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- using System;
- namespace UnityEngine.Rendering.Universal
- {
- [Serializable, VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
- public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("Controls the darkest portions of the render.")]
- public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
- [Tooltip("Power function that controls mid-range tones.")]
- public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
- [Tooltip("Controls the lightest portions of the render.")]
- public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
- public bool IsActive()
- {
- var defaultState = new Vector4(1f, 1f, 1f, 0f);
- return lift != defaultState
- || gamma != defaultState
- || gain != defaultState;
- }
- public bool IsTileCompatible() => true;
- }
- }
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