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- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Draw the skybox into the given color buffer using the given depth buffer for depth testing.
- ///
- /// This pass renders the standard Unity skybox.
- /// </summary>
- [MovedFrom("UnityEngine.Rendering.Internal.Universal")]
- public class DrawSkyboxPass : ScriptableRenderPass
- {
- public DrawSkyboxPass(RenderPassEvent evt)
- {
- renderPassEvent = evt;
- }
- /// <inheritdoc/>
- public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
- {
- context.DrawSkybox(renderingData.cameraData.camera);
- }
- }
- }
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