123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195 |
- using NUnit.Framework;
- using UnityEngine;
- using UnityEditor.Graphing;
- namespace UnityEditor.ShaderGraph.UnitTests
- {
- [TestFixture]
- class ShaderGeneratorTests
- {
- [OneTimeSetUp]
- public void RunBeforeAnyTests()
- {
- Debug.unityLogger.logHandler = new ConsoleLogHandler();
- }
- class TestNode : AbstractMaterialNode
- {
- public const int V1Out = 0;
- public const int V2Out = 1;
- public const int V3Out = 2;
- public const int V4Out = 3;
- public TestNode()
- {
- AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
- AddSlot(new Vector2MaterialSlot(V2Out, "V2Out", "V2Out", SlotType.Output, Vector4.zero));
- AddSlot(new Vector3MaterialSlot(V3Out, "V3Out", "V3Out", SlotType.Output, Vector4.zero));
- AddSlot(new Vector4MaterialSlot(V4Out, "V4Out", "V4Out", SlotType.Output, Vector4.zero));
- }
- }
- [Test]
- public void AdaptNodeOutput1To1Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector1);
- Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V1Out)), result);
- }
- [Test]
- public void AdaptNodeOutput1To2Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector2);
- Assert.AreEqual(string.Format("({0}.xx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
- }
- [Test]
- public void AdaptNodeOutput1To3Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector3);
- Assert.AreEqual(string.Format("({0}.xxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
- }
- [Test]
- public void AdaptNodeOutput1To4Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector4);
- Assert.AreEqual(string.Format("({0}.xxxx)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
- }
- [Test]
- public void AdaptNodeOutput2To1Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector1);
- Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V2Out)), result);
- }
- [Test]
- public void AdaptNodeOutput2To2Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector2);
- Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V2Out)), result);
- }
- [Test]
- public void AdaptNodeOutput2To3Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector3);
- Assert.AreEqual(string.Format("($precision3({0}, 0.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
- }
- [Test]
- public void AdaptNodeOutput2To4Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector4);
- Assert.AreEqual(string.Format("($precision4({0}, 0.0, 1.0))", node.GetVariableNameForSlot(TestNode.V2Out)), result);
- }
- [Test]
- public void AdaptNodeOutput3To1Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector1);
- Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V3Out)), result);
- }
- [Test]
- public void AdaptNodeOutput3To2Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector2);
- Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V3Out)), result);
- }
- [Test]
- public void AdaptNodeOutput3To3Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector3);
- Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V3Out)), result);
- }
- [Test]
- public void AdaptNodeOutput3To4Fails()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector4);
- Assert.AreEqual(string.Format("($precision4({0}, 1.0))", node.GetVariableNameForSlot(TestNode.V3Out)), result);
- }
- [Test]
- public void AdaptNodeOutput4To1Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector1);
- Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V4Out)), result);
- }
- [Test]
- public void AdaptNodeOutput4To2Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector2);
- Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
- }
- [Test]
- public void AdaptNodeOutput4To3Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector3);
- Assert.AreEqual(string.Format("({0}.xyz)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
- }
- [Test]
- public void AdaptNodeOutput4To4Works()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector4);
- Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V4Out)), result);
- }
- [Test]
- public void AdaptNodeOutput1To4PreviewWorks()
- {
- var node = new TestNode();
- var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V1Out);
- Assert.AreEqual(string.Format("half4({0}, {0}, {0}, 1.0)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
- }
- [Test]
- public void AdaptNodeOutput2To4PreviewWorks()
- {
- var node = new TestNode();
- var expected = string.Format("half4({0}.x, {0}.y, 0.0, 1.0)", node.GetVariableNameForSlot(TestNode.V2Out));
- var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V2Out);
- Assert.AreEqual(expected, result);
- }
- [Test]
- public void AdaptNodeOutput3To4PreviewWorks()
- {
- var node = new TestNode();
- var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V3Out));
- var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V3Out);
- Assert.AreEqual(expected, result);
- }
- [Test]
- public void AdaptNodeOutput4To4PreviewWorks()
- {
- var node = new TestNode();
- var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V4Out));
- var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V4Out);
- Assert.AreEqual(expected, result);
- }
- }
- }
|