Returns the opposite of input In. If In is true the output will be false, otherwise it will be true. This is useful for Branching.
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Boolean | None | Input value |
Out | Output | Boolean | None | Output value |
The following example code represents one possible outcome of this node.
void Unity_NormalUnpack_float(float In, out float Out)
{
Out = !In;
}