.. |
Bikes
|
eeca6745e4
Cleaning up prefabs
|
%!s(int64=3) %!d(string=hai) anos |
Buildings
|
310eaa5d4a
Routes and Routes Editors
|
%!s(int64=3) %!d(string=hai) anos |
Player
|
9532fa2518
Fixed routes
|
%!s(int64=3) %!d(string=hai) anos |
Roads
|
bf3a5b34a1
Slope stuff
|
%!s(int64=3) %!d(string=hai) anos |
Routes
|
35c175c205
Start + Finish Line
|
%!s(int64=3) %!d(string=hai) anos |
Bikes.meta
|
eeca6745e4
Cleaning up prefabs
|
%!s(int64=3) %!d(string=hai) anos |
Buildings.meta
|
eeca6745e4
Cleaning up prefabs
|
%!s(int64=3) %!d(string=hai) anos |
GameObject.prefab
|
480a15ba3c
Speed and SteerAngle for Dynamic Vignetting
|
%!s(int64=3) %!d(string=hai) anos |
GameObject.prefab.meta
|
480a15ba3c
Speed and SteerAngle for Dynamic Vignetting
|
%!s(int64=3) %!d(string=hai) anos |
Player.meta
|
eeca6745e4
Cleaning up prefabs
|
%!s(int64=3) %!d(string=hai) anos |
Post-process Volume.prefab
|
6e0722e34b
DoF based on COC working
|
%!s(int64=3) %!d(string=hai) anos |
Post-process Volume.prefab.meta
|
54af3f8e34
Post Processing
|
%!s(int64=3) %!d(string=hai) anos |
Roads.meta
|
eeca6745e4
Cleaning up prefabs
|
%!s(int64=3) %!d(string=hai) anos |
Routes.meta
|
310eaa5d4a
Routes and Routes Editors
|
%!s(int64=3) %!d(string=hai) anos |
coin.prefab
|
310eaa5d4a
Routes and Routes Editors
|
%!s(int64=3) %!d(string=hai) anos |
coin.prefab.meta
|
310eaa5d4a
Routes and Routes Editors
|
%!s(int64=3) %!d(string=hai) anos |
eesffd.asset
|
7787daefcd
Finally figured out how to use render passes
|
%!s(int64=3) %!d(string=hai) anos |
eesffd.asset.meta
|
7787daefcd
Finally figured out how to use render passes
|
%!s(int64=3) %!d(string=hai) anos |
sdg.asset
|
7787daefcd
Finally figured out how to use render passes
|
%!s(int64=3) %!d(string=hai) anos |
sdg.asset.meta
|
7787daefcd
Finally figured out how to use render passes
|
%!s(int64=3) %!d(string=hai) anos |