
+using System.Collections.Generic;
+
+namespace Logging
+{
+    public interface ILogable
+    {
+        string Key { get; }
+
+        IEnumerable<string> HeaderNames { get; }
+
+        IEnumerable<IEnumerable<string>> BufferLines { get; }
+
+        void ClearBuffer();
+    }
+    public interface ISerializableLog<T>
+    {
+        void Log(T value);
+
+        IEnumerable<T> ReadLog(IEnumerable<IEnumerable<string>> lines);
+    }
+}

+ 3 - 0
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@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 59e09051a1974bca8a967553432df13c
+timeCreated: 1608557661

+ 40 - 0
Assets/Scripts/Logging/Logging.cs

@@ -0,0 +1,40 @@
+using System;
+using UnityEngine;
+
+namespace Logging
+{
+    public class Logging : MonoBehaviour
+    {
+        public float writeInterval = 1f;
+
+        private float prevLogTimestamp = 0f;
+        private FileLogger logger;
+
+        private void Awake()
+        {
+            gameObject.SetActive(GameManager.LOG_TO_FILE);
+        }
+
+        private void Start()
+        {
+            logger = FileLogger.Instance;
+        }
+
+        private async void Update()
+        {
+            var time = Time.time;
+            var dif =  time - prevLogTimestamp;
+            if (dif >= writeInterval)
+            {
+                await logger.UpdateRegisteredLogs();
+                prevLogTimestamp = time;
+            }
+        }
+
+        private async void OnDestroy()
+        {
+            await logger.UpdateRegisteredLogs();
+            FileLogger.DestroyInstance();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/Logging.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fb71c6e726da410cb015ea2fc402a653
+timeCreated: 1608559905

+ 67 - 0
Assets/Scripts/Logging/PolarSensorDataLogger.cs

@@ -0,0 +1,67 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using Sensors;
+using UnityEngine;
+
+namespace Logging
+{
+    public class PolarSensorDataLog
+    {
+        private float timestamp;
+        private float accX;
+        private float accY;
+        private float accZ;
+        private float ecg;
+
+        public PolarSensorDataLog(float timestamp, float accX, float accY, float accZ, float ecg)
+        {
+            this.timestamp = timestamp;
+            this.accX = accX;
+            this.accY = accY;
+            this.accZ = accZ;
+            this.ecg = ecg;
+        }
+
+        public string[] Serialize() =>
+            new[]
+            {
+                timestamp.ToString("F4", CultureInfo.InvariantCulture),
+                accX.ToString("F4", CultureInfo.InvariantCulture),
+                accY.ToString("F4", CultureInfo.InvariantCulture),
+                accZ.ToString("F4", CultureInfo.InvariantCulture),
+                ecg.ToString("F4", CultureInfo.InvariantCulture)
+            };
+    }
+    public class PolarSensorDataLogger : SensorDataLogger<PolarSensorDataLog>
+    {
+        public override string Key => "polar_sensor_data";
+        
+        private BikeSensorData bikeSensorData;
+
+
+        public override void Start()
+        {
+            base.Start();
+            bikeSensorData = BikeSensorData.Instance;
+        }
+
+        private void Update()
+        {
+            var ecg = bikeSensorData.PolarData?.EcgValue ?? -9999f;
+            var acc = bikeSensorData.PolarData?.Acc ?? new Vector3(-9999, -9999, -9999);
+            Log(new PolarSensorDataLog(Time.time, acc.x, acc.y, acc.z, ecg));
+        }
+
+        public override void Log(PolarSensorDataLog value)
+        {
+            Buffer.Add(value.Serialize());
+        }
+
+        public override IEnumerable<PolarSensorDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new System.NotImplementedException(); //TODO
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/PolarSensorDataLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5f54fdda247d4ecfbc16d13e0d835739
+timeCreated: 1608561113

