Browse Source

Automatic scene calibration

Marcel Zickler 3 years ago
parent
commit
16742cebd8
100 changed files with 10531 additions and 478 deletions
  1. 265 243
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  2. 249 234
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+ 265 - 243
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{c850c834-a79b-b5c3-aa9b-476ded9f3af6}</Project>
+      <Project>{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{806186c8-c664-2ef0-a914-446507b36928}</Project>
+      <Project>{14161667-b42d-4577-c3f6-f9dd455ad582}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
+    <ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
+      <Project>{516ffe51-1add-d170-8d96-918a53e20e4e}</Project>
+      <Name>Boxophobic.Utils.Scripts</Name>
+    </ProjectReference>
+    <ProjectReference Include="Boxophobic.SkyboxCubemapExtended.Editor.csproj">
+      <Project>{b8bc9b76-2ac8-9497-6358-42235041e69e}</Project>
+      <Name>Boxophobic.SkyboxCubemapExtended.Editor</Name>
+    </ProjectReference>
+    <ProjectReference Include="Boxophobic.Utils.Editor.csproj">
+      <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
+      <Name>Boxophobic.Utils.Editor</Name>
+    </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{6b2d1554-301e-086a-b2f2-6a642758de58}</Project>
+      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{a95c8a3e-61a4-b7ac-88cf-437458189db9}</Project>
+      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{84332faa-c693-3963-7224-30befa100592}</Project>
+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{7f3aaf93-0e4d-b29d-6791-66b2405aeb3c}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

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@@ -0,0 +1,18 @@
+{
+    "name": "Boxophobic.SkyboxCubemapExtended.Editor",
+    "references": [
+        "GUID:10f1dd4cfd6afb54da274d7d818bd8f6",
+        "GUID:825ad574da7360d4e8aea558f272972e"
+    ],
+    "optionalUnityReferences": [],
+    "includePlatforms": [
+        "Editor"
+    ],
+    "excludePlatforms": [],
+    "allowUnsafeCode": false,
+    "overrideReferences": false,
+    "precompiledReferences": [],
+    "autoReferenced": true,
+    "defineConstraints": [],
+    "versionDefines": []
+}

+ 7 - 0
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+ 67 - 0
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedHub.cs

@@ -0,0 +1,67 @@
+// Cristian Pop - https://boxophobic.com/
+
+using UnityEngine;
+using UnityEditor;
+using Boxophobic.StyledGUI;
+using Boxophobic.Utils;
+
+public class SkyboxExtendedHub : EditorWindow
+{
+    string assetFolder = "Assets/BOXOPHOBIC/Atmospheric Height Fog";
+
+    int assetVersion;
+    string bannerVersion;
+
+    Color bannerColor;
+    string bannerText;
+    string helpURL;
+    static SkyboxExtendedHub window;
+
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Hub", false, 1070)]
+    public static void ShowWindow()
+    {
+        window = GetWindow<SkyboxExtendedHub>(false, "Skybox Cubemap Extended", true);
+        window.minSize = new Vector2(300, 200);
+    }
+
+    void OnEnable()
+    {
+        //Safer search, there might be many user folders
+        string[] searchFolders;
+
+        searchFolders = AssetDatabase.FindAssets("Skybox Cubemap Extended");
+
+        for (int i = 0; i < searchFolders.Length; i++)
+        {
+            if (AssetDatabase.GUIDToAssetPath(searchFolders[i]).EndsWith("Skybox Cubemap Extended.pdf"))
+            {
+                assetFolder = AssetDatabase.GUIDToAssetPath(searchFolders[i]);
+                assetFolder = assetFolder.Replace("/Skybox Cubemap Extended.pdf", "");
+            }
+        }
+
+        assetVersion = SettingsUtils.LoadSettingsData(assetFolder + "/Core/Editor/Version.asset", -99);
+        bannerVersion = assetVersion.ToString();
+        bannerVersion = bannerVersion.Insert(1, ".");
+        bannerVersion = bannerVersion.Insert(3, ".");
+
+        bannerColor = new Color(0.95f, 0.61f, 0.46f);
+        bannerText = "Skybox Cubemap Extended " + bannerVersion;
+        helpURL = "https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd";
+    }
+
+    void OnGUI()
+    {
+        StyledGUI.DrawWindowBanner(bannerColor, bannerText, helpURL);
+
+        GUILayout.BeginHorizontal();
+        GUILayout.Space(20);
+
+        EditorGUILayout.HelpBox("The included shader is compatible by default with Standard and Universal Render Pipelines!", MessageType.Info, true);
+
+        GUILayout.Space(13);
+        GUILayout.EndHorizontal();
+    }
+}
+
+

