Browse Source

Logs into one merged file

Marcel Zickler 3 years ago
parent
commit
0e8309ec34

+ 230 - 221
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{52A1073E-9077-F771-CEEB-BB2F43A12AB3}</ProjectGuid>
+    <ProjectGuid>{6EA546DC-64DE-308D-C107-3A365DA0CE9C}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -65,666 +65,675 @@
      <Compile Include="Assets\Editor\RouteEditor.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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-      <Project>{3E8A5CA9-A461-ACB7-88CF-437458189DB9}</Project>
+      <Project>{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
+      <Project>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{93AF3A7F-4D0E-9DB2-6791-66B2405AEB3C}</Project>
+      <Project>{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 0 - 8
Assets/Plotting/plots.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 2bc3f6558e37d974cbc65faa493b956a
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 3 - 3
Assets/Prefabs/Player/BikePlayer.prefab

@@ -4739,7 +4739,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 653210788318262019}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: f4cd757b8ab544dd8cf69b27aea0055d, type: 3}
   m_Name: 
@@ -4758,8 +4758,8 @@ MonoBehaviour:
     frontWheelTracker: {fileID: 0}
     multiplicator: 0.7
   steer: 0
-  accelerate: 1
-  lean: 1
+  accelerate: 0
+  lean: 0
 --- !u!114 &653210788318262139
 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 5 - 5
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.28462106, g: 0.37120986, b: 0.4988058, a: 1}
+  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -453990,7 +453990,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: steer
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454010,7 +454010,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: accelerate
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319894, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454025,7 +454025,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319978, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319979, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454035,7 +454035,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}

+ 20 - 24
Assets/Scripts/Logging/BikeGameObjectDataLogger.cs

@@ -5,9 +5,9 @@ using UnityEngine;
 
 namespace Logging
 {
-    public readonly struct BikeGameObjectDataLog
+    public readonly struct BikeGameObjectDataLog : ISerializable
     {
-        private readonly int timestamp;
+        private readonly long timestamp;
         private readonly float positionX;
         private readonly float positionY;
         private readonly float positionZ;
@@ -18,7 +18,8 @@ namespace Logging
         private readonly float velocityY;
         private readonly float velocityZ;
 
-        public BikeGameObjectDataLog(int timestamp, float positionX, float positionY, float positionZ, float rotationX, float rotationY, float rotationZ, float velocityX, float velocityY, float velocityZ)
+        public BikeGameObjectDataLog(int timestamp, float positionX, float positionY, float positionZ, float rotationX,
+            float rotationY, float rotationZ, float velocityX, float velocityY, float velocityZ)
         {
             this.timestamp = timestamp;
             this.positionX = positionX;
@@ -32,21 +33,21 @@ namespace Logging
             this.velocityZ = velocityZ;
         }
 
-        public string[] Serialize() => new[]
-        {
-            timestamp.ToString("D", CultureInfo.InvariantCulture),
-            positionX.ToString("F6", CultureInfo.InvariantCulture),
-            positionY.ToString("F6", CultureInfo.InvariantCulture),
-            positionZ.ToString("F6", CultureInfo.InvariantCulture),
-            rotationX.ToString("F6", CultureInfo.InvariantCulture),
-            rotationY.ToString("F6", CultureInfo.InvariantCulture),
-            rotationZ.ToString("F6", CultureInfo.InvariantCulture),
-            velocityX.ToString("F6", CultureInfo.InvariantCulture),
-            velocityY.ToString("F6", CultureInfo.InvariantCulture),
-            velocityZ.ToString("F6", CultureInfo.InvariantCulture),
-        };
+        public KeyValuePair<long, string[]> Serialize() => new KeyValuePair<long, string[]>(
+            timestamp, new[]
+            {
+                positionX.ToString("F6", CultureInfo.InvariantCulture),
+                positionY.ToString("F6", CultureInfo.InvariantCulture),
+                positionZ.ToString("F6", CultureInfo.InvariantCulture),
+                rotationX.ToString("F6", CultureInfo.InvariantCulture),
+                rotationY.ToString("F6", CultureInfo.InvariantCulture),
+                rotationZ.ToString("F6", CultureInfo.InvariantCulture),
+                velocityX.ToString("F6", CultureInfo.InvariantCulture),
+                velocityY.ToString("F6", CultureInfo.InvariantCulture),
+                velocityZ.ToString("F6", CultureInfo.InvariantCulture)
+            });
     }
-    
+
     public class BikeGameObjectDataLogger : SensorDataLogger<BikeGameObjectDataLog>
     {
         public Rigidbody bike;
@@ -64,18 +65,13 @@ namespace Logging
             var pos = bikeTransform.position;
             var rot = bikeTransform.rotation.eulerAngles;
             var velocity = bike.velocity;
-            
-            Log(new BikeGameObjectDataLog(Mathf.RoundToInt(Time.time*1000),
+
+            Log(new BikeGameObjectDataLog(Mathf.RoundToInt(Time.time * 1000),
                 pos.x, pos.y, pos.z,
                 rot.x, rot.y, rot.z,
                 velocity.x, velocity.y, velocity.z));
         }
 
