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Reduce calibration marker speed, fix file name

Nick Steyer преди 1 година
родител
ревизия
947795f1f2
променени са 2 файла, в които са добавени 2 реда и са изтрити 3 реда
  1. 1 2
      Assets/CalibrationMarkerBehavior.cs
  2. 1 1
      Assets/CalibrationRecorderBehavior.cs

+ 1 - 2
Assets/CalibrationMarkerBehavior.cs

@@ -8,7 +8,6 @@ using System.Linq;
 using System.Net;
 using TMPro;
 using Unity.VisualScripting;
-using UnityEditor.VersionControl;
 using UnityEngine;
 using UnityEngine.Timeline;
 
@@ -74,7 +73,7 @@ public class CalibrationMarkerBehavior : MonoBehaviour
     {
         var marker = GameObject.Find("CalibrationMarker");
 
-        const float speed = 2.5f;
+        const float speed = 0.5f;
 
         if (Vector3.Distance(marker.transform.position, currentTarget) >= 0.05f)
         {

+ 1 - 1
Assets/CalibrationRecorderBehavior.cs

@@ -30,7 +30,7 @@ namespace Assets
         void Start()
         {
             taskQueue = new BlockingCollection<Action>();
-            calibrationFileName = Path.Combine(Configuration.Instance.OutputCalibrationFilesDirectory, $"{DateTime.Now:yyyy-dd-M_HH-mm-ss}.csv");
+            calibrationFileName = Path.Combine(Configuration.Instance.OutputCalibrationFilesDirectory, $"{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.csv");
             if (!File.Exists(calibrationFileName))
             {
                 File.WriteAllLines(calibrationFileName, new string[] { "Time,WorldX,WorldY,WorldZ,UnityX,UnityY,UnityZ" });