Browse Source

Speed and SteerAngle for Dynamic Vignetting

Marcel Zickler 3 years ago
parent
commit
480a15ba3c

+ 252 - 243
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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@@ -57,738 +57,747 @@
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+  m_PrefabAsset: {fileID: 0}

+ 7 - 0
Assets/Prefabs/GameObject.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f34ced953227be24fbf23b3ad6cd8a15
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 3 - 3
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.28462106, g: 0.37120986, b: 0.4988058, a: 1}
+  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -208532,7 +208532,7 @@ MonoBehaviour:
   forwardRenderer: {fileID: 11400000, guid: 4a8e21d5c33334b11b34a596161b9360, type: 2}
   bikeController: {fileID: 201820990}
   hmd: {fileID: 1119305144}
-  vignettingSource: 1
+  vignettingSource: 2
   minRestriction: 0.62
   maxRestriction: 0.78
   distInnerOuterRadius: 0.05
@@ -454747,7 +454747,7 @@ PrefabInstance:
     - target: {fileID: 5804818527648747315, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_RootOrder
-      value: 4
+      value: 5
       objectReference: {fileID: 0}
     - target: {fileID: 6590860874080412436, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}

+ 29 - 4
Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs

@@ -9,7 +9,8 @@ namespace SicknessReduction.Visual.Vignetting
     public enum VignettingSource
     {
         AngularVelocity,
-        SteerAngle
+        SteerAngle,
+        SteerAngleAndSpeed
     }
 
     public class DynamicVignetting : MonoBehaviour
@@ -39,6 +40,7 @@ namespace SicknessReduction.Visual.Vignetting
 
         private ValueBasedRestrictionSuggestor steerAngleSuggestor;
         private QueueBasedRestrictionSuggestorVector3 angularVelocitySuggestor;
+        private ValueBasedRestrictionSuggestor speedSuggestor;
         private float currentRestriction;
 
         private void Start()
@@ -56,11 +58,16 @@ namespace SicknessReduction.Visual.Vignetting
                 angularVelocitySuggestor =
                     new QueueBasedRestrictionSuggestorVector3(threshold, minRestriction, maxRestriction, 180f); //deg/s 
             }
-            else if (vignettingSource == VignettingSource.SteerAngle)
+            else if (vignettingSource == VignettingSource.SteerAngle || vignettingSource == VignettingSource.SteerAngleAndSpeed)
             {
                 steerAngleSuggestor =
-                    new ValueBasedRestrictionSuggestor(threshold: threshold, minRestriction, maxRestriction,
+                    new ValueBasedRestrictionSuggestor(threshold, minRestriction, maxRestriction,
                         bikeController.maxSteeringAngle); //deg
+                if (vignettingSource == VignettingSource.SteerAngleAndSpeed)
+                {
+                    speedSuggestor = new ValueBasedRestrictionSuggestor(0, minRestriction,
+                        maxRestriction, 25f);
+                }
             }
         }
 
@@ -78,7 +85,25 @@ namespace SicknessReduction.Visual.Vignetting
             else
             {
                 steerAngleSuggestor.Value = bikeController.CurrentSteerAngle;
-                desiredRestriction = steerAngleSuggestor.Suggestion;
+                if (vignettingSource == VignettingSource.SteerAngle)
+                {
+                    desiredRestriction = steerAngleSuggestor.Suggestion;
+                }
+                else
+                {
+                    speedSuggestor.Value = bikeController.CurrentSpeed;
+                    var steerSuggestion = steerAngleSuggestor.Suggestion;
+                    var speedSuggestion = speedSuggestor.Suggestion;
+                    if (steerSuggestion == 0)
+                    {
+                        desiredRestriction = 0f;
+                    }
+                    else
+                    {
+                        desiredRestriction = (2 * steerSuggestion + speedSuggestion) / 3;
+                    }
+                }
+                
             }
 
             var desiredChange = desiredRestriction - currentRestriction;

+ 7 - 2
Assets/Scripts/SicknessReduction/Visual/Vignetting/RestrictionSuggestor.cs

@@ -5,10 +5,13 @@ using UnityEngine;
 
 namespace SicknessReduction.Visual.Vignetting
 {
-    public abstract class RestrictionSuggestor
+    public interface IRestrectionSuggestor
     {
-        public abstract float Suggestion { get; }
+        float Suggestion { get; }
+    }
 
+    public abstract class RestrictionSuggestor : IRestrectionSuggestor
+    {
         protected readonly float threshold;
         protected readonly float minRestriction;
         protected readonly float maxRestriction;
@@ -25,6 +28,8 @@ namespace SicknessReduction.Visual.Vignetting
 
         protected float LerpedSuggestion(float value) => Mathf.Lerp(minRestriction, maxRestriction,
             (value - threshold) / (maxValue - threshold));
+
+        public abstract float Suggestion { get; }
     }
 
     public class ValueBasedRestrictionSuggestor : RestrictionSuggestor

+ 2 - 2
ProjectSettings/FbxExportSettings.asset

@@ -24,8 +24,8 @@
             "Prefabs",
             "."
         ],
-        "selectedFbxPath": 0,
-        "selectedPrefabPath": 0,
+        "selectedFbxPath": 2,
+        "selectedPrefabPath": 1,
         "dccOptionNames": [
             "Maya 2020"
         ],

+ 213 - 204
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,615 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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+ 217 - 208
SteamVR_Editor.csproj

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+ 213 - 204
SteamVR_Windows_EditorHelper.csproj

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obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache


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