-        public override void Log(BikeGameObjectDataLog value)
-        {
-            Buffer.Add(value.Serialize());
-        }
-
         public override IEnumerable<BikeGameObjectDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
         {
             throw new System.NotImplementedException(); //TODO

+ 13 - 19
Assets/Scripts/Logging/BikeSensorDataLogger.cs

@@ -8,9 +8,9 @@ using UnityEngine.TestTools;
 
 namespace Logging
 {
-    public readonly struct BikeSensorDataLog
+    public readonly struct BikeSensorDataLog : ISerializable
     {
-        private readonly int timestamp;
+        private readonly long timestamp;
         private readonly float speed;
         private readonly float cadence;
         private readonly int heartRate;
@@ -27,22 +27,20 @@ namespace Logging
             this.power = power;
         }
 
-        public string[] Serialize() =>
-            new[]
-            {
-                timestamp.ToString("D", CultureInfo.InvariantCulture),
-                speed.ToString("F4", CultureInfo.InvariantCulture), 
-                cadence.ToString("F4", CultureInfo.InvariantCulture), 
-                heartRate.ToString(),
-                torque.ToString("F4", CultureInfo.InvariantCulture),
-                power.ToString("F4", CultureInfo.InvariantCulture)
-            };
+        public KeyValuePair<long, string[]> Serialize() => new KeyValuePair<long, string[]>(timestamp, new[]
+        {
+            speed.ToString("F4", CultureInfo.InvariantCulture),
+            cadence.ToString("F4", CultureInfo.InvariantCulture),
+            heartRate.ToString(),
+            torque.ToString("F4", CultureInfo.InvariantCulture),
+            power.ToString("F4", CultureInfo.InvariantCulture)
+        });
     }
 
     public class BikeSensorDataLogger : SensorDataLogger<BikeSensorDataLog>
     {
         public override string Key => "bike_sensor_data";
-        
+
         private BikeSensorData bikeSensorData;
 
         public override void Start()
@@ -58,13 +56,9 @@ namespace Logging
             var cadence = bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
             var power = bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
             var torque = bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
-            Log(new BikeSensorDataLog(Mathf.RoundToInt(Time.time*1000), speed, cadence, hr, torque, power));
-        }
-
-        public override void Log(BikeSensorDataLog value)
-        {
-            Buffer.Add(value.Serialize());
+            Log(new BikeSensorDataLog(Mathf.RoundToInt(Time.time * 1000), speed, cadence, hr, torque, power));
         }
+        
 
         public override IEnumerable<BikeSensorDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
         {

+ 148 - 20
Assets/Scripts/Logging/FileLogger.cs

@@ -3,6 +3,8 @@ using System.Collections.Generic;
 using System.Globalization;
 using System.Linq;
 using System.Threading.Tasks;
+using UnityEngine;
+using Valve.VR.InteractionSystem;
 
 namespace Logging
 {
@@ -30,51 +32,177 @@ namespace Logging
 
         #endregion
 
-        private DateTime startTimestamp;
-        private Dictionary<string, AsyncLogFileWriter> writers;
-        private List<ILogable> logables;
+        private readonly DateTime startTimestamp;
+        private AsyncLogFileWriter writer;
+        private readonly List<ILogable> logables;
+        private bool writerAvailable = false;
+        private readonly Dictionary<string, Dictionary<long, string[]>> waitingBuffers;
 
         private FileLogger()
         {
+            waitingBuffers = new Dictionary<string, Dictionary<long, string[]>>();
             startTimestamp = DateTime.Now;
-            writers = new Dictionary<string, AsyncLogFileWriter>();
             logables = new List<ILogable>();
         }
 
