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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph
- {
- class PBRMasterGUI : ShaderGUI
- {
- public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
- {
- materialEditor.PropertiesDefaultGUI(props);
- Material material = materialEditor.target as Material;
- if (materialEditor.EmissionEnabledProperty())
- {
- material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
- }
- }
- }
- }
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