using System; using UnityEngine; namespace UnityEditor.ShaderGraph { class PBRMasterGUI : ShaderGUI { public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) { materialEditor.PropertiesDefaultGUI(props); Material material = materialEditor.target as Material; if (materialEditor.EmissionEnabledProperty()) { material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive; } } } }