-        public async Task RegisterLogable(ILogable l)
+        public void RegisterLogable(ILogable l) => logables.Add(l);
+
+
+        private IEnumerable<string> MergedHeaders()
+        {
+            var headers = new List<string> {"timestamp"};
+            foreach (var l in logables)
+            {
+                headers.AddRange(l.HeaderNames);
+            }
+
+            return headers.ToArray();
+        }
+
+        private HashSet<long> MergeTimestamps()
         {
-            logables.Add(l);
-            var writer = new AsyncLogFileWriter($"Assets/Logs/{startTimestamp:yyyy-MM-dd_HHmmss}/log_{l.Key}.tsv");
-            await writer.WriteDataLine(l.HeaderNames);
-            writers[l.Key] = writer;
+            var allTimestamps = new HashSet<long>();
+            Debug.Log("--- Merging Keys ---");
+
+            long minBegin = -1;
+            long minEnd = -1;
+            foreach (var l in logables)
+            {
+                var keys = l.BufferLines.Keys.ToArray();
+                var begin = keys.Length > 0 ? keys.First() : -1;
+                var end = keys.Length > 0 ? keys.Last() : -1;
+
+                if (minBegin == -1 || begin < minBegin) minBegin = begin;
+                if (minEnd == -1 || end < minEnd) minEnd = end;
+            }
+
+            Debug.Log($"\t{minBegin} - {minEnd}");
+
+
+            foreach (var l in logables)
+            {
+                Debug.Log($"\tGenerating timestamp list for {l.Key}");
+                var bufferLines = l.BufferLines;
+                var timestamps = new HashSet<long>(bufferLines.Keys);
+                var logableKey = l.Key;
+                var hasWaiting = waitingBuffers.TryGetValue(logableKey, out var waiting);
+
+                if (hasWaiting)
+                {
+                    foreach (var waitingTs in waiting.Keys)
+                    {
+                        if (waitingTs >= minBegin && waitingTs <= minEnd)
+                        {
+                            allTimestamps.Add(waitingTs);
+                        }
+                    }
+                }
+
+                foreach (var t in timestamps)
+                {
+                    if (t >= minBegin && t <= minEnd)
+                    {
+                        allTimestamps.Add(t);
+                    }
+                    else
+                    {
+                        //Debug.Log($"\tt = {t} not in range for {l.Key}");
+                        if (waitingBuffers.ContainsKey(l.Key))
+                        {
+                            waitingBuffers[l.Key][t] = bufferLines[t];
+                        }
+                        else
+                        {
+                            waitingBuffers[l.Key] = new Dictionary<long, string[]> {{t, bufferLines[t]}};
+                        }
+                    }
+                }
+
+                Debug.Log($"\tDone generating timestamp list for {l.Key}");
+            }
+
+            logables.ForEach(l => allTimestamps.UnionWith(l.BufferLines.Keys.Where(k => k >= minBegin && k <= minEnd)));
+
+            Debug.Log("--- Done Merging Keys ---");
+
+            return allTimestamps;
         }
 
-        private async Task UpdateLog(ILogable l)
+        private IEnumerable<IEnumerable<string>> MergedLines()
         {
-            if (!writers.ContainsKey(l.Key))
+            var lines = new List<List<string>>();
+            var allKeys = MergeTimestamps();
+
+            Debug.Log("--- Merging Lines ---");
+            var mergedDict = new SortedDictionary<long, List<string>>();
+            foreach (var timestamp in allKeys)
             {
-                throw new KeyNotFoundException($"File Logger has no Logable with key {l.Key}");
+                var newItem = new List<string>();
+                for (var index = 0; index < logables.Count; index++)
+                {
+                    var l = logables[index];
+                    var logableKey = l.Key;
+                    var hasWaiting = waitingBuffers.TryGetValue(logableKey, out var waiting);
+                    string[] linePart;
+
+                    if (l.BufferLines.ContainsKey(timestamp))
+                    {
+                        linePart = l.BufferLines[timestamp];
+                    }
+                    else if (hasWaiting && waiting.ContainsKey(timestamp))
+                    {
+                        Debug.Log($"\tAdd line from waiting for key {logableKey}");
+                        linePart = waiting[timestamp];
+                        waiting.Remove(timestamp);
+                    }
+                    else
+                    {
+                        //var lastAvailableKey =
+                        l.BufferLines.Keys.Where(k => k < timestamp).DefaultIfEmpty(-1).LastOrDefault();
+                        /*linePart = lastAvailableKey >= 0
+                            ? l.BufferLines[lastAvailableKey]
+                            : new string[l.HeaderNames.ToArray().Length];*/
+                        linePart = new string[l.HeaderNames.ToArray().Length];
+                    }
+
+                    newItem.AddRange(linePart);
+                }
+
+                mergedDict[timestamp] = newItem;
             }
 