+ 11 - 0
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+ 70 - 0
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs

@@ -0,0 +1,70 @@
+//Cristian Pop - https://boxophobic.com/
+
+using UnityEngine;
+using UnityEditor;
+using System.Collections.Generic;
+
+public class SkyboxExtendedShaderGUI : ShaderGUI
+{
+    public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
+    {
+        //base.OnGUI(materialEditor, props);
+
+        var material0 = materialEditor.target as Material;
+        
+        DrawDynamicInspector(material0, materialEditor, props);
+    }
+
+    void DrawDynamicInspector(Material material, MaterialEditor materialEditor, MaterialProperty[] props)
+    {
+        var customPropsList = new List<MaterialProperty>();
+
+        for (int i = 0; i < props.Length; i++)
+        {
+            var prop = props[i];
+
+            if (prop.flags == MaterialProperty.PropFlags.HideInInspector)
+                continue;
+
+            customPropsList.Add(prop);
+        }
+
+        //Draw Custom GUI
+        for (int i = 0; i < customPropsList.Count; i++)
+        {
+            var prop = customPropsList[i];
+
+            if (prop.type == MaterialProperty.PropType.Texture)
+            {
+                EditorGUI.BeginChangeCheck();
+
+                EditorGUI.showMixedValue = prop.hasMixedValue;
+
+                Texture tex = null;
+
+                if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Tex2D)
+                {
+                    tex = (Texture2D)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Texture2D), false, GUILayout.Height(50));
+                }
+
+                if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Cube)
+                {
+                    tex = (Cubemap)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Cubemap), false, GUILayout.Height(50));
+                }
+
+                EditorGUI.showMixedValue = false;
+
+                if (EditorGUI.EndChangeCheck())
+                {
+                    prop.textureValue = tex;
+                }
+            }
+            else
+            {
+                materialEditor.ShaderProperty(customPropsList[i], customPropsList[i].displayName);
+            }
+        }
+
+        GUILayout.Space(10);
+    }
+}

+ 11 - 0
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs.meta

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+ 37 - 0
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs

@@ -0,0 +1,37 @@
+using UnityEditor;
+using UnityEngine;
+
+public static class SkyboxExtendedWindows
+{
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Publisher Page", false, 8000)]
+    public static void MoreAssets()
+    {
+        Application.OpenURL("https://assetstore.unity.com/publishers/20529");
+    }
+
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Discord Server", false, 8001)]
+    public static void Discord()
+    {
+        Application.OpenURL("https://discord.com/invite/znxuXET");
+    }
+
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Documentation", false, 8002)]
+    public static void Documentation()
+    {
+        Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd");
+    }
+
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Changelog", false, 8003)]
+    public static void Changelog()
+    {
+        Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.1rbujejuzjce");
+    }
+
+    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Write A Review", false, 9999)]
+    public static void WriteAReview()
+    {
+        Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400#reviews");
+    }
+}
+
+

+ 11 - 0
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+  m_Name: Version
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+  m_EditorClassIdentifier: 
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+  m_functionName: 
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+  m_additionalIncludes:
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+    m_outsideIncludes: []
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+    m_moduleName: ' Additional Directives'
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+    m_shaderFunctionDirectives: []
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+    m_nativeDirectivesIndex: -1
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+  m_nodeCategory: 0
+  m_customNodeCategory: The Vegetation Engine
+  m_previewPosition: 0
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+ 1 - 1
Assets/Materials/Skybox_Mat.mat.meta → Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation Y.asset.meta

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+guid: 693b7d13a80c93a4e8b791a9cd5e5ab2
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   externalObjects: {}
   mainObjectFileID: 0

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders.meta

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+fileFormatVersion: 2
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+folderAsset: yes
+timeCreated: 1513231762
+licenseType: Store
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 330 - 0
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader

