using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { /// /// Draw the skybox into the given color buffer using the given depth buffer for depth testing. /// /// This pass renders the standard Unity skybox. /// [MovedFrom("UnityEngine.Rendering.Internal.Universal")] public class DrawSkyboxPass : ScriptableRenderPass { public DrawSkyboxPass(RenderPassEvent evt) { renderPassEvent = evt; } /// public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { context.DrawSkybox(renderingData.cameraData.camera); } } }