SensorDataLogger.cs 1.2 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Reflection;
  4. using UnityEngine;
  5. namespace Logging
  6. {
  7. public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T> where T : ISerializable
  8. {
  9. public abstract string Key { get; }
  10. public IEnumerable<string> HeaderNames =>
  11. typeof(T).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Select(f => f.Name)
  12. .Where(f => !f.Equals("timestamp"));
  13. public Dictionary<long, string[]> BufferLines { get; private set; }
  14. public virtual void Awake()
  15. {
  16. gameObject.SetActive(GameManager.LOG_TO_FILE);
  17. }
  18. public virtual void Start()
  19. {
  20. BufferLines = new Dictionary<long, string[]>();
  21. FileLogger.Instance.RegisterLogable(this);
  22. }
  23. public void ClearBuffer()
  24. {
  25. BufferLines.Clear();
  26. }
  27. public void Log(T value)
  28. {
  29. var data = value.Serialize();
  30. BufferLines[data.Key] = data.Value;
  31. }
  32. public abstract IEnumerable<T> ReadLog(IEnumerable<IEnumerable<string>> lines);
  33. }
  34. }