ShaderGeneratorTests.cs 7.9 KB

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  1. using NUnit.Framework;
  2. using UnityEngine;
  3. using UnityEditor.Graphing;
  4. namespace UnityEditor.ShaderGraph.UnitTests
  5. {
  6. [TestFixture]
  7. class ShaderGeneratorTests
  8. {
  9. [OneTimeSetUp]
  10. public void RunBeforeAnyTests()
  11. {
  12. Debug.unityLogger.logHandler = new ConsoleLogHandler();
  13. }
  14. class TestNode : AbstractMaterialNode
  15. {
  16. public const int V1Out = 0;
  17. public const int V2Out = 1;
  18. public const int V3Out = 2;
  19. public const int V4Out = 3;
  20. public TestNode()
  21. {
  22. AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
  23. AddSlot(new Vector2MaterialSlot(V2Out, "V2Out", "V2Out", SlotType.Output, Vector4.zero));
  24. AddSlot(new Vector3MaterialSlot(V3Out, "V3Out", "V3Out", SlotType.Output, Vector4.zero));
  25. AddSlot(new Vector4MaterialSlot(V4Out, "V4Out", "V4Out", SlotType.Output, Vector4.zero));
  26. }
  27. }
  28. [Test]
  29. public void AdaptNodeOutput1To1Works()
  30. {
  31. var node = new TestNode();
  32. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector1);
  33. Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V1Out)), result);
  34. }
  35. [Test]
  36. public void AdaptNodeOutput1To2Works()
  37. {
  38. var node = new TestNode();
  39. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector2);
  40. Assert.AreEqual(string.Format("({0}.xx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
  41. }
  42. [Test]
  43. public void AdaptNodeOutput1To3Works()
  44. {
  45. var node = new TestNode();
  46. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector3);
  47. Assert.AreEqual(string.Format("({0}.xxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
  48. }
  49. [Test]
  50. public void AdaptNodeOutput1To4Works()
  51. {
  52. var node = new TestNode();
  53. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector4);
  54. Assert.AreEqual(string.Format("({0}.xxxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
  55. }
  56. [Test]
  57. public void AdaptNodeOutput2To1Works()
  58. {
  59. var node = new TestNode();
  60. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector1);
  61. Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V2Out)), result);
  62. }
  63. [Test]
  64. public void AdaptNodeOutput2To2Works()
  65. {
  66. var node = new TestNode();
  67. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector2);
  68. Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V2Out)), result);
  69. }
  70. [Test]
  71. public void AdaptNodeOutput2To3Works()
  72. {
  73. var node = new TestNode();
  74. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector3);
  75. Assert.AreEqual(string.Format("($precision3({0}, 0.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
  76. }
  77. [Test]
  78. public void AdaptNodeOutput2To4Works()
  79. {
  80. var node = new TestNode();
  81. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector4);
  82. Assert.AreEqual(string.Format("($precision4({0}, 0.0, 1.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
  83. }
  84. [Test]
  85. public void AdaptNodeOutput3To1Works()
  86. {
  87. var node = new TestNode();
  88. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector1);
  89. Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V3Out)), result);
  90. }
  91. [Test]
  92. public void AdaptNodeOutput3To2Works()
  93. {
  94. var node = new TestNode();
  95. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector2);
  96. Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V3Out)), result);
  97. }
  98. [Test]
  99. public void AdaptNodeOutput3To3Works()
  100. {
  101. var node = new TestNode();
  102. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector3);
  103. Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V3Out)), result);
  104. }
  105. [Test]
  106. public void AdaptNodeOutput3To4Fails()
  107. {
  108. var node = new TestNode();
  109. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector4);
  110. Assert.AreEqual(string.Format("($precision4({0}, 1.0))", node.GetVariableNameForSlot(TestNode.V3Out)), result);
  111. }
  112. [Test]
  113. public void AdaptNodeOutput4To1Works()
  114. {
  115. var node = new TestNode();
  116. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector1);
  117. Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V4Out)), result);
  118. }
  119. [Test]
  120. public void AdaptNodeOutput4To2Works()
  121. {
  122. var node = new TestNode();
  123. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector2);
  124. Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
  125. }
  126. [Test]
  127. public void AdaptNodeOutput4To3Works()
  128. {
  129. var node = new TestNode();
  130. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector3);
  131. Assert.AreEqual(string.Format("({0}.xyz)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
  132. }
  133. [Test]
  134. public void AdaptNodeOutput4To4Works()
  135. {
  136. var node = new TestNode();
  137. var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector4);
  138. Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V4Out)), result);
  139. }
  140. [Test]
  141. public void AdaptNodeOutput1To4PreviewWorks()
  142. {
  143. var node = new TestNode();
  144. var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V1Out);
  145. Assert.AreEqual(string.Format("half4({0}, {0}, {0}, 1.0)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
  146. }
  147. [Test]
  148. public void AdaptNodeOutput2To4PreviewWorks()
  149. {
  150. var node = new TestNode();
  151. var expected = string.Format("half4({0}.x, {0}.y, 0.0, 1.0)", node.GetVariableNameForSlot(TestNode.V2Out));
  152. var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V2Out);
  153. Assert.AreEqual(expected, result);
  154. }
  155. [Test]
  156. public void AdaptNodeOutput3To4PreviewWorks()
  157. {
  158. var node = new TestNode();
  159. var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V3Out));
  160. var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V3Out);
  161. Assert.AreEqual(expected, result);
  162. }
  163. [Test]
  164. public void AdaptNodeOutput4To4PreviewWorks()
  165. {
  166. var node = new TestNode();
  167. var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V4Out));
  168. var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V4Out);
  169. Assert.AreEqual(expected, result);
  170. }
  171. }
  172. }