@@ -8,7 +8,6 @@ using System.Linq;
using System.Net;
using TMPro;
using Unity.VisualScripting;
-using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Timeline;
@@ -74,7 +73,7 @@ public class CalibrationMarkerBehavior : MonoBehaviour
{
var marker = GameObject.Find("CalibrationMarker");
- const float speed = 2.5f;
+ const float speed = 0.5f;
if (Vector3.Distance(marker.transform.position, currentTarget) >= 0.05f)
@@ -30,7 +30,7 @@ namespace Assets
void Start()
taskQueue = new BlockingCollection<Action>();
- calibrationFileName = Path.Combine(Configuration.Instance.OutputCalibrationFilesDirectory, $"{DateTime.Now:yyyy-dd-M_HH-mm-ss}.csv");
+ calibrationFileName = Path.Combine(Configuration.Instance.OutputCalibrationFilesDirectory, $"{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.csv");
if (!File.Exists(calibrationFileName))
File.WriteAllLines(calibrationFileName, new string[] { "Time,WorldX,WorldY,WorldZ,UnityX,UnityY,UnityZ" });