-            await writers[l.Key].WriteDataLines(l.BufferLines);
-            l.ClearBuffer();
+            mergedDict.ForEach(item =>
+            {
+                var listItem = new List<string> {item.Key.ToString("D")};
+                listItem.AddRange(item.Value);
+                lines.Add(listItem);
+            });
+            Debug.Log("--- Merged Lines ---");
+            return lines;
         }
 
         public async Task UpdateRegisteredLogs()
         {
-            foreach (var l in logables)
+            Debug.Log("UpdateRegisteredLogs()");
+            if (!writerAvailable)
             {
-                await UpdateLog(l);
+                writer = new AsyncLogFileWriter($"Assets/Logs/{startTimestamp:yyyy-MM-dd_HHmmss}.tsv");
+                await writer.WriteDataLine(MergedHeaders());
+                writerAvailable = true;
             }
+
+            await writer.WriteDataLines(MergedLines());
+            Debug.Log("Clearing Bufffers");
+            logables.ForEach(l => l.ClearBuffer());
         }
 
-        public void Dispose()
+        private void Dispose()
         {
-            foreach (var w in writers.Values)
+            if (writerAvailable)
             {
-                w.Dispose();
+                writer.Dispose();
             }
-            writers.Clear();
+
             logables.Clear();
         }
     }

+ 9 - 0
Assets/Scripts/Logging/ISerializable.cs

@@ -0,0 +1,9 @@
+using System.Collections.Generic;
+
+namespace Logging
+{
+    public interface ISerializable
+    {
+        KeyValuePair<long, string[]> Serialize();
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/ISerializable.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3cd285bdc6ea40d2b5b8dd2a1946fe12
+timeCreated: 1609953866

+ 2 - 3
Assets/Scripts/Logging/Logable.cs

@@ -5,10 +5,9 @@ namespace Logging
     public interface ILogable
     {
         string Key { get; }
+        IEnumerable<string> HeaderNames { get; } // header names apart from timestamp
 
-        IEnumerable<string> HeaderNames { get; }
-
-        IEnumerable<IEnumerable<string>> BufferLines { get; }
+        Dictionary<long, string[]> BufferLines { get; } //key = timestamp, rest is serialized values
 
         void ClearBuffer();
     }

+ 5 - 12
Assets/Scripts/Logging/PolarAccDataLogger.cs

@@ -8,9 +8,9 @@ using UnityEngine;
 
 namespace Logging
 {
-    public readonly struct PolarAccDataLog
+    public readonly struct PolarAccDataLog : ISerializable
     {
-        private readonly int timestamp;
+        private readonly long timestamp;
         private readonly float accX;
         private readonly float accY;
         private readonly float accZ;
@@ -23,14 +23,13 @@ namespace Logging
             this.accZ = accZ;
         }
 
-        public string[] Serialize() =>
-            new[]
+        public KeyValuePair<long, string[]> Serialize() =>
+            new KeyValuePair<long, string[]>(timestamp, new[]
             {
-                timestamp.ToString("D", CultureInfo.InvariantCulture),
                 accX.ToString("F4", CultureInfo.InvariantCulture),
                 accY.ToString("F4", CultureInfo.InvariantCulture),
                 accZ.ToString("F4", CultureInfo.InvariantCulture),
-            };
+            });
     }
 
     public class PolarAccDataLogger : SensorDataLogger<PolarAccDataLog>
@@ -79,12 +78,6 @@ namespace Logging
             }
         }
 
-
-        public override void Log(PolarAccDataLog value)
-        {
-            Buffer.Add(value.Serialize());
-        }
-
         public override IEnumerable<PolarAccDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
         {
             throw new System.NotImplementedException(); //TODO