+ 36 - 0
Assets/Scripts/Logging/SensorDataLogger.cs

@@ -0,0 +1,36 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEngine;
+
+namespace Logging
+{
+    public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T>
+    {
+        public abstract string Key { get; }
+        public IEnumerable<string> HeaderNames => typeof(T).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Select((f) => f.Name);
+        public IEnumerable<IEnumerable<string>> BufferLines => Buffer;
+
+        protected List<string[]> Buffer;
+
+        public virtual void Awake()
+        {
+            gameObject.SetActive(GameManager.LOG_TO_FILE);
+        }
+
+        public virtual async void Start()
+        {
+            Buffer = new List<string[]>();
+            await FileLogger.Instance.RegisterLogable(this);
+        }
+        
+        public void ClearBuffer()
+        {
+            Buffer.Clear();
+        }
+
+        public abstract void Log(T value);
+
+        public abstract IEnumerable<T> ReadLog(IEnumerable<IEnumerable<string>> lines);
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/SensorDataLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5e6786418d634249b44956103850b81c
+timeCreated: 1608563162

+ 101 - 0
Assets/Scripts/Logging/ViveSensorDataLogger.cs

@@ -0,0 +1,101 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using Tracking;
+using UnityEngine;
+
+namespace Logging
+{
+    public readonly struct ViveSensorDataLog
+    {
+        private readonly float timestamp;
+        private readonly float steerAngle;
+        private readonly float frontWheelTrackerPositionX;
+        private readonly float frontWheelTrackerPositionY;
+        private readonly float frontWheelTrackerPositionZ;
+        private readonly float frontWheelTrackerRotationX;
+        private readonly float frontWheelTrackerRotationY;
+        private readonly float frontWheelTrackerRotationZ;
+        private readonly float kineticTrackerPositionX;
+        private readonly float kineticTrackerPositionY;
+        private readonly float kineticTrackerPositionZ;
+        private readonly float kineticTrackerRotationX;
+        private readonly float kineticTrackerRotationY;
+        private readonly float kineticTrackerRotationZ;
+
+        public ViveSensorDataLog(float timestamp, float steerAngle, float frontWheelTrackerPositionX,
+            float frontWheelTrackerPositionY, float frontWheelTrackerPositionZ, float frontWheelTrackerRotationX,
+            float frontWheelTrackerRotationY, float frontWheelTrackerRotationZ, float kineticTrackerPositionX,
+            float kineticTrackerPositionY, float kineticTrackerPositionZ, float kineticTrackerRotationX,
+            float kineticTrackerRotationY, float kineticTrackerRotationZ)
+        {
+            this.timestamp = timestamp;
+            this.steerAngle = steerAngle;
+            this.frontWheelTrackerPositionX = frontWheelTrackerPositionX;
+            this.frontWheelTrackerPositionY = frontWheelTrackerPositionY;
+            this.frontWheelTrackerPositionZ = frontWheelTrackerPositionZ;
+            this.frontWheelTrackerRotationX = frontWheelTrackerRotationX;
+            this.frontWheelTrackerRotationY = frontWheelTrackerRotationY;
+            this.frontWheelTrackerRotationZ = frontWheelTrackerRotationZ;
+            this.kineticTrackerPositionX = kineticTrackerPositionX;
+            this.kineticTrackerPositionY = kineticTrackerPositionY;
+            this.kineticTrackerPositionZ = kineticTrackerPositionZ;
+            this.kineticTrackerRotationX = kineticTrackerRotationX;
+            this.kineticTrackerRotationY = kineticTrackerRotationY;
+            this.kineticTrackerRotationZ = kineticTrackerRotationZ;
+        }
+
+
+        public string[] Serialize() => new[]
+        {
+            timestamp.ToString("F6", CultureInfo.InvariantCulture),
+            steerAngle.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
+            frontWheelTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
+            kineticTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
+        };
+    }
+
+    public class ViveSensorDataLogger : SensorDataLogger<ViveSensorDataLog>
+    {
+        public FrontWheelTracker fwt;
+        public KineticLegTracker klt;
+
+        public override string Key => "vive_sensor_data";
+
+        private void Update()
+        {
+            var steerAngle = fwt.SteerRotation;
+            var fwtPosition = fwt.RelativePosition;
+            var fwtRotation = fwt.RelativeRotation;
+            var kltPosition = klt.RelativePosition;
+            var kltRotation = klt.RelativeRotation;
+            //TODO: data always there?
+            Log(new ViveSensorDataLog(Time.time, steerAngle,
+                fwtPosition.x, fwtPosition.y, fwtPosition.z, 
+                fwtRotation.x, fwtRotation.y, fwtRotation.z,
+                kltPosition.x, kltPosition.y, kltPosition.z, 
+                kltRotation.x, kltRotation.y, kltRotation.z));
+        }
+
+        public override void Log(ViveSensorDataLog value)
+        {
+            Buffer.Add(value.Serialize());
+        }
+
+        public override IEnumerable<ViveSensorDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new System.NotImplementedException();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/ViveSensorDataLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a07e4b04b4ea47678482c4031c354edf
+timeCreated: 1608561130