@@ -0,0 +1,330 @@
+// Made with Amplify Shader Editor
+// Available at the Unity Asset Store - http://u3d.as/y3X 
+Shader "Skybox/Cubemap Extended"
+{
+	Properties
+	{
+		[HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 1
+		[StyledBanner(Skybox Cubemap Extended)]_SkyboxExtended("< SkyboxExtended >", Float) = 1
+		[StyledCategory(Cubemap, 5, 10)]_Cubemapp("[ Cubemapp ]", Float) = 1
+		[NoScaleOffset]_Tex("Cubemap (HDR)", CUBE) = "black" {}
+		_Exposure("Cubemap Exposure", Range( 0 , 8)) = 1
+		[Gamma]_TintColor("Cubemap Tint Color", Color) = (0.5,0.5,0.5,1)
+		_CubemapPosition("Cubemap Position", Float) = 0
+		[StyledCategory(Rotation)]_Rotationn("[ Rotationn ]", Float) = 1
+		[Toggle(_ENABLEROTATION_ON)] _EnableRotation("Enable Rotation", Float) = 0
+		[IntRange][Space(10)]_Rotation("Rotation", Range( 0 , 360)) = 0
+		_RotationSpeed("Rotation Speed", Float) = 1
+		[StyledCategory(Fog)]_Fogg("[ Fogg ]", Float) = 1
+		[Toggle(_ENABLEFOG_ON)] _EnableFog("Enable Fog", Float) = 0
+		[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)]_FogMessage("# FogMessage", Float) = 0
+		[Space(10)]_FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
+		_FogHeight("Fog Height", Range( 0 , 1)) = 1
+		_FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0.01
+		_FogFill("Fog Fill", Range( 0 , 1)) = 0.5
+		[HideInInspector]_Tex_HDR("DecodeInstructions", Vector) = (0,0,0,0)
+		[ASEEnd]_FogPosition("Fog Position", Float) = 0
+
+	}
+	
+	SubShader
+	{
+		
+		
+		Tags { "RenderType"="Background" "Queue"="Background" }
+	LOD 0
+
+		CGINCLUDE
+		#pragma target 2.0
+		ENDCG
+		Blend Off
+		AlphaToMask Off
+		Cull Off
+		ColorMask RGBA
+		ZWrite Off
+		ZTest LEqual
+		
+		
+		
+		Pass
+		{
+			Name "Unlit"
+			Tags { "LightMode"="ForwardBase" }
+			CGPROGRAM
+
+			
+
+			#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
+			//only defining to not throw compilation error over Unity 5.5
+			#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
+			#endif
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile_instancing
+			#include "UnityCG.cginc"
+			#include "UnityShaderVariables.cginc"
+			#define ASE_NEEDS_VERT_POSITION
+			#pragma shader_feature_local _ENABLEFOG_ON
+			#pragma shader_feature_local _ENABLEROTATION_ON
+
+
+			struct appdata
+			{
+				float4 vertex : POSITION;
+				float4 color : COLOR;
+				
+				UNITY_VERTEX_INPUT_INSTANCE_ID
+			};
+			
+			struct v2f
+			{
+				float4 vertex : SV_POSITION;
+				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
+				float3 worldPos : TEXCOORD0;
+				#endif
+				float4 ase_texcoord1 : TEXCOORD1;
+				float4 ase_texcoord2 : TEXCOORD2;
+				UNITY_VERTEX_INPUT_INSTANCE_ID
+				UNITY_VERTEX_OUTPUT_STEREO
+			};
+
+			uniform half _SkyboxExtended;
+			uniform half _FogMessage;
+			uniform half _IsStandardPipeline;
+			uniform half4 _Tex_HDR;
+			uniform half _Cubemapp;
+			uniform half _Fogg;
+			uniform half _Rotationn;
+			uniform samplerCUBE _Tex;
+			uniform float _CubemapPosition;
+			uniform half _Rotation;
+			uniform half _RotationSpeed;
+			uniform half4 _TintColor;
+			uniform half _Exposure;
+			uniform float _FogPosition;
+			uniform half _FogHeight;
+			uniform half _FogSmoothness;
+			uniform half _FogFill;
+			uniform half _FogIntensity;
+			inline half3 DecodeHDR1189( float4 Data )
+			{
+				return DecodeHDR(Data, _Tex_HDR);
+			}
+			
+
+			
+			v2f vert ( appdata v )
+			{
+				v2f o;
+				UNITY_SETUP_INSTANCE_ID(v);
+				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+				UNITY_TRANSFER_INSTANCE_ID(v, o);
+
+				float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
+				half CAMERA_MODE300 = lerpResult268;
+				float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
+				float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
+				half3 VertexPos40_g1 = appendResult1220;
+				float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
+				float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
+				float3 break84_g1 = VertexPos40_g1;
+				float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
+				float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
+				half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
+				#ifdef _ENABLEROTATION_ON
+				float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
+				#else
+				float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
+				#endif
+				float3 vertexToFrag774 = staticSwitch1164;
+				o.ase_texcoord1.xyz = vertexToFrag774;
+				
+				o.ase_texcoord2 = v.vertex;
+				
+				//setting value to unused interpolator channels and avoid initialization warnings
+				o.ase_texcoord1.w = 0;
+				float3 vertexValue = float3(0, 0, 0);
+				#if ASE_ABSOLUTE_VERTEX_POS
+				vertexValue = v.vertex.xyz;
+				#endif
+				vertexValue = vertexValue;
+				#if ASE_ABSOLUTE_VERTEX_POS
+				v.vertex.xyz = vertexValue;
+				#else
+				v.vertex.xyz += vertexValue;
+				#endif
+				o.vertex = UnityObjectToClipPos(v.vertex);
+
+				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
+				o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
+				#endif
+				return o;
+			}
+			
+			fixed4 frag (v2f i ) : SV_Target
+			{
+				UNITY_SETUP_INSTANCE_ID(i);
+				UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+				fixed4 finalColor;
+				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
+				float3 WorldPosition = i.worldPos;
+				#endif
+				float3 vertexToFrag774 = i.ase_texcoord1.xyz;
+				half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
+				half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
+				half4 CUBEMAP222 = ( float4( localDecodeHDR1189 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
+				float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
+				float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
+				half FOG_MASK359 = lerpResult1205;
+				float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
+				#ifdef _ENABLEFOG_ON
+				float4 staticSwitch1179 = lerpResult317;
+				#else
+				float4 staticSwitch1179 = CUBEMAP222;
+				#endif
+				
+				
+				finalColor = staticSwitch1179;
+				return finalColor;
+			}
+			ENDCG
+		}
+	}
+	CustomEditor "SkyboxExtendedShaderGUI"
+	
+	Fallback "Skybox/Cubemap"
+}
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+    "name": "Boxophobic.Utils.Editor",
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+        "GUID:825ad574da7360d4e8aea558f272972e"
+    ],
+    "optionalUnityReferences": [],
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+        "Editor"
+    ],
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Assets/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs

