using System; namespace UnityEngine.Rendering.Universal { [Serializable, VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")] public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent { [Tooltip("Controls the darkest portions of the render.")] public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); [Tooltip("Power function that controls mid-range tones.")] public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); [Tooltip("Controls the lightest portions of the render.")] public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); public bool IsActive() { var defaultState = new Vector4(1f, 1f, 1f, 0f); return lift != defaultState || gamma != defaultState || gain != defaultState; } public bool IsTileCompatible() => true; } }