+ 5 - 11
Assets/Scripts/Logging/PolarEcgDataLogger.cs

@@ -8,9 +8,9 @@ using UnityEngine;
 
 namespace Logging
 {
-    public readonly struct PolarSensorEcgLog
+    public readonly struct PolarSensorEcgLog : ISerializable
     {
-        private readonly int timestamp;
+        private readonly long timestamp;
         private readonly float ecg;
 
         public PolarSensorEcgLog(int timestamp, float ecg)
@@ -19,12 +19,11 @@ namespace Logging
             this.ecg = ecg;
         }
 
-        public string[] Serialize() =>
-            new[]
+        public KeyValuePair<long, string[]> Serialize() =>
+            new KeyValuePair<long, string[]>(timestamp, new[]
             {
-                timestamp.ToString("D", CultureInfo.InvariantCulture),
                 ecg.ToString("F4", CultureInfo.InvariantCulture)
-            };
+            });
     }
 
     public class PolarEcgDataLogger : SensorDataLogger<PolarSensorEcgLog>
@@ -72,11 +71,6 @@ namespace Logging
             }
         }
 
-        public override void Log(PolarSensorEcgLog value)
-        {
-            Buffer.Add(value.Serialize());
-        }
-
         public override IEnumerable<PolarSensorEcgLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
         {
             throw new System.NotImplementedException(); //TODO

+ 16 - 10
Assets/Scripts/Logging/SensorDataLogger.cs

@@ -5,31 +5,37 @@ using UnityEngine;
 
 namespace Logging
 {
-    public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T>
+    public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T> where T : ISerializable
     {
         public abstract string Key { get; }
-        public IEnumerable<string> HeaderNames => typeof(T).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Select((f) => f.Name);
-        public IEnumerable<IEnumerable<string>> BufferLines => Buffer;
 
-        protected List<string[]> Buffer;
+        public IEnumerable<string> HeaderNames =>
+            typeof(T).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Select(f => f.Name)
+                .Where(f => !f.Equals("timestamp"));
+
+        public Dictionary<long, string[]> BufferLines { get; private set; }
 
         public virtual void Awake()
         {
             gameObject.SetActive(GameManager.LOG_TO_FILE);
         }
 
-        public virtual async void Start()
+        public virtual void Start()
         {
-            Buffer = new List<string[]>();
-            await FileLogger.Instance.RegisterLogable(this);
+            BufferLines = new Dictionary<long, string[]>();
+            FileLogger.Instance.RegisterLogable(this);
         }
-        
+
         public void ClearBuffer()
         {
-            Buffer.Clear();
+            BufferLines.Clear();
         }
 
-        public abstract void Log(T value);
+        public void Log(T value)
+        {
+            var data = value.Serialize();
+            BufferLines[data.Key] = data.Value;
+        }
 
         public abstract IEnumerable<T> ReadLog(IEnumerable<IEnumerable<string>> lines);
     }

+ 28 - 30
Assets/Scripts/Logging/ViveSensorDataLogger.cs

@@ -2,14 +2,15 @@
 using System.Collections.Generic;
 using System.Globalization;
 using System.Linq;
+using Controller.Bicycle;
 using Tracking;
 using UnityEngine;
 
 namespace Logging
 {
-    public readonly struct ViveSensorDataLog
+    public readonly struct ViveSensorDataLog: ISerializable
     {
-        private readonly int timestamp;
+        private readonly long timestamp;
         private readonly float steerAngle;
         private readonly float frontWheelTrackerPositionX;
         private readonly float frontWheelTrackerPositionY;
@@ -60,29 +61,31 @@ namespace Logging
         }
 
 
-        public string[] Serialize() => new[]
-        {
-            timestamp.ToString("D", CultureInfo.InvariantCulture),
-            steerAngle.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
-            frontWheelTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
-            kineticTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
-            hmdPositionX.ToString("F6", CultureInfo.InvariantCulture),
-            hmdPositionY.ToString("F6", CultureInfo.InvariantCulture),
-            hmdPositionZ.ToString("F6", CultureInfo.InvariantCulture),
-            hmdRotationX.ToString("F6", CultureInfo.InvariantCulture),
-            hmdRotationY.ToString("F6", CultureInfo.InvariantCulture),
-            hmdRotationZ.ToString("F6", CultureInfo.InvariantCulture),
-        };
+        public KeyValuePair<long, string[]> Serialize() => new KeyValuePair<long, string[]>
+        (timestamp,
+            new[]
+            {
+                steerAngle.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
+                frontWheelTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerPositionX.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerPositionY.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerPositionZ.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerRotationX.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerRotationY.ToString("F6", CultureInfo.InvariantCulture),
+                kineticTrackerRotationZ.ToString("F6", CultureInfo.InvariantCulture),
+                hmdPositionX.ToString("F6", CultureInfo.InvariantCulture),
+                hmdPositionY.ToString("F6", CultureInfo.InvariantCulture),
+                hmdPositionZ.ToString("F6", CultureInfo.InvariantCulture),
+                hmdRotationX.ToString("F6", CultureInfo.InvariantCulture),
+                hmdRotationY.ToString("F6", CultureInfo.InvariantCulture),
+                hmdRotationZ.ToString("F6", CultureInfo.InvariantCulture),
+            }
+        );
     }
 
