using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
///
/// Draw the skybox into the given color buffer using the given depth buffer for depth testing.
///
/// This pass renders the standard Unity skybox.
///
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
public DrawSkyboxPass(RenderPassEvent evt)
{
renderPassEvent = evt;
}
///
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
context.DrawSkybox(renderingData.cameraData.camera);
}
}
}