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+//  Cristian Pop - https://boxophobic.com/
+
+using UnityEngine;
+using UnityEditor;
+
+namespace Boxophobic.Constants
+{
+    public static class CONSTANT
+    {
+        public static Texture2D LogoImage
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - Logo") as Texture2D;
+            }
+        }
+
+        public static Texture2D BannerImageBegin
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - BannerBegin") as Texture2D;
+            }
+        }
+
+        public static Texture2D BannerImageMiddle
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - BannerMiddle") as Texture2D;
+            }
+        }
+
+        public static Texture2D BannerImageEnd
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - BannerEnd") as Texture2D;
+            }
+        }
+
+        public static Texture2D CategoryImageBegin
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - CategoryBegin") as Texture2D;
+            }
+        }
+
+        public static Texture2D CategoryImageMiddle
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - CategoryMiddle") as Texture2D;
+            }
+        }
+
+        public static Texture2D CategoryImageEnd
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - CategoryEnd") as Texture2D;
+            }
+        }
+
+        public static Texture2D IconEdit
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - IconEdit") as Texture2D;
+            }
+        }
+
+        public static Texture2D IconHelp
+        {
+            get
+            {
+                return Resources.Load("Boxophobic - IconHelp") as Texture2D;
+            }
+        }
+
+        public static Color ColorDarkGray
+        {
+            get
+            {
+                return new Color(0.27f, 0.27f, 0.27f);
+            }
+        }
+
+        public static Color ColorLightGray
+        {
+            get
+            {
+                return new Color(0.83f, 0.83f, 0.83f);
+            }
+        }
+
+        public static GUIStyle TitleStyle
+        {
+            get
+            {
+                GUIStyle guiStyle = new GUIStyle
+                {
+                    richText = true,
+                    alignment = TextAnchor.MiddleCenter
+                };
+
+                return guiStyle;
+            }
+        }
+
+        public static GUIStyle BoldTextStyle
+        {
+            get
+            {
+                GUIStyle guiStyle = new GUIStyle();
+
+                Color color;
+
+                if (EditorGUIUtility.isProSkin)
+                {
+                    color = new Color(0.87f, 0.87f, 0.87f);
+                }
+                else
+                {
+                    color = new Color(0.27f, 0.27f, 0.27f);
+                }
+
+                guiStyle.normal.textColor = color;
+                guiStyle.alignment = TextAnchor.MiddleCenter;
+                guiStyle.fontStyle = FontStyle.Bold;
+
+                return guiStyle;
+            }
+        }
+    }
+}
+

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