     public class ViveSensorDataLogger : SensorDataLogger<ViveSensorDataLog>
@@ -112,11 +115,6 @@ namespace Logging
                 hmdRotation.x, hmdRotation.y, hmdRotation.z));
         }
 
-        public override void Log(ViveSensorDataLog value)
-        {
-            Buffer.Add(value.Serialize());
-        }
-
         public override IEnumerable<ViveSensorDataLog> ReadLog(IEnumerable<IEnumerable<string>> lines)
         {
             throw new System.NotImplementedException();

+ 1 - 1
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -114,7 +114,7 @@ namespace Sensors
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to Polar Sensor");
                 }
-                polarReceiver = new PolarReceiver(polarSensorConfig.Value); //automatically starts listening
+                polarReceiver = new PolarReceiver(polarSensorConfig.Value);
                 polarReceiver.StartListening();
                 polarReceiverAvailable.OnNext(null);
                 polarReceiverAvailable.OnCompleted();

+ 4 - 4
Assets/Scripts/SlopeCollider.cs

@@ -48,19 +48,19 @@ public class SlopeCollider : MonoBehaviour
             {
                 if ((leftBackCorner - c.point).magnitude < minSide/2.2f)
                 {
-                    Debug.Log("Hit LeftBackCorner");
+                   // Debug.Log("Hit LeftBackCorner");
                 }
                 else if ((rightBackCorner - c.point).magnitude < minSide/2.2f)
                 {
-                    Debug.Log("Hit RightBackCorner");
+                   // Debug.Log("Hit RightBackCorner");
                 }
                 else if ((leftFrontCorner - c.point).magnitude < minSide/2.2f)
                 {
-                    Debug.Log("Hit LeftFrontCorner");
+                   // Debug.Log("Hit LeftFrontCorner");
                 }
                 else if ((rightFrontCorner - c.point).magnitude < minSide/2.2f)
                 {
-                    Debug.Log("Hit RightFrontCorner");
+                   // Debug.Log("Hit RightFrontCorner");
                 }
             }
 

+ 3 - 3
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -21,9 +21,9 @@ namespace Tracking
                     legTrackerPos = legTracker.RelativePosition;
                 }
                 var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
-                Debug.Log("LegTrackerPos = "+legTrackerPos);
-                Debug.Log("RelitvePos = "+ RelativePosition);
-                Debug.Log("PosOnBikePlane.x = "+posOnBikePlane.x);
+                //Debug.Log("LegTrackerPos = "+legTrackerPos);
+                //Debug.Log("RelitvePos = "+ RelativePosition);
+                //Debug.Log("PosOnBikePlane.x = "+posOnBikePlane.x);
                 if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
                 {
                     Debug.LogError("Strange behaviour!");

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 0
+    antiAliasing: 2
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 197 - 188
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
+    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,561 +256,570 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
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SteamVR_Input_Editor.csproj

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-      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
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+ 199 - 190
SteamVR_Windows_EditorHelper.csproj

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BIN
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+ 1 - 1
unityProject.vrmanifest

@@ -5,7 +5,7 @@
       "app_key": "application.generated.unity.vrcycling.exe",
       "launch_type": "url",
       "url": "steam://launch/",
-      "action_manifest_path": "C:\\Users\\student\\Desktop\\VRCyling\\Assets\\StreamingAssets\\SteamVR\\actions.json",
+      "action_manifest_path": "C:\\Unity Projects\\VR Cycling\\Assets\\StreamingAssets\\SteamVR\\actions.json",
       "strings": {
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