+ 8 - 0
Assets/Scripts/Plotting.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f2bcd57c915f393419a78897f419b522
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 0
Assets/Plotting/.idea/.gitignore → Assets/Scripts/Plotting/.idea/.gitignore


+ 0 - 0
Assets/Plotting/.idea/Plotting.iml → Assets/Scripts/Plotting/.idea/Plotting.iml


+ 0 - 0
Assets/Plotting/.idea/inspectionProfiles/Project_Default.xml → Assets/Scripts/Plotting/.idea/inspectionProfiles/Project_Default.xml


+ 0 - 0
Assets/Plotting/.idea/inspectionProfiles/profiles_settings.xml → Assets/Scripts/Plotting/.idea/inspectionProfiles/profiles_settings.xml


+ 0 - 0
Assets/Plotting/.idea/misc.xml → Assets/Scripts/Plotting/.idea/misc.xml


+ 0 - 0
Assets/Plotting/.idea/modules.xml → Assets/Scripts/Plotting/.idea/modules.xml


+ 0 - 0
Assets/Plotting/.idea/other.xml → Assets/Scripts/Plotting/.idea/other.xml


+ 0 - 0
Assets/Plotting/.idea/vcs.xml → Assets/Scripts/Plotting/.idea/vcs.xml


+ 4 - 3
Assets/Plotting/DebugPlot.cs → Assets/Scripts/Plotting/DebugPlot.cs

@@ -2,6 +2,7 @@
 using System.Collections.Generic;
 using System.Diagnostics;
 using System.IO;
+using Logging;
 using UnityEngine;
 
 namespace Plotting
@@ -30,15 +31,15 @@ namespace Plotting
 
         #endregion
 
-        private List<PlotFileWriter> plotWriters = new List<PlotFileWriter>();
+        private List<AsyncLogFileWriter> plotWriters = new List<AsyncLogFileWriter>();
         private Process plottingProc;
 
         private DebugPlot()
         { }
 
-        public PlotFileWriter StartPlotting(string path)
+        public AsyncLogFileWriter StartPlotting(string path)
         {
-            var writer = new PlotFileWriter(path);
+            var writer = new AsyncLogFileWriter(path);
             plotWriters.Add(writer);
             return writer;
         }

+ 0 - 0
Assets/Plotting/DebugPlot.cs.meta → Assets/Scripts/Plotting/DebugPlot.cs.meta


+ 3 - 2
Assets/Scripts/Sensors/Polar/PolarReceiver.cs

@@ -1,6 +1,7 @@
 using System;
 using System.Linq;
 using System.Threading.Tasks;
+using Logging;
 using Plotting;
 using UnityEngine;
 using UnityEngine.Serialization;
@@ -48,8 +49,8 @@ namespace Sensors.Polar
         public PolarSensorConfig SensorConfig { get; private set; }
         public PolarSensorData SensorData => sensorData;
 
-        private PlotFileWriter ecgPlotFile;
-        private PlotFileWriter accPlotFile;
+        private AsyncLogFileWriter ecgPlotFile;
+        private AsyncLogFileWriter accPlotFile;
 
         private static long startTimeAcc = -1;
         private static long startTimeEcg = -1;

+ 189 - 195
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
+    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,570 +256,564 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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SteamVR_Editor.csproj

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SteamVR_Input_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR_Windows_EditorHelper</AssemblyName>
@@ -51,584 +51,578 